DESTROYING JartexNetwork... | Bedwars
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@infAura Flag = message that in the future you're getting shit tons of setback
Setback = you eat it rn and you go back to your old posEDIT: If 10-15 blocks is the case, I could simply use velocity mode simple and not get flags at all, or shall I say, SETBACK
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@infAura Flag = message that in the future you're getting shit tons of setback
Setback = you eat it rn and you go back to your old posEDIT: If 10-15 blocks is the case, I could simply use velocity mode simple and not get flags at all, or shall I say, SETBACK
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@mems "message that in the future you're getting shit tons of setback"

ur saying as if i can get setback for flagging matrix's reach check or smth XD@infAura You will probably get insta-kicked because Matrix's reach check is seriously flagging fast, like 10 messages a sec...
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@infAura You will probably get insta-kicked because Matrix's reach check is seriously flagging fast, like 10 messages a sec...
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@infAura if it goes for like 10-15 blocks.. no thank you, i'd rather stick with a 80-90 block jump that i found out myself, which flags only if you don't reach the destination/fly for too long
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@mems sooo ur saying that reverse velocity can go 80 blocks without getting flagged
is that correct?@infAura did you watch the video to say that
EDIT: flags ofc gonna occur i cannot lie
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@infAura did you watch the video to say that
EDIT: flags ofc gonna occur i cannot lie
@mems simple velocity gang
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@infAura did you watch the video to say that
EDIT: flags ofc gonna occur i cannot lie
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I've already tested it on servers like loyisa @infAura.
EDIT: Fun fact you're the dumb one here, because you state that SmoothReverse is better than Reverse when you actually jump 10-15 blocks meanwhile I could do that shit with not even maximum simple horizontal settings..
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I've already tested it on servers like loyisa @infAura.
EDIT: Fun fact you're the dumb one here, because you state that SmoothReverse is better than Reverse when you actually jump 10-15 blocks meanwhile I could do that shit with not even maximum simple horizontal settings..
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@mems said in DESTROYING JartexNetwork... | Bedwars:
@infAura did you watch the video to say that
EDIT: flags ofc gonna occur i cannot lie
You have nothing to say besides saying that 80 blocks tnt jumping will cause me flags, alright.
EDIT: Since you didn't watch the video, here: 3:06
WHEN YOU FAIL understanding when tnt jump's gonna explodeand 3:25
WHEN YOU KNOW when to jump. -
I've already tested it on servers like loyisa @infAura.
EDIT: Fun fact you're the dumb one here, because you state that SmoothReverse is better than Reverse when you actually jump 10-15 blocks meanwhile I could do that shit with not even maximum simple horizontal settings..
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@mems can jump 15 blocks flagless
pretty sure reverse can do 10 blocks flagless too but for long distances(100 ish) smoothreverse is still better.
tested on loyisa/vietmine(default matrix config)@infAura Tried smoothreversestrength 1 as a value and got both flags + setbacks, and since you wanna go more detailistic, 10-15 blocks flagged mr clever guy.
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@infAura Tried smoothreversestrength 1 as a value and got both flags + setbacks, and since you wanna go more detailistic, 10-15 blocks flagged mr clever guy.
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@mems smoothreversestrength 1

smoothreverse and reverse dont work/behave the same way as each other@infAura ik. i tested 0.5 and it seems like it flies far without speed detections
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@infAura ik. i tested 0.5 and it seems like it flies far without speed detections
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@infAura as i said before, i didn't test all velocity modes
EDIT: Will test even more and I might use that setting from now on, I see it doesn't really flag compared to Reverse..
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meh, for some reason when i sprint and jump like every person does, it flags + setbacks, unlike in reverse...
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meh, for some reason when i sprint and jump like every person does, it flags + setbacks, unlike in reverse...
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@infAura doesn't work.
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