Maxturnspeed
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when i use maxturnspeed 0/0 on killaura i hit the wall even with troughwallsrange at 0, does anyone know how to fix this?
@zkn_th You can't, because the 0/0 turn-speed just attacks (without rotating) so it also causes it to attack through walls even if the option is disabled.
EDIT: I just realized that you used the Kotlin/Java category so I assume you want a code fix, I don't know how to do so but I'm sure it's possible.
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when i use maxturnspeed 0/0 on killaura i hit the wall even with troughwallsrange at 0, does anyone know how to fix this?
@zkn_th said in Maxturnspeed:
when i use maxturnspeed 0/0 on killaura i hit the wall even with troughwallsrange at 0, does anyone know how to fix this?
This happens if you try to set the turn speed to 0. That means KillAura would hit the player regardless if it is aiming at them, because setting it to 0 means it will not make any angle change (Basically not rotate). This is why the developers have set the minimum value to 1.
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@zkn_th said in Maxturnspeed:
when i use maxturnspeed 0/0 on killaura i hit the wall even with troughwallsrange at 0, does anyone know how to fix this?
This happens if you try to set the turn speed to 0. That means KillAura would hit the player regardless if it is aiming at them, because setting it to 0 means it will not make any angle change (Basically not rotate). This is why the developers have set the minimum value to 1.
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@mems said in Maxturnspeed:
@7G06 said in Maxturnspeed:
@mems Does that just send the attack packets?
Yes.
Alright, thanks for the information I guess.
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