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LiquidBounce Forum

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LiquidBounce Code Editor

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  • G Offline
    G Offline
    Gabriel
    wrote on last edited by Gabriel
    #1

    LiquidBounce Code Editor That is:

    • Being able to remove and add modes to custom liquidbounce modules
    • Being able to change names of modules
    • Being able to modify Speed and Y, (alot of stuff depending on the hack)
    • Being able to add modules
    • Adding back old modules
    • ETC
    CzechHekC 1 Reply Last reply
    0
    • Senk JuS Offline
      Senk JuS Offline
      Senk Ju
      Admin
      wrote on last edited by
      #2

      You can use LiquidBounce's script API to achieve all these things.

      G 1 Reply Last reply
      0
      • G Offline
        G Offline
        Gabriel
        wrote on last edited by
        #3
        This post is deleted!
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        • Senk JuS Senk Ju

          You can use LiquidBounce's script API to achieve all these things.

          G Offline
          G Offline
          Gabriel
          wrote on last edited by
          #4

          @Senk-Ju i mean, you cant just duplicate modules names (example: criticals, velocity. scaffold, killaura. and fly)

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          • G Gabriel

            LiquidBounce Code Editor That is:

            • Being able to remove and add modes to custom liquidbounce modules
            • Being able to change names of modules
            • Being able to modify Speed and Y, (alot of stuff depending on the hack)
            • Being able to add modules
            • Adding back old modules
            • ETC
            CzechHekC Offline
            CzechHekC Offline
            CzechHek
            wrote on last edited by
            #5

            @gabrielvicenteYT
            Being able to remove and add modes to custom liquidbounce modules.

            • Core base has setValues() getValues() that can easily change module values ingame

            Being changing names of modules.

            • module.name = "newname"

            Being able to modify Speed and Y, (alot of stuff depending on the hack)
            Being able to add modules.
            Adding back old modules

            • ScriptAPI
            1 Reply Last reply
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            • G Offline
              G Offline
              gggggnoob
              wrote on last edited by
              #6
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