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  1. Home
  2. ScriptAPI
  3. how to quene a packet when the packet quene is empty

how to quene a packet when the packet quene is empty

Scheduled Pinned Locked Moved Unsolved ScriptAPI
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  • kumri owoK kumri owo

    @Aftery can u see then if the script is improveable

    kumri owoK Offline
    kumri owoK Offline
    kumri owo
    wrote on last edited by
    #6

    @Systemless or can u just tell me what the code is

    kumri owoK 1 Reply Last reply
    0
    • kumri owoK kumri owo

      @Systemless or can u just tell me what the code is

      kumri owoK Offline
      kumri owoK Offline
      kumri owo
      wrote on last edited by
      #7

      @Systemless pls

      1 Reply Last reply
      0
      • A Aftery

        im sure if you have to ask then youre not improving anything but anyways are you sure you need a queue

        kumri owoK Offline
        kumri owoK Offline
        kumri owo
        wrote on last edited by
        #8

        @Aftery just look at my code

        kumri owoK 1 Reply Last reply
        0
        • kumri owoK kumri owo

          @Aftery just look at my code

          kumri owoK Offline
          kumri owoK Offline
          kumri owo
          wrote on last edited by A Former User
          #9

          @Systemless

          var script = registerScript({
              name: "PacketFly",
              version: "0.1",
              authors: ["Lucky)#8356"]
          });
          var BlockPos = Java.type('net.minecraft.util.BlockPos');
          var Block = Java.type('net.minecraft.block.Block');
          var Blocks = Java.type('net.minecraft.init.Blocks');
          var C04 = Java.type("net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition");
          var blocks = [];
          var jump = 0;
          script.registerModule({
              name: "Packetfly",
              description: "for shit ncp",
              category: "Movement",
              settings: {}
          }, function(module) {
              Math.rad = function(deg) {
                  return deg * Math.PI / 180;
              }
              module.on("update", function() {
                  var test = 0.2873;
                  var playerYaw = Math.rad(mc.thePlayer.rotationYaw);
                  var x = -Math.sin(playerYaw) * test;
                  var z = Math.cos(playerYaw) * test;
                  mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
                  mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY + 490, mc.thePlayer.posZ, true));
                  if (mc.theWorld.isAirBlock(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ)) || mc.thePlayer.inWater) {
                      mc.theWorld.setBlockState(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ), Blocks.barrier.getDefaultState());
                      blocks.push(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ));
                  }
              });
              module.on("enable", function() {});
              module.on("disable", function() {
                  for (i = 0; i < blocks.length; i++) {
                      mc.theWorld.destroyBlock(blocks[i], false);
                  }
              });
          });
          
          CzechHekC 1 Reply Last reply
          0
          • kumri owoK kumri owo

            @Systemless

            var script = registerScript({
                name: "PacketFly",
                version: "0.1",
                authors: ["Lucky)#8356"]
            });
            var BlockPos = Java.type('net.minecraft.util.BlockPos');
            var Block = Java.type('net.minecraft.block.Block');
            var Blocks = Java.type('net.minecraft.init.Blocks');
            var C04 = Java.type("net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition");
            var blocks = [];
            var jump = 0;
            script.registerModule({
                name: "Packetfly",
                description: "for shit ncp",
                category: "Movement",
                settings: {}
            }, function(module) {
                Math.rad = function(deg) {
                    return deg * Math.PI / 180;
                }
                module.on("update", function() {
                    var test = 0.2873;
                    var playerYaw = Math.rad(mc.thePlayer.rotationYaw);
                    var x = -Math.sin(playerYaw) * test;
                    var z = Math.cos(playerYaw) * test;
                    mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
                    mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY + 490, mc.thePlayer.posZ, true));
                    if (mc.theWorld.isAirBlock(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ)) || mc.thePlayer.inWater) {
                        mc.theWorld.setBlockState(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ), Blocks.barrier.getDefaultState());
                        blocks.push(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ));
                    }
                });
                module.on("enable", function() {});
                module.on("disable", function() {
                    for (i = 0; i < blocks.length; i++) {
                        mc.theWorld.destroyBlock(blocks[i], false);
                    }
                });
            });
            
            CzechHekC Offline
            CzechHekC Offline
            CzechHek
            wrote on last edited by
            #10

            @Systemless oh shit that's the block fly which doesn't use onBlockBB but ghost blocks

            kumri owoK 1 Reply Last reply
            1
            • CzechHekC CzechHek

              @Systemless oh shit that's the block fly which doesn't use onBlockBB but ghost blocks

              kumri owoK Offline
              kumri owoK Offline
              kumri owo
              wrote on last edited by
              #11

              @CzechHek is there a faster one???

              FaaatPotatoF 1 Reply Last reply
              0
              • kumri owoK Offline
                kumri owoK Offline
                kumri owo
                wrote on last edited by
                #12

                @lol_-I_know_that_you_see_this i think I will be able too, if not Il just make somebody else convert it

                FaaatPotatoF 1 Reply Last reply
                0
                • kumri owoK kumri owo

                  @CzechHek is there a faster one???

                  FaaatPotatoF Offline
                  FaaatPotatoF Offline
                  FaaatPotato
                  wrote on last edited by FaaatPotato
                  #13

                  @Systemless increase timer undefined

                  kumri owoK 1 Reply Last reply
                  0
                  • kumri owoK kumri owo

                    @lol_-I_know_that_you_see_this i think I will be able too, if not Il just make somebody else convert it

                    FaaatPotatoF Offline
                    FaaatPotatoF Offline
                    FaaatPotato
                    wrote on last edited by FaaatPotato
                    #14

                    @Systemless

                    Il just make somebody else convert it

                    enslavement

                    get others to help me âś”

                    1 Reply Last reply
                    1
                    • FaaatPotatoF FaaatPotato

                      @Systemless increase timer undefined

                      kumri owoK Offline
                      kumri owoK Offline
                      kumri owo
                      wrote on last edited by
                      #15

                      @FaaatPotato no ali actually suggested it to me, then I send to much packets

                      1 Reply Last reply
                      0
                      • A Offline
                        A Offline
                        Aftery
                        wrote on last edited by
                        #16

                        hey i was right you really dont know what youre doing

                        kumri owoK 1 Reply Last reply
                        1
                        • A Aftery

                          hey i was right you really dont know what youre doing

                          kumri owoK Offline
                          kumri owoK Offline
                          kumri owo
                          wrote on last edited by kumri owo
                          #17

                          @Aftery i never said i knew what I was doing, I know a bit of js, but don’t know any scripting api thingy

                          1 Reply Last reply
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