Reflex anti cheating
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You can't bypass combat checks using killaura, the anticheat spawns invisible entities inside the player to see if you hit them. You can bypass this however if you use aimbot + autoclicker.
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Who tf even uses reflex lol
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Reflex... tested it. Phase worked, fly worked, highjump worked, but I couldn't "bypass" combat checks using killaura because of what @6Sence said. If Reflex is a new anticheat, then it's on a good way to being a good anticheat. If it's for like 2+ years, then it sucks.
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Reflex... tested it. Phase worked, fly worked, highjump worked, but I couldn't "bypass" combat checks using killaura because of what @6Sence said. If Reflex is a new anticheat, then it's on a good way to being a good anticheat. If it's for like 2+ years, then it sucks.
@mems said in Reflex anti cheating:
then it's on a good way to being a good anticheat. If it's for like 2+ years, then it sucks.
maybe make a killaura in scriptApi that sends attack packet instead of playerController.attackEntity
cuz if we send packet it would attack another entities on it way too
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@mems said in Reflex anti cheating:
then it's on a good way to being a good anticheat. If it's for like 2+ years, then it sucks.
maybe make a killaura in scriptApi that sends attack packet instead of playerController.attackEntity
cuz if we send packet it would attack another entities on it way too
@notautismatall said in Reflex anti cheating:
@mems said in Reflex anti cheating:
then it's on a good way to being a good anticheat. If it's for like 2+ years, then it sucks.
maybe make a killaura in scriptApi that sends attack packet instead of playerController.attackEntity
cuz if we send packet it would attack another entities on it way too
maybe make a killaura in scriptApi that sends attack packet instead of playerController.attackEntity
cuz if we send packet it would attack another entities on it way too
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