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LiquidBounce Forum

  1. Home
  2. ScriptAPI
  3. how to quene a packet when the packet quene is empty

how to quene a packet when the packet quene is empty

Scheduled Pinned Locked Moved Unsolved ScriptAPI
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  • A Aftery

    im sure if you have to ask then youre not improving anything but anyways are you sure you need a queue

    kumri owoK Offline
    kumri owoK Offline
    kumri owo
    wrote on last edited by
    #3

    @Aftery I want to know when the quene is empty, so I can send another packet, (its a packet fly)

    1 Reply Last reply
    0
    • A Offline
      A Offline
      Aftery
      wrote on last edited by
      #4

      please read my question above

      kumri owoK 1 Reply Last reply
      1
      • A Aftery

        please read my question above

        kumri owoK Offline
        kumri owoK Offline
        kumri owo
        wrote on last edited by
        #5

        @Aftery can u see then if the script is improveable

        kumri owoK 1 Reply Last reply
        0
        • kumri owoK kumri owo

          @Aftery can u see then if the script is improveable

          kumri owoK Offline
          kumri owoK Offline
          kumri owo
          wrote on last edited by
          #6

          @Systemless or can u just tell me what the code is

          kumri owoK 1 Reply Last reply
          0
          • kumri owoK kumri owo

            @Systemless or can u just tell me what the code is

            kumri owoK Offline
            kumri owoK Offline
            kumri owo
            wrote on last edited by
            #7

            @Systemless pls

            1 Reply Last reply
            0
            • A Aftery

              im sure if you have to ask then youre not improving anything but anyways are you sure you need a queue

              kumri owoK Offline
              kumri owoK Offline
              kumri owo
              wrote on last edited by
              #8

              @Aftery just look at my code

              kumri owoK 1 Reply Last reply
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              • kumri owoK kumri owo

                @Aftery just look at my code

                kumri owoK Offline
                kumri owoK Offline
                kumri owo
                wrote on last edited by A Former User
                #9

                @Systemless

                var script = registerScript({
                    name: "PacketFly",
                    version: "0.1",
                    authors: ["Lucky)#8356"]
                });
                var BlockPos = Java.type('net.minecraft.util.BlockPos');
                var Block = Java.type('net.minecraft.block.Block');
                var Blocks = Java.type('net.minecraft.init.Blocks');
                var C04 = Java.type("net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition");
                var blocks = [];
                var jump = 0;
                script.registerModule({
                    name: "Packetfly",
                    description: "for shit ncp",
                    category: "Movement",
                    settings: {}
                }, function(module) {
                    Math.rad = function(deg) {
                        return deg * Math.PI / 180;
                    }
                    module.on("update", function() {
                        var test = 0.2873;
                        var playerYaw = Math.rad(mc.thePlayer.rotationYaw);
                        var x = -Math.sin(playerYaw) * test;
                        var z = Math.cos(playerYaw) * test;
                        mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
                        mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY + 490, mc.thePlayer.posZ, true));
                        if (mc.theWorld.isAirBlock(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ)) || mc.thePlayer.inWater) {
                            mc.theWorld.setBlockState(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ), Blocks.barrier.getDefaultState());
                            blocks.push(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ));
                        }
                    });
                    module.on("enable", function() {});
                    module.on("disable", function() {
                        for (i = 0; i < blocks.length; i++) {
                            mc.theWorld.destroyBlock(blocks[i], false);
                        }
                    });
                });
                
                CzechHekC 1 Reply Last reply
                0
                • kumri owoK kumri owo

                  @Systemless

                  var script = registerScript({
                      name: "PacketFly",
                      version: "0.1",
                      authors: ["Lucky)#8356"]
                  });
                  var BlockPos = Java.type('net.minecraft.util.BlockPos');
                  var Block = Java.type('net.minecraft.block.Block');
                  var Blocks = Java.type('net.minecraft.init.Blocks');
                  var C04 = Java.type("net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition");
                  var blocks = [];
                  var jump = 0;
                  script.registerModule({
                      name: "Packetfly",
                      description: "for shit ncp",
                      category: "Movement",
                      settings: {}
                  }, function(module) {
                      Math.rad = function(deg) {
                          return deg * Math.PI / 180;
                      }
                      module.on("update", function() {
                          var test = 0.2873;
                          var playerYaw = Math.rad(mc.thePlayer.rotationYaw);
                          var x = -Math.sin(playerYaw) * test;
                          var z = Math.cos(playerYaw) * test;
                          mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
                          mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY + 490, mc.thePlayer.posZ, true));
                          if (mc.theWorld.isAirBlock(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ)) || mc.thePlayer.inWater) {
                              mc.theWorld.setBlockState(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ), Blocks.barrier.getDefaultState());
                              blocks.push(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ));
                          }
                      });
                      module.on("enable", function() {});
                      module.on("disable", function() {
                          for (i = 0; i < blocks.length; i++) {
                              mc.theWorld.destroyBlock(blocks[i], false);
                          }
                      });
                  });
                  
                  CzechHekC Offline
                  CzechHekC Offline
                  CzechHek
                  wrote on last edited by
                  #10

                  @Systemless oh shit that's the block fly which doesn't use onBlockBB but ghost blocks

                  kumri owoK 1 Reply Last reply
                  1
                  • CzechHekC CzechHek

                    @Systemless oh shit that's the block fly which doesn't use onBlockBB but ghost blocks

                    kumri owoK Offline
                    kumri owoK Offline
                    kumri owo
                    wrote on last edited by
                    #11

                    @CzechHek is there a faster one???

                    FaaatPotatoF 1 Reply Last reply
                    0
                    • kumri owoK Offline
                      kumri owoK Offline
                      kumri owo
                      wrote on last edited by
                      #12

                      @lol_-I_know_that_you_see_this i think I will be able too, if not Il just make somebody else convert it

                      FaaatPotatoF 1 Reply Last reply
                      0
                      • kumri owoK kumri owo

                        @CzechHek is there a faster one???

                        FaaatPotatoF Offline
                        FaaatPotatoF Offline
                        FaaatPotato
                        wrote on last edited by FaaatPotato
                        #13

                        @Systemless increase timer undefined

                        kumri owoK 1 Reply Last reply
                        0
                        • kumri owoK kumri owo

                          @lol_-I_know_that_you_see_this i think I will be able too, if not Il just make somebody else convert it

                          FaaatPotatoF Offline
                          FaaatPotatoF Offline
                          FaaatPotato
                          wrote on last edited by FaaatPotato
                          #14

                          @Systemless

                          Il just make somebody else convert it

                          enslavement

                          get others to help me âś”

                          1 Reply Last reply
                          1
                          • FaaatPotatoF FaaatPotato

                            @Systemless increase timer undefined

                            kumri owoK Offline
                            kumri owoK Offline
                            kumri owo
                            wrote on last edited by
                            #15

                            @FaaatPotato no ali actually suggested it to me, then I send to much packets

                            1 Reply Last reply
                            0
                            • A Offline
                              A Offline
                              Aftery
                              wrote on last edited by
                              #16

                              hey i was right you really dont know what youre doing

                              kumri owoK 1 Reply Last reply
                              1
                              • A Aftery

                                hey i was right you really dont know what youre doing

                                kumri owoK Offline
                                kumri owoK Offline
                                kumri owo
                                wrote on last edited by kumri owo
                                #17

                                @Aftery i never said i knew what I was doing, I know a bit of js, but don’t know any scripting api thingy

                                1 Reply Last reply
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