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    kawaiinekololisK
    [image: 1712078435171-940f39c2-7d61-407d-a660-abe5379c4a02-image.png] The issue was resolved.
  • Discover additional content made by the community

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    K
    PerfectTime - automatically releases the crossbow and trident when fully charged. Download - PerfectTime.zip src - src.js
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    rus109R
    Something like this: "const script = registerScript({ name: "example", version: "1.0.0", authors: ["author"] })" Or "script.registerModule({ name: "example", category: "Combat", description: "Empty" }" I'm not sure exactly what's missing, but I suspect the former.
  • A place to talk about anything related to LiquidBounce

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    F
    Does anyone know how to make the head follow the player that killaura is attacking on the server and client? I was wondering since it looks nicer and just helps me out a bit. Can I get some help?
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    P
    Mineplex is not that hard to bypass so I want to make one and publish as well
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    rus109R
    @kawaiinekololis Yes, according to Minecraft mechanics, a critical hit is already possible on the 11th tick, which is around 0.92 cooldown. However, regardless of what value is set in Item Cooldown, the attack still happens only on the 12th tick (around 1.00 cooldown). This happens not only in Always Criticals, but also in Smart Criticals. In both cases the module waits for almost a full cooldown, even though a critical hit is already possible earlier. So as I mentioned before, a critical hit is already possible on the 11th tick, but the system still attacks only on the 12th tick, which wastes a small amount of time. I also attached a video on GitHub showing this behavior in case the message is unclear. Regarding Always Criticals Mode — as I mentioned above, this issue also affects Smart Criticals. In both cases, critical attacks happen only on the 12th tick. And yes, to some extent I agree that Smart mode is better, because the game is not always perfectly smooth. For example, even a simple knockback can interfere with performing a critical hit, which sometimes causes Always mode to lose DPS compared to Smart. However, as can be seen from the issue description and the examples shown on GitHub, Smart mode also does not work perfectly and sometimes misses critical hits.
  • A place for our Chinese community

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    T
    是这样的,我尝试加载一个自己编写的js发现无法被正确加载,即使我使用了ai帮助我修正其中的错误和替换了mcp-stable_22.srg文件但问题依旧如此。下面是我的js脚本文件,如果有人发现了其中的错误可以告诉我吗?谢谢了 autoeat_javascript.js autoeat.js (legacy script) Autoeat.js (api2)
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    TheHackerT
    Sorry for the Fps drop at the beginning https://www.youtube.com/watch?v=WXjruK9X-DQ