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C CCBlueX Support Bot moved this topic from General Discussion
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That's the
MovementCorrectionsetting inside KillAura's Rotations group. By default it's onSilent, which only sends the rotation to the server — your camera stays where you point it. Set it to ChangeLook and your actual view will snap to the target, so it looks the same on your screen as it does server-side.Details on the other options here: https://liquidbounce.net/docs/modules/shared-settings/rotations
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