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LiquidBounce Forum

  1. Home
  2. ScriptAPI
  3. how to quene a packet when the packet quene is empty

how to quene a packet when the packet quene is empty

Scheduled Pinned Locked Moved Unsolved ScriptAPI
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  • A Offline
    A Offline
    Aftery
    wrote on last edited by
    #2

    im sure if you have to ask then youre not improving anything but anyways are you sure you need a queue

    kumri owoK 2 Replies Last reply
    1
    • A Aftery

      im sure if you have to ask then youre not improving anything but anyways are you sure you need a queue

      kumri owoK Offline
      kumri owoK Offline
      kumri owo
      wrote on last edited by
      #3

      @Aftery I want to know when the quene is empty, so I can send another packet, (its a packet fly)

      1 Reply Last reply
      0
      • A Offline
        A Offline
        Aftery
        wrote on last edited by
        #4

        please read my question above

        kumri owoK 1 Reply Last reply
        1
        • A Aftery

          please read my question above

          kumri owoK Offline
          kumri owoK Offline
          kumri owo
          wrote on last edited by
          #5

          @Aftery can u see then if the script is improveable

          kumri owoK 1 Reply Last reply
          0
          • kumri owoK kumri owo

            @Aftery can u see then if the script is improveable

            kumri owoK Offline
            kumri owoK Offline
            kumri owo
            wrote on last edited by
            #6

            @Systemless or can u just tell me what the code is

            kumri owoK 1 Reply Last reply
            0
            • kumri owoK kumri owo

              @Systemless or can u just tell me what the code is

              kumri owoK Offline
              kumri owoK Offline
              kumri owo
              wrote on last edited by
              #7

              @Systemless pls

              1 Reply Last reply
              0
              • A Aftery

                im sure if you have to ask then youre not improving anything but anyways are you sure you need a queue

                kumri owoK Offline
                kumri owoK Offline
                kumri owo
                wrote on last edited by
                #8

                @Aftery just look at my code

                kumri owoK 1 Reply Last reply
                0
                • kumri owoK kumri owo

                  @Aftery just look at my code

                  kumri owoK Offline
                  kumri owoK Offline
                  kumri owo
                  wrote on last edited by A Former User
                  #9

                  @Systemless

                  var script = registerScript({
                      name: "PacketFly",
                      version: "0.1",
                      authors: ["Lucky)#8356"]
                  });
                  var BlockPos = Java.type('net.minecraft.util.BlockPos');
                  var Block = Java.type('net.minecraft.block.Block');
                  var Blocks = Java.type('net.minecraft.init.Blocks');
                  var C04 = Java.type("net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition");
                  var blocks = [];
                  var jump = 0;
                  script.registerModule({
                      name: "Packetfly",
                      description: "for shit ncp",
                      category: "Movement",
                      settings: {}
                  }, function(module) {
                      Math.rad = function(deg) {
                          return deg * Math.PI / 180;
                      }
                      module.on("update", function() {
                          var test = 0.2873;
                          var playerYaw = Math.rad(mc.thePlayer.rotationYaw);
                          var x = -Math.sin(playerYaw) * test;
                          var z = Math.cos(playerYaw) * test;
                          mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
                          mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY + 490, mc.thePlayer.posZ, true));
                          if (mc.theWorld.isAirBlock(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ)) || mc.thePlayer.inWater) {
                              mc.theWorld.setBlockState(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ), Blocks.barrier.getDefaultState());
                              blocks.push(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ));
                          }
                      });
                      module.on("enable", function() {});
                      module.on("disable", function() {
                          for (i = 0; i < blocks.length; i++) {
                              mc.theWorld.destroyBlock(blocks[i], false);
                          }
                      });
                  });
                  
                  CzechHekC 1 Reply Last reply
                  0
                  • kumri owoK kumri owo

                    @Systemless

                    var script = registerScript({
                        name: "PacketFly",
                        version: "0.1",
                        authors: ["Lucky)#8356"]
                    });
                    var BlockPos = Java.type('net.minecraft.util.BlockPos');
                    var Block = Java.type('net.minecraft.block.Block');
                    var Blocks = Java.type('net.minecraft.init.Blocks');
                    var C04 = Java.type("net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition");
                    var blocks = [];
                    var jump = 0;
                    script.registerModule({
                        name: "Packetfly",
                        description: "for shit ncp",
                        category: "Movement",
                        settings: {}
                    }, function(module) {
                        Math.rad = function(deg) {
                            return deg * Math.PI / 180;
                        }
                        module.on("update", function() {
                            var test = 0.2873;
                            var playerYaw = Math.rad(mc.thePlayer.rotationYaw);
                            var x = -Math.sin(playerYaw) * test;
                            var z = Math.cos(playerYaw) * test;
                            mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
                            mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY + 490, mc.thePlayer.posZ, true));
                            if (mc.theWorld.isAirBlock(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ)) || mc.thePlayer.inWater) {
                                mc.theWorld.setBlockState(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ), Blocks.barrier.getDefaultState());
                                blocks.push(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ));
                            }
                        });
                        module.on("enable", function() {});
                        module.on("disable", function() {
                            for (i = 0; i < blocks.length; i++) {
                                mc.theWorld.destroyBlock(blocks[i], false);
                            }
                        });
                    });
                    
                    CzechHekC Offline
                    CzechHekC Offline
                    CzechHek
                    wrote on last edited by
                    #10

                    @Systemless oh shit that's the block fly which doesn't use onBlockBB but ghost blocks

                    kumri owoK 1 Reply Last reply
                    1
                    • CzechHekC CzechHek

                      @Systemless oh shit that's the block fly which doesn't use onBlockBB but ghost blocks

                      kumri owoK Offline
                      kumri owoK Offline
                      kumri owo
                      wrote on last edited by
                      #11

                      @CzechHek is there a faster one???

                      FaaatPotatoF 1 Reply Last reply
                      0
                      • kumri owoK Offline
                        kumri owoK Offline
                        kumri owo
                        wrote on last edited by
                        #12

                        @lol_-I_know_that_you_see_this i think I will be able too, if not Il just make somebody else convert it

                        FaaatPotatoF 1 Reply Last reply
                        0
                        • kumri owoK kumri owo

                          @CzechHek is there a faster one???

                          FaaatPotatoF Offline
                          FaaatPotatoF Offline
                          FaaatPotato
                          wrote on last edited by FaaatPotato
                          #13

                          @Systemless increase timer undefined

                          kumri owoK 1 Reply Last reply
                          0
                          • kumri owoK kumri owo

                            @lol_-I_know_that_you_see_this i think I will be able too, if not Il just make somebody else convert it

                            FaaatPotatoF Offline
                            FaaatPotatoF Offline
                            FaaatPotato
                            wrote on last edited by FaaatPotato
                            #14

                            @Systemless

                            Il just make somebody else convert it

                            enslavement

                            get others to help me âś”

                            1 Reply Last reply
                            1
                            • FaaatPotatoF FaaatPotato

                              @Systemless increase timer undefined

                              kumri owoK Offline
                              kumri owoK Offline
                              kumri owo
                              wrote on last edited by
                              #15

                              @FaaatPotato no ali actually suggested it to me, then I send to much packets

                              1 Reply Last reply
                              0
                              • A Offline
                                A Offline
                                Aftery
                                wrote on last edited by
                                #16

                                hey i was right you really dont know what youre doing

                                kumri owoK 1 Reply Last reply
                                1
                                • A Aftery

                                  hey i was right you really dont know what youre doing

                                  kumri owoK Offline
                                  kumri owoK Offline
                                  kumri owo
                                  wrote on last edited by kumri owo
                                  #17

                                  @Aftery i never said i knew what I was doing, I know a bit of js, but don’t know any scripting api thingy

                                  1 Reply Last reply
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