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LiquidBounce Forum

  1. Home
  2. ScriptAPI
  3. how to quene a packet when the packet quene is empty

how to quene a packet when the packet quene is empty

Scheduled Pinned Locked Moved Unsolved ScriptAPI
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  • kumri owoK Offline
    kumri owoK Offline
    kumri owo
    wrote on last edited by
    #1

    I need to know when its empty im improving a ncp fly

    1 Reply Last reply
    0
    • A Offline
      A Offline
      Aftery
      wrote on last edited by
      #2

      im sure if you have to ask then youre not improving anything but anyways are you sure you need a queue

      kumri owoK 2 Replies Last reply
      1
      • A Aftery

        im sure if you have to ask then youre not improving anything but anyways are you sure you need a queue

        kumri owoK Offline
        kumri owoK Offline
        kumri owo
        wrote on last edited by
        #3

        @Aftery I want to know when the quene is empty, so I can send another packet, (its a packet fly)

        1 Reply Last reply
        0
        • A Offline
          A Offline
          Aftery
          wrote on last edited by
          #4

          please read my question above

          kumri owoK 1 Reply Last reply
          1
          • A Aftery

            please read my question above

            kumri owoK Offline
            kumri owoK Offline
            kumri owo
            wrote on last edited by
            #5

            @Aftery can u see then if the script is improveable

            kumri owoK 1 Reply Last reply
            0
            • kumri owoK kumri owo

              @Aftery can u see then if the script is improveable

              kumri owoK Offline
              kumri owoK Offline
              kumri owo
              wrote on last edited by
              #6

              @Systemless or can u just tell me what the code is

              kumri owoK 1 Reply Last reply
              0
              • kumri owoK kumri owo

                @Systemless or can u just tell me what the code is

                kumri owoK Offline
                kumri owoK Offline
                kumri owo
                wrote on last edited by
                #7

                @Systemless pls

                1 Reply Last reply
                0
                • A Aftery

                  im sure if you have to ask then youre not improving anything but anyways are you sure you need a queue

                  kumri owoK Offline
                  kumri owoK Offline
                  kumri owo
                  wrote on last edited by
                  #8

                  @Aftery just look at my code

                  kumri owoK 1 Reply Last reply
                  0
                  • kumri owoK kumri owo

                    @Aftery just look at my code

                    kumri owoK Offline
                    kumri owoK Offline
                    kumri owo
                    wrote on last edited by A Former User
                    #9

                    @Systemless

                    var script = registerScript({
                        name: "PacketFly",
                        version: "0.1",
                        authors: ["Lucky)#8356"]
                    });
                    var BlockPos = Java.type('net.minecraft.util.BlockPos');
                    var Block = Java.type('net.minecraft.block.Block');
                    var Blocks = Java.type('net.minecraft.init.Blocks');
                    var C04 = Java.type("net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition");
                    var blocks = [];
                    var jump = 0;
                    script.registerModule({
                        name: "Packetfly",
                        description: "for shit ncp",
                        category: "Movement",
                        settings: {}
                    }, function(module) {
                        Math.rad = function(deg) {
                            return deg * Math.PI / 180;
                        }
                        module.on("update", function() {
                            var test = 0.2873;
                            var playerYaw = Math.rad(mc.thePlayer.rotationYaw);
                            var x = -Math.sin(playerYaw) * test;
                            var z = Math.cos(playerYaw) * test;
                            mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
                            mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY + 490, mc.thePlayer.posZ, true));
                            if (mc.theWorld.isAirBlock(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ)) || mc.thePlayer.inWater) {
                                mc.theWorld.setBlockState(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ), Blocks.barrier.getDefaultState());
                                blocks.push(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ));
                            }
                        });
                        module.on("enable", function() {});
                        module.on("disable", function() {
                            for (i = 0; i < blocks.length; i++) {
                                mc.theWorld.destroyBlock(blocks[i], false);
                            }
                        });
                    });
                    
                    CzechHekC 1 Reply Last reply
                    0
                    • kumri owoK kumri owo

                      @Systemless

                      var script = registerScript({
                          name: "PacketFly",
                          version: "0.1",
                          authors: ["Lucky)#8356"]
                      });
                      var BlockPos = Java.type('net.minecraft.util.BlockPos');
                      var Block = Java.type('net.minecraft.block.Block');
                      var Blocks = Java.type('net.minecraft.init.Blocks');
                      var C04 = Java.type("net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition");
                      var blocks = [];
                      var jump = 0;
                      script.registerModule({
                          name: "Packetfly",
                          description: "for shit ncp",
                          category: "Movement",
                          settings: {}
                      }, function(module) {
                          Math.rad = function(deg) {
                              return deg * Math.PI / 180;
                          }
                          module.on("update", function() {
                              var test = 0.2873;
                              var playerYaw = Math.rad(mc.thePlayer.rotationYaw);
                              var x = -Math.sin(playerYaw) * test;
                              var z = Math.cos(playerYaw) * test;
                              mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
                              mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY + 490, mc.thePlayer.posZ, true));
                              if (mc.theWorld.isAirBlock(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ)) || mc.thePlayer.inWater) {
                                  mc.theWorld.setBlockState(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ), Blocks.barrier.getDefaultState());
                                  blocks.push(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ));
                              }
                          });
                          module.on("enable", function() {});
                          module.on("disable", function() {
                              for (i = 0; i < blocks.length; i++) {
                                  mc.theWorld.destroyBlock(blocks[i], false);
                              }
                          });
                      });
                      
                      CzechHekC Offline
                      CzechHekC Offline
                      CzechHek
                      wrote on last edited by
                      #10

                      @Systemless oh shit that's the block fly which doesn't use onBlockBB but ghost blocks

                      kumri owoK 1 Reply Last reply
                      1
                      • CzechHekC CzechHek

                        @Systemless oh shit that's the block fly which doesn't use onBlockBB but ghost blocks

                        kumri owoK Offline
                        kumri owoK Offline
                        kumri owo
                        wrote on last edited by
                        #11

                        @CzechHek is there a faster one???

                        FaaatPotatoF 1 Reply Last reply
                        0
                        • kumri owoK Offline
                          kumri owoK Offline
                          kumri owo
                          wrote on last edited by
                          #12

                          @lol_-I_know_that_you_see_this i think I will be able too, if not Il just make somebody else convert it

                          FaaatPotatoF 1 Reply Last reply
                          0
                          • kumri owoK kumri owo

                            @CzechHek is there a faster one???

                            FaaatPotatoF Offline
                            FaaatPotatoF Offline
                            FaaatPotato
                            wrote on last edited by FaaatPotato
                            #13

                            @Systemless increase timer undefined

                            kumri owoK 1 Reply Last reply
                            0
                            • kumri owoK kumri owo

                              @lol_-I_know_that_you_see_this i think I will be able too, if not Il just make somebody else convert it

                              FaaatPotatoF Offline
                              FaaatPotatoF Offline
                              FaaatPotato
                              wrote on last edited by FaaatPotato
                              #14

                              @Systemless

                              Il just make somebody else convert it

                              enslavement

                              get others to help me âś”

                              1 Reply Last reply
                              1
                              • FaaatPotatoF FaaatPotato

                                @Systemless increase timer undefined

                                kumri owoK Offline
                                kumri owoK Offline
                                kumri owo
                                wrote on last edited by
                                #15

                                @FaaatPotato no ali actually suggested it to me, then I send to much packets

                                1 Reply Last reply
                                0
                                • A Offline
                                  A Offline
                                  Aftery
                                  wrote on last edited by
                                  #16

                                  hey i was right you really dont know what youre doing

                                  kumri owoK 1 Reply Last reply
                                  1
                                  • A Aftery

                                    hey i was right you really dont know what youre doing

                                    kumri owoK Offline
                                    kumri owoK Offline
                                    kumri owo
                                    wrote on last edited by kumri owo
                                    #17

                                    @Aftery i never said i knew what I was doing, I know a bit of js, but don’t know any scripting api thingy

                                    1 Reply Last reply
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