Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

LiquidBounce Forum

  1. Home
  2. Resources
  3. Scripts
  4. [Script] mumyPacketDebugger 0.3 (Update)

[Script] mumyPacketDebugger 0.3 (Update)

Scheduled Pinned Locked Moved Scripts
9 Posts 4 Posters 2.0k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • CookieChineseC Offline
    CookieChineseC Offline
    CookieChinese
    wrote on last edited by CookieChinese
    #1

    Author : mumy
    E-mail : [email protected]

    • Screenshots
      2024-03-17_03.12.42.png
      2024-03-17_03.12.52.png
      2024-03-17_03.13.14.png
      2024-03-17_03.13.44.png
      2024-03-17_03.15.34.png
      2024-03-17_03.15.49.png
      2024-03-17_03.14.19.png

    • Description
      The first available PacketDebugger on Nextgen, allowing you to monitor or cancel network packets.

    • Download
      mumyPacketDebugger 0.1.js (Nextgen 0.1.5+)
      mumyPacketDebugger 0.2.zip (Nextgen 0.1.8+)
      mumyPacketDebugger 0.3.zip (Nextgen 0.2.0+)
    1 Reply Last reply
    undefined undefined undefined
    3
    • TheHackerLxrdT Offline
      TheHackerLxrdT Offline
      TheHackerLxrd
      wrote on last edited by
      #2

      Omg first script on nextgen! Respect for this!

      1 Reply Last reply
      undefined undefined
      0
      • kawaiinekololisK Offline
        kawaiinekololisK Offline
        kawaiinekololis Admin
        wrote on last edited by kawaiinekololis
        #3

        Very nice! But the fact that you are misusing the ScriptAPI itself to load a JAR file instead of using the ScriptAPI itself feels sketchy and could break compatibility with newer LiquidBounce versions much easier than using the standardised ScriptAPI. But I understand that for some it might be easier to write in Java or Kotlin. Interesting approach though.

        md5sum 1709512830193-mumypacketdebugger-0.1.js 
        397bb0f59fa764b012ab39e4fc96efe9 1709512830193-mumypacketdebugger-0.1.js
        

        I have confirmed that the file is safe. Check the checksum before using it.

        CookieChineseC 1 Reply Last reply
        undefined undefined undefined
        0
        • CookieChineseC Offline
          CookieChineseC Offline
          CookieChinese
          replied to kawaiinekololis on last edited by
          #4

          @kawaiinekololis
          (By mumy)
          This was something I thought of when I was writing a script and realized that JavaScript's performance couldn't satisfy the demand (in b73 1.12.2). This approach brings additional benefits, such as type inference and checking (which are not supported by JavaScript and there are no available TypeScript type declarations), and stable execution efficiency (the script is only responsible for loading and unloading). However, it cannot be denied that this could lead to uncertainties in compatibility with future versions of LiquidBounce, but this was a decision made after considering the pros and cons (high execution efficiency).

          kawaiinekololisK 1 Reply Last reply
          0
          • kawaiinekololisK Offline
            kawaiinekololisK Offline
            kawaiinekololis Admin
            replied to CookieChinese on last edited by
            #5

            @CookieChinese About your concerns with JavaScript performance, this is due to the fact that our launcher currently does not use GraalVM, but Termiurin as JDK. We will be updating the LiquidLauncher soon to use GraalVM, which should drastically improve performance when executing JS.

            CookieChineseC 1 Reply Last reply
            0
            • CookieChineseC Offline
              CookieChineseC Offline
              CookieChinese
              replied to kawaiinekololis on last edited by
              #6

              @kawaiinekololis (By mumy)
              However, this poses a problem in China, as our Minecraft launchers here generally do not use the official one from Mojang, but rather third-party launchers like PCL or HMCL. Regarding LiquidLauncher, it's essentially not used here due to network reasons. Therefore, to enhance JavaScript performance without using LiquidLauncher, is it necessary to manually install GraalJDK?

              1 Reply Last reply
              0
              • kawaiinekololisK Offline
                kawaiinekololisK Offline
                kawaiinekololis Admin
                wrote on last edited by kawaiinekololis
                #7

                Yes it is. We use GraalJS and it works the best with GraalVM.

                1 Reply Last reply
                0
                • CookieChineseC Offline
                  CookieChineseC Offline
                  CookieChinese
                  wrote on last edited by
                  #8

                  0.3 update

                  1 Reply Last reply
                  undefined undefined undefined
                  0
                  • kawaiinekololisK kawaiinekololis moved this topic from Scripts on
                  • M Offline
                    M Offline
                    Moore217
                    wrote on last edited by
                    #9

                    thank you for share this information.........

                    1 Reply Last reply
                    0
                    • CookieChineseC CookieChinese referenced this topic on
                    • CookieChineseC CookieChinese referenced this topic on

                    About
                    • Terms of Service
                    • Privacy Policy
                    • Status
                    • Contact Us
                    Downloads
                    • Releases
                    • Source code
                    • License
                    Docs
                    • Tutorials
                    • CustomHUD
                    • AutoSettings
                    • ScriptAPI
                    Community
                    • Forum
                    • Guilded
                    • YouTube
                    • Twitter
                    • D.Tube
                    • Login

                    • Login or register to search.
                    • First post
                      Last post
                    0
                    • Categories
                    • Recent
                    • Tags
                    • Popular
                    • Users
                    • Groups