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Kotlin/Java

338 Topics 2.3k Posts
  • how to run liquidbunce?

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    343 Views
    ?

    @kernelglitch kernel mode swimming pool moment

  • Help me

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    WissoW

    i have same problem

  • help men

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    HackermanH

    @j75sdzx fax

  • Decomple a client

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    M

    @skidma ok, sorry

  • Error while building liquidbounce in intellij

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    ?

    @Hackerman
    open the build.gradle in the forge 1.8.9 folder
    change:

    implementation 'com.github.TheAltening:API-Java:master-SNAPSHOT' implementation 'com.github.TheAltening:API-Java-AuthLib:-SNAPSHOT' compile 'com.github.TheAltening:API-Java:api-2.0-SNAPSHOT' compile 'com.github.TheAltening:API-Java-AuthLib:-SNAPSHOT'

    to this:

    implementation 'com.github.TheAltening:TheAltening4j:master-SNAPSHOT' implementation 'com.github.TheAltening:API-Java-AuthLib:-SNAPSHOT' compile 'com.github.TheAltening:TheAltening4j:api-2.0-22541fa70f-1' compile 'com.github.TheAltening:API-Java-AuthLib:-SNAPSHOT'
  • Build failed with an exception!Plz Help me!!!!!

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    M

    @gking 我用论坛里所说的快照d0771f42d3的LiquidBounce源代码进行编译,不过还是出现了 Could not download的情况

    <ij_msg_gr>Project resolve errors<ij_msg_gr><ij_nav>F:\KL\build.gradle<ij_nav><i><b>root project 'LiquidBounce': Unable to resolve additional project configuration.</b><eol>Details: org.gradle.internal.resolve.ArtifactResolveException: Could not download mixin.jar (org.spongepowered:mixin:0.7.10-SNAPSHOT:20180616.121809-3)<eol>Caused by: org.gradle.api.resources.ResourceException: Could not get resource 'https://repo.spongepowered.org/maven/org/spongepowered/mixin/0.7.10-SNAPSHOT/mixin-0.7.10-20180616.121809-3.jar'.<eol>Caused by: org.gradle.internal.resource.transport.http.HttpRequestException: Could not HEAD 'https://repo.spongepowered.org/maven/org/spongepowered/mixin/0.7.10-SNAPSHOT/mixin-0.7.10-20180616.121809-3.jar'.<eol>Caused by: java.net.SocketTimeoutException: Read timed out</i>
    Could not resolve: net.minecraftforge:forgeBin:1.8.9-11.15.1.2318-1.8.9-PROJECT(1.8.9-Forge)

  • I can't run Liquidbounce e

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  • ?fix to how

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    DreamWasFuckedD

    @skiddermaster412 said in ?fix to how:

    create carpet

    ok

  • How to compile 1.12.2 liquid bounce

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  • help plz

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    RafayR

    @leejames2305 woah cool next gen released

  • hive hide and seek infinite reach (only works on hiders)

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    icewormy3I

    tpaura.js
    hive hide and seek infinite reach script made by Nvaros. Enjoy!

  • How can i open Liquidbounce via IntelliJ

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    No one has replied
  • Those who understand Kotlin, please write your discord

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    B

    @skiddermaster412 🤣

  • [JAVA] Someone convert this script

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    GkingG
    package net.ccbluex.liquidbounce.features.module.modules.misc import net.ccbluex.liquidbounce.event.EventTarget import net.ccbluex.liquidbounce.event.PacketEvent import net.ccbluex.liquidbounce.event.UpdateEvent import net.ccbluex.liquidbounce.event.WorldEvent import net.ccbluex.liquidbounce.features.module.Module import net.ccbluex.liquidbounce.features.module.ModuleCategory import net.ccbluex.liquidbounce.features.module.ModuleInfo import net.ccbluex.liquidbounce.value.ListValue import net.minecraft.network.Packet import net.minecraft.network.play.client.* import net.minecraft.network.play.client.C03PacketPlayer.C06PacketPlayerPosLook import org.apache.commons.lang3.ObjectUtils.mode @ModuleInfo(name = "Disabler", description = "Disable Some Anticheat By Rilshrink ", category = ModuleCategory.MISC) class Disabler : Module() { private val Mode = ListValue("AimMode", arrayOf("Lunar", "Kauri", "OnlyMC", "HazelMC", "Verus Combat"), "Lunar") var KeepAlives = ArrayList<Packet<*>>() var Transactions = ArrayList<Packet<*>>() var currentTrans = 0; fun reset(){ currentTrans = 0; KeepAlives.clear(); Transactions.clear(); } @EventTarget fun onWorld(event: WorldEvent) { reset() } @EventTarget fun onPacket(event: PacketEvent) { val packet = event.packet when (Mode.get()) { "Kauri" -> if (packet is C0FPacketConfirmTransaction) { event.cancelEvent() } "Verus Combat" -> if (packet is C0FPacketConfirmTransaction) { if (currentTrans++ > 0) event.cancelEvent() } else if (packet is C0BPacketEntityAction) { event.cancelEvent() } "Lunar", "OnlyMC" -> { if (packet is C0FPacketConfirmTransaction) { Transactions.add(packet) event.cancelEvent() } if (packet is C00PacketKeepAlive) { //Temporary until I can figure out how to packet.key -= 1337; KeepAlives.add(packet) event.cancelEvent() } if (packet is C03PacketPlayer) { mc.thePlayer.sendQueue.addToSendQueue(C0CPacketInput()) } } "HazelMC" -> { if (packet is C0FPacketConfirmTransaction) { Transactions.add(packet) event.cancelEvent() } if (packet is C00PacketKeepAlive) { KeepAlives.add(packet) event.cancelEvent() } if (packet is C03PacketPlayer) { mc.thePlayer.sendQueue.addToSendQueue(C0CPacketInput()) } } } } @EventTarget fun onUpdate(event: UpdateEvent) { when (Mode.get()) { "OnlyMC", "Lunar" -> { if (mc.thePlayer.ticksExisted % 120 == 0 && Transactions.size > currentTrans) { mc.thePlayer.sendQueue.addToSendQueue(Transactions.get(currentTrans++)) } if (mc.thePlayer.ticksExisted % 120 == 0) { var i = 0 while (i < KeepAlives.size) { val packet = KeepAlives[i] if (packet != null) { mc.thePlayer.sendQueue.addToSendQueue(packet) } i++ } KeepAlives.clear() } if (mc.thePlayer.ticksExisted % 25 == 0) { mc.thePlayer.sendQueue.addToSendQueue(C06PacketPlayerPosLook(mc.thePlayer.posX, mc.thePlayer.posY + 21, mc.thePlayer.posZ, mc.thePlayer.rotationYaw, mc.thePlayer.rotationPitch, true)) } if (mc.thePlayer.ticksExisted % 300 == 0) { reset() } } "HazelMC" -> { mc.thePlayer.sendQueue.addToSendQueue(C00PacketKeepAlive(0)) if (Transactions.size > currentTrans) { mc.thePlayer.sendQueue.addToSendQueue(Transactions.get(currentTrans++)) } if (mc.thePlayer.ticksExisted % 100 == 0) { var i = 0 while (i < KeepAlives.size) { val packet = KeepAlives[i] if (packet != null) { mc.thePlayer.sendQueue.addToSendQueue(packet) } i++ } KeepAlives.clear() } } } } override fun onEnable() { } override fun onDisable() { reset(); } }

    try this

  • How to keep the items in hand in the air

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    qwq LiulihaocaiQ

    https://forums.ccbluex.net/topic/1783/blockanimation-also-can-make-sword-float

  • This topic is deleted!

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  • How to fix?

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    HKTBH

    @asutoboki Thanks

  • 0 Votes
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    DreamWasFuckedD

    @bestnickname bruh bruh learn jawa

  • How to compiled the source?

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    O

    ho w t o?

  • [SUPPORT] How to make a basic speed mode?

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    M

    @bestnub wish it was possible in any sort of way