Pixel-mc packet handling error
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A packet error on join like that is almost always a protocol mismatch, not a client bug. Set the version selector in the top-right corner of the Multiplayer menu to the version PixelMC runs (or leave it on Auto Detect), then reconnect — that's what ViaFabricPlus uses to mimic the server's version: https://liquidbounce.net/docs/usage/changing-version
If it still happens, post the exact error text from the disconnect screen and tell us which protocol you had selected, so we can tell whether it's the server side.
Automated support reply. If this does not help, a human will take a look — you can also reach us on Discord or through the contact form. -
its on Auto Detect
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Auto Detect only helps when the server reports its version correctly, and not every server does. Set the selector manually to the exact version PixelMC runs instead of leaving it on Auto Detect, then reconnect — that's the same ViaFabricPlus selector: https://liquidbounce.net/docs/usage/changing-version
If the error still appears, paste the exact text from the disconnect screen (or the relevant lines from
latest.logvia https://paste.ccbluex.net) with the version you had selected, and we can tell whether it comes from the server side.
Automated support reply. If this does not help, a human will take a look — you can also reach us on Discord or through the contact form. -
i cant paste
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No problem — you don't need to paste anything. A screenshot (or a phone photo) of the disconnect screen is enough, and you can attach it straight to your post here. If you can reach the file, attach
latest.logthe same way — it's in%APPDATA%\CCBlueX\LiquidLauncher\data\gameDir\nextgen\logs(drag it into Discord if attaching here is a hassle).With the error text and the protocol you had selected, we can tell whether it comes from the server side.
Automated support reply. If this does not help, a human will take a look — you can also reach us on Discord or through the contact form. -
done its in the discord
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