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Matrix Killaura bypass

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  • F Offline
    F Offline
    fr3
    wrote on last edited by
    #1
    This post is deleted!
    ? suicidemouse33S 2 Replies Last reply
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    • F fr3

      This post is deleted!

      ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #2

      @user25 said in Matrix Killaura bypass:

      I think it's not a problem that can be solved by editing config. I 'd tried for months to bypass Matrix with vanilla LiquidBounce, but i never success, even with scripts it's still "Accelerated detection" spamming. So can we add some targeted improvements to matrix anticheat killaura and scaffold?
      I believe all the liquidbounce users will appreciate the change.

      It probably has to do with the way the aiming pattern works.

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      • F fr3

        This post is deleted!

        suicidemouse33S Offline
        suicidemouse33S Offline
        suicidemouse33
        wrote on last edited by
        #3

        @user25 said in Matrix Killaura bypass:

        So can we add some targeted improvements to matrix anticheat killaura and scaffold

        you can try to learn on how the anticheat works with multiple clients and then suggest the feature you want in liquidbounce github

        @mems said in Matrix Killaura bypass:

        It probably has to do with the way the aiming pattern works.

        that's caused by the randomcenter speed I guess

        ? 1 Reply Last reply
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        • suicidemouse33S suicidemouse33

          @user25 said in Matrix Killaura bypass:

          So can we add some targeted improvements to matrix anticheat killaura and scaffold

          you can try to learn on how the anticheat works with multiple clients and then suggest the feature you want in liquidbounce github

          @mems said in Matrix Killaura bypass:

          It probably has to do with the way the aiming pattern works.

          that's caused by the randomcenter speed I guess

          ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #4

          @suicidemouse said in Matrix Killaura bypass:

          @mems said in Matrix Killaura bypass:

          It probably has to do with the way the aiming pattern works.

          that's caused by the randomcenter speed I guess

          RandomCenter helps bypass that check.

          suicidemouse33S 1 Reply Last reply
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          • ? A Former User

            @suicidemouse said in Matrix Killaura bypass:

            @mems said in Matrix Killaura bypass:

            It probably has to do with the way the aiming pattern works.

            that's caused by the randomcenter speed I guess

            RandomCenter helps bypass that check.

            suicidemouse33S Offline
            suicidemouse33S Offline
            suicidemouse33
            wrote on last edited by suicidemouse33
            #5

            @mems I know, but won't it sometimes flag due to it's speed

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            • suicidemouse33S suicidemouse33

              @mems I know, but won't it sometimes flag due to it's speed

              ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #6

              @suicidemouse said in Matrix Killaura bypass:

              @mems I know, but won't it sometimes flag due to it's speed

              It flags for shaky aim. There's a 5% chance though that it will also flag for acceleration.

              suicidemouse33S 1 Reply Last reply
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              • ? A Former User

                @suicidemouse said in Matrix Killaura bypass:

                @mems I know, but won't it sometimes flag due to it's speed

                It flags for shaky aim. There's a 5% chance though that it will also flag for acceleration.

                suicidemouse33S Offline
                suicidemouse33S Offline
                suicidemouse33
                wrote on last edited by suicidemouse33
                #7

                @mems randomcenter is something like the jitter clicking method

                Plumer ManP 1 Reply Last reply
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                • suicidemouse33S suicidemouse33

                  @mems randomcenter is something like the jitter clicking method

                  Plumer ManP Offline
                  Plumer ManP Offline
                  Plumer Man
                  wrote on last edited by
                  #8

                  random center just gets the center of the player and adds a random value to the yaw/pitch

                  suicidemouse33S 1 Reply Last reply
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                  • Plumer ManP Plumer Man

                    random center just gets the center of the player and adds a random value to the yaw/pitch

                    suicidemouse33S Offline
                    suicidemouse33S Offline
                    suicidemouse33
                    wrote on last edited by
                    #9

                    @plumer-man ik

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                    • ? Offline
                      ? Offline
                      A Former User
                      wrote on last edited by
                      #10

                      I fixed it LiquidBounce Nextgen, apparently it also has the same issue but it's easily fixable. It's 100% related to its aiming pattern. Ran the KillAura for almost 4 hours with zero flags.

                      suicidemouse33S 1 Reply Last reply
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                      • ? A Former User

                        I fixed it LiquidBounce Nextgen, apparently it also has the same issue but it's easily fixable. It's 100% related to its aiming pattern. Ran the KillAura for almost 4 hours with zero flags.

                        suicidemouse33S Offline
                        suicidemouse33S Offline
                        suicidemouse33
                        wrote on last edited by
                        #11

                        @mems great

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