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LiquidBounce Forum

  1. Home
  2. ScriptAPI
  3. how to quene a packet when the packet quene is empty

how to quene a packet when the packet quene is empty

Scheduled Pinned Locked Moved Unsolved ScriptAPI
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  • A Aftery

    please read my question above

    kumri owoK Offline
    kumri owoK Offline
    kumri owo
    wrote on last edited by
    #5

    @Aftery can u see then if the script is improveable

    kumri owoK 1 Reply Last reply
    0
    • kumri owoK kumri owo

      @Aftery can u see then if the script is improveable

      kumri owoK Offline
      kumri owoK Offline
      kumri owo
      wrote on last edited by
      #6

      @Systemless or can u just tell me what the code is

      kumri owoK 1 Reply Last reply
      0
      • kumri owoK kumri owo

        @Systemless or can u just tell me what the code is

        kumri owoK Offline
        kumri owoK Offline
        kumri owo
        wrote on last edited by
        #7

        @Systemless pls

        1 Reply Last reply
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        • A Aftery

          im sure if you have to ask then youre not improving anything but anyways are you sure you need a queue

          kumri owoK Offline
          kumri owoK Offline
          kumri owo
          wrote on last edited by
          #8

          @Aftery just look at my code

          kumri owoK 1 Reply Last reply
          0
          • kumri owoK kumri owo

            @Aftery just look at my code

            kumri owoK Offline
            kumri owoK Offline
            kumri owo
            wrote on last edited by A Former User
            #9

            @Systemless

            var script = registerScript({
                name: "PacketFly",
                version: "0.1",
                authors: ["Lucky)#8356"]
            });
            var BlockPos = Java.type('net.minecraft.util.BlockPos');
            var Block = Java.type('net.minecraft.block.Block');
            var Blocks = Java.type('net.minecraft.init.Blocks');
            var C04 = Java.type("net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition");
            var blocks = [];
            var jump = 0;
            script.registerModule({
                name: "Packetfly",
                description: "for shit ncp",
                category: "Movement",
                settings: {}
            }, function(module) {
                Math.rad = function(deg) {
                    return deg * Math.PI / 180;
                }
                module.on("update", function() {
                    var test = 0.2873;
                    var playerYaw = Math.rad(mc.thePlayer.rotationYaw);
                    var x = -Math.sin(playerYaw) * test;
                    var z = Math.cos(playerYaw) * test;
                    mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
                    mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY + 490, mc.thePlayer.posZ, true));
                    if (mc.theWorld.isAirBlock(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ)) || mc.thePlayer.inWater) {
                        mc.theWorld.setBlockState(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ), Blocks.barrier.getDefaultState());
                        blocks.push(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ));
                    }
                });
                module.on("enable", function() {});
                module.on("disable", function() {
                    for (i = 0; i < blocks.length; i++) {
                        mc.theWorld.destroyBlock(blocks[i], false);
                    }
                });
            });
            
            CzechHekC 1 Reply Last reply
            0
            • kumri owoK kumri owo

              @Systemless

              var script = registerScript({
                  name: "PacketFly",
                  version: "0.1",
                  authors: ["Lucky)#8356"]
              });
              var BlockPos = Java.type('net.minecraft.util.BlockPos');
              var Block = Java.type('net.minecraft.block.Block');
              var Blocks = Java.type('net.minecraft.init.Blocks');
              var C04 = Java.type("net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition");
              var blocks = [];
              var jump = 0;
              script.registerModule({
                  name: "Packetfly",
                  description: "for shit ncp",
                  category: "Movement",
                  settings: {}
              }, function(module) {
                  Math.rad = function(deg) {
                      return deg * Math.PI / 180;
                  }
                  module.on("update", function() {
                      var test = 0.2873;
                      var playerYaw = Math.rad(mc.thePlayer.rotationYaw);
                      var x = -Math.sin(playerYaw) * test;
                      var z = Math.cos(playerYaw) * test;
                      mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
                      mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY + 490, mc.thePlayer.posZ, true));
                      if (mc.theWorld.isAirBlock(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ)) || mc.thePlayer.inWater) {
                          mc.theWorld.setBlockState(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ), Blocks.barrier.getDefaultState());
                          blocks.push(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ));
                      }
                  });
                  module.on("enable", function() {});
                  module.on("disable", function() {
                      for (i = 0; i < blocks.length; i++) {
                          mc.theWorld.destroyBlock(blocks[i], false);
                      }
                  });
              });
              
              CzechHekC Offline
              CzechHekC Offline
              CzechHek
              wrote on last edited by
              #10

              @Systemless oh shit that's the block fly which doesn't use onBlockBB but ghost blocks

              kumri owoK 1 Reply Last reply
              1
              • CzechHekC CzechHek

                @Systemless oh shit that's the block fly which doesn't use onBlockBB but ghost blocks

                kumri owoK Offline
                kumri owoK Offline
                kumri owo
                wrote on last edited by
                #11

                @CzechHek is there a faster one???

                FaaatPotatoF 1 Reply Last reply
                0
                • kumri owoK Offline
                  kumri owoK Offline
                  kumri owo
                  wrote on last edited by
                  #12

                  @lol_-I_know_that_you_see_this i think I will be able too, if not Il just make somebody else convert it

                  FaaatPotatoF 1 Reply Last reply
                  0
                  • kumri owoK kumri owo

                    @CzechHek is there a faster one???

                    FaaatPotatoF Offline
                    FaaatPotatoF Offline
                    FaaatPotato
                    wrote on last edited by FaaatPotato
                    #13

                    @Systemless increase timer undefined

                    kumri owoK 1 Reply Last reply
                    0
                    • kumri owoK kumri owo

                      @lol_-I_know_that_you_see_this i think I will be able too, if not Il just make somebody else convert it

                      FaaatPotatoF Offline
                      FaaatPotatoF Offline
                      FaaatPotato
                      wrote on last edited by FaaatPotato
                      #14

                      @Systemless

                      Il just make somebody else convert it

                      enslavement

                      get others to help me ✔

                      1 Reply Last reply
                      1
                      • FaaatPotatoF FaaatPotato

                        @Systemless increase timer undefined

                        kumri owoK Offline
                        kumri owoK Offline
                        kumri owo
                        wrote on last edited by
                        #15

                        @FaaatPotato no ali actually suggested it to me, then I send to much packets

                        1 Reply Last reply
                        0
                        • A Offline
                          A Offline
                          Aftery
                          wrote on last edited by
                          #16

                          hey i was right you really dont know what youre doing

                          kumri owoK 1 Reply Last reply
                          1
                          • A Aftery

                            hey i was right you really dont know what youre doing

                            kumri owoK Offline
                            kumri owoK Offline
                            kumri owo
                            wrote on last edited by kumri owo
                            #17

                            @Aftery i never said i knew what I was doing, I know a bit of js, but don’t know any scripting api thingy

                            1 Reply Last reply
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