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LiquidBounce Forum

  1. Home
  2. ScriptAPI
  3. how to quene a packet when the packet quene is empty

how to quene a packet when the packet quene is empty

Scheduled Pinned Locked Moved Unsolved ScriptAPI
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  • A Aftery

    im sure if you have to ask then youre not improving anything but anyways are you sure you need a queue

    kumri owoK Offline
    kumri owoK Offline
    kumri owo
    wrote on last edited by
    #8

    @Aftery just look at my code

    kumri owoK 1 Reply Last reply
    0
    • kumri owoK kumri owo

      @Aftery just look at my code

      kumri owoK Offline
      kumri owoK Offline
      kumri owo
      wrote on last edited by A Former User
      #9

      @Systemless

      var script = registerScript({
          name: "PacketFly",
          version: "0.1",
          authors: ["Lucky)#8356"]
      });
      var BlockPos = Java.type('net.minecraft.util.BlockPos');
      var Block = Java.type('net.minecraft.block.Block');
      var Blocks = Java.type('net.minecraft.init.Blocks');
      var C04 = Java.type("net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition");
      var blocks = [];
      var jump = 0;
      script.registerModule({
          name: "Packetfly",
          description: "for shit ncp",
          category: "Movement",
          settings: {}
      }, function(module) {
          Math.rad = function(deg) {
              return deg * Math.PI / 180;
          }
          module.on("update", function() {
              var test = 0.2873;
              var playerYaw = Math.rad(mc.thePlayer.rotationYaw);
              var x = -Math.sin(playerYaw) * test;
              var z = Math.cos(playerYaw) * test;
              mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
              mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY + 490, mc.thePlayer.posZ, true));
              if (mc.theWorld.isAirBlock(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ)) || mc.thePlayer.inWater) {
                  mc.theWorld.setBlockState(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ), Blocks.barrier.getDefaultState());
                  blocks.push(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ));
              }
          });
          module.on("enable", function() {});
          module.on("disable", function() {
              for (i = 0; i < blocks.length; i++) {
                  mc.theWorld.destroyBlock(blocks[i], false);
              }
          });
      });
      
      CzechHekC 1 Reply Last reply
      0
      • kumri owoK kumri owo

        @Systemless

        var script = registerScript({
            name: "PacketFly",
            version: "0.1",
            authors: ["Lucky)#8356"]
        });
        var BlockPos = Java.type('net.minecraft.util.BlockPos');
        var Block = Java.type('net.minecraft.block.Block');
        var Blocks = Java.type('net.minecraft.init.Blocks');
        var C04 = Java.type("net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition");
        var blocks = [];
        var jump = 0;
        script.registerModule({
            name: "Packetfly",
            description: "for shit ncp",
            category: "Movement",
            settings: {}
        }, function(module) {
            Math.rad = function(deg) {
                return deg * Math.PI / 180;
            }
            module.on("update", function() {
                var test = 0.2873;
                var playerYaw = Math.rad(mc.thePlayer.rotationYaw);
                var x = -Math.sin(playerYaw) * test;
                var z = Math.cos(playerYaw) * test;
                mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
                mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY + 490, mc.thePlayer.posZ, true));
                if (mc.theWorld.isAirBlock(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ)) || mc.thePlayer.inWater) {
                    mc.theWorld.setBlockState(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ), Blocks.barrier.getDefaultState());
                    blocks.push(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ));
                }
            });
            module.on("enable", function() {});
            module.on("disable", function() {
                for (i = 0; i < blocks.length; i++) {
                    mc.theWorld.destroyBlock(blocks[i], false);
                }
            });
        });
        
        CzechHekC Offline
        CzechHekC Offline
        CzechHek
        wrote on last edited by
        #10

        @Systemless oh shit that's the block fly which doesn't use onBlockBB but ghost blocks

        kumri owoK 1 Reply Last reply
        1
        • CzechHekC CzechHek

          @Systemless oh shit that's the block fly which doesn't use onBlockBB but ghost blocks

          kumri owoK Offline
          kumri owoK Offline
          kumri owo
          wrote on last edited by
          #11

          @CzechHek is there a faster one???

          FaaatPotatoF 1 Reply Last reply
          0
          • kumri owoK Offline
            kumri owoK Offline
            kumri owo
            wrote on last edited by
            #12

            @lol_-I_know_that_you_see_this i think I will be able too, if not Il just make somebody else convert it

            FaaatPotatoF 1 Reply Last reply
            0
            • kumri owoK kumri owo

              @CzechHek is there a faster one???

              FaaatPotatoF Offline
              FaaatPotatoF Offline
              FaaatPotato
              wrote on last edited by FaaatPotato
              #13

              @Systemless increase timer undefined

              kumri owoK 1 Reply Last reply
              0
              • kumri owoK kumri owo

                @lol_-I_know_that_you_see_this i think I will be able too, if not Il just make somebody else convert it

                FaaatPotatoF Offline
                FaaatPotatoF Offline
                FaaatPotato
                wrote on last edited by FaaatPotato
                #14

                @Systemless

                Il just make somebody else convert it

                enslavement

                get others to help me ✔

                1 Reply Last reply
                1
                • FaaatPotatoF FaaatPotato

                  @Systemless increase timer undefined

                  kumri owoK Offline
                  kumri owoK Offline
                  kumri owo
                  wrote on last edited by
                  #15

                  @FaaatPotato no ali actually suggested it to me, then I send to much packets

                  1 Reply Last reply
                  0
                  • A Offline
                    A Offline
                    Aftery
                    wrote on last edited by
                    #16

                    hey i was right you really dont know what youre doing

                    kumri owoK 1 Reply Last reply
                    1
                    • A Aftery

                      hey i was right you really dont know what youre doing

                      kumri owoK Offline
                      kumri owoK Offline
                      kumri owo
                      wrote on last edited by kumri owo
                      #17

                      @Aftery i never said i knew what I was doing, I know a bit of js, but don’t know any scripting api thingy

                      1 Reply Last reply
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