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  1. Home
  2. ScriptAPI
  3. how to quene a packet when the packet quene is empty

how to quene a packet when the packet quene is empty

Scheduled Pinned Locked Moved Unsolved ScriptAPI
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  • kumri owoK kumri owo

    @Systemless or can u just tell me what the code is

    kumri owoK Offline
    kumri owoK Offline
    kumri owo
    wrote on last edited by
    #7

    @Systemless pls

    1 Reply Last reply
    0
    • A Aftery

      im sure if you have to ask then youre not improving anything but anyways are you sure you need a queue

      kumri owoK Offline
      kumri owoK Offline
      kumri owo
      wrote on last edited by
      #8

      @Aftery just look at my code

      kumri owoK 1 Reply Last reply
      0
      • kumri owoK kumri owo

        @Aftery just look at my code

        kumri owoK Offline
        kumri owoK Offline
        kumri owo
        wrote on last edited by A Former User
        #9

        @Systemless

        var script = registerScript({
            name: "PacketFly",
            version: "0.1",
            authors: ["Lucky)#8356"]
        });
        var BlockPos = Java.type('net.minecraft.util.BlockPos');
        var Block = Java.type('net.minecraft.block.Block');
        var Blocks = Java.type('net.minecraft.init.Blocks');
        var C04 = Java.type("net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition");
        var blocks = [];
        var jump = 0;
        script.registerModule({
            name: "Packetfly",
            description: "for shit ncp",
            category: "Movement",
            settings: {}
        }, function(module) {
            Math.rad = function(deg) {
                return deg * Math.PI / 180;
            }
            module.on("update", function() {
                var test = 0.2873;
                var playerYaw = Math.rad(mc.thePlayer.rotationYaw);
                var x = -Math.sin(playerYaw) * test;
                var z = Math.cos(playerYaw) * test;
                mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
                mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY + 490, mc.thePlayer.posZ, true));
                if (mc.theWorld.isAirBlock(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ)) || mc.thePlayer.inWater) {
                    mc.theWorld.setBlockState(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ), Blocks.barrier.getDefaultState());
                    blocks.push(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ));
                }
            });
            module.on("enable", function() {});
            module.on("disable", function() {
                for (i = 0; i < blocks.length; i++) {
                    mc.theWorld.destroyBlock(blocks[i], false);
                }
            });
        });
        
        CzechHekC 1 Reply Last reply
        0
        • kumri owoK kumri owo

          @Systemless

          var script = registerScript({
              name: "PacketFly",
              version: "0.1",
              authors: ["Lucky)#8356"]
          });
          var BlockPos = Java.type('net.minecraft.util.BlockPos');
          var Block = Java.type('net.minecraft.block.Block');
          var Blocks = Java.type('net.minecraft.init.Blocks');
          var C04 = Java.type("net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition");
          var blocks = [];
          var jump = 0;
          script.registerModule({
              name: "Packetfly",
              description: "for shit ncp",
              category: "Movement",
              settings: {}
          }, function(module) {
              Math.rad = function(deg) {
                  return deg * Math.PI / 180;
              }
              module.on("update", function() {
                  var test = 0.2873;
                  var playerYaw = Math.rad(mc.thePlayer.rotationYaw);
                  var x = -Math.sin(playerYaw) * test;
                  var z = Math.cos(playerYaw) * test;
                  mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
                  mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY + 490, mc.thePlayer.posZ, true));
                  if (mc.theWorld.isAirBlock(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ)) || mc.thePlayer.inWater) {
                      mc.theWorld.setBlockState(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ), Blocks.barrier.getDefaultState());
                      blocks.push(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ));
                  }
              });
              module.on("enable", function() {});
              module.on("disable", function() {
                  for (i = 0; i < blocks.length; i++) {
                      mc.theWorld.destroyBlock(blocks[i], false);
                  }
              });
          });
          
          CzechHekC Offline
          CzechHekC Offline
          CzechHek
          wrote on last edited by
          #10

          @Systemless oh shit that's the block fly which doesn't use onBlockBB but ghost blocks

          kumri owoK 1 Reply Last reply
          1
          • CzechHekC CzechHek

            @Systemless oh shit that's the block fly which doesn't use onBlockBB but ghost blocks

            kumri owoK Offline
            kumri owoK Offline
            kumri owo
            wrote on last edited by
            #11

            @CzechHek is there a faster one???

            FaaatPotatoF 1 Reply Last reply
            0
            • kumri owoK Offline
              kumri owoK Offline
              kumri owo
              wrote on last edited by
              #12

              @lol_-I_know_that_you_see_this i think I will be able too, if not Il just make somebody else convert it

              FaaatPotatoF 1 Reply Last reply
              0
              • kumri owoK kumri owo

                @CzechHek is there a faster one???

                FaaatPotatoF Offline
                FaaatPotatoF Offline
                FaaatPotato
                wrote on last edited by FaaatPotato
                #13

                @Systemless increase timer undefined

                kumri owoK 1 Reply Last reply
                0
                • kumri owoK kumri owo

                  @lol_-I_know_that_you_see_this i think I will be able too, if not Il just make somebody else convert it

                  FaaatPotatoF Offline
                  FaaatPotatoF Offline
                  FaaatPotato
                  wrote on last edited by FaaatPotato
                  #14

                  @Systemless

                  Il just make somebody else convert it

                  enslavement

                  get others to help me âś”

                  1 Reply Last reply
                  1
                  • FaaatPotatoF FaaatPotato

                    @Systemless increase timer undefined

                    kumri owoK Offline
                    kumri owoK Offline
                    kumri owo
                    wrote on last edited by
                    #15

                    @FaaatPotato no ali actually suggested it to me, then I send to much packets

                    1 Reply Last reply
                    0
                    • A Offline
                      A Offline
                      Aftery
                      wrote on last edited by
                      #16

                      hey i was right you really dont know what youre doing

                      kumri owoK 1 Reply Last reply
                      1
                      • A Aftery

                        hey i was right you really dont know what youre doing

                        kumri owoK Offline
                        kumri owoK Offline
                        kumri owo
                        wrote on last edited by kumri owo
                        #17

                        @Aftery i never said i knew what I was doing, I know a bit of js, but don’t know any scripting api thingy

                        1 Reply Last reply
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