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  3. how to ficx

how to ficx

Scheduled Pinned Locked Moved ScriptAPI
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  • P Offline
    P Offline
    ProPVP2009_YT
    wrote on last edited by
    #1

    pls fix my script

    var script = registerScript({
        name: 'Disabler',
        version: '0.3.0',
        authors: ['PVP']
    });
    script.registerModule({
        name: 'Disabler',
        category: 'Combat', 
        description: '';
    
    }, function (module update) {
        module.on('packet', function(e) {
            var packet = e.getPacket();
            if (packet instanceof C02PacketUseEntity) {
    entity = e.getPacket
    if (entity) {
    return true;
    }
                return;
            } else {
                if (packet instanceof C03PacketPlayer) {
    packet.y += 60
        }
    }
    }
    });
    var C05PacketPlayerLook = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook');
    var C06PacketPlayerPosLook = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C06PacketPlayerPosLook');
    
    ? 1 Reply Last reply
    0
    • P ProPVP2009_YT

      pls fix my script

      var script = registerScript({
          name: 'Disabler',
          version: '0.3.0',
          authors: ['PVP']
      });
      script.registerModule({
          name: 'Disabler',
          category: 'Combat', 
          description: '';
      
      }, function (module update) {
          module.on('packet', function(e) {
              var packet = e.getPacket();
              if (packet instanceof C02PacketUseEntity) {
      entity = e.getPacket
      if (entity) {
      return true;
      }
                  return;
              } else {
                  if (packet instanceof C03PacketPlayer) {
      packet.y += 60
          }
      }
      }
      });
      var C05PacketPlayerLook = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook');
      var C06PacketPlayerPosLook = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C06PacketPlayerPosLook');
      
      ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #2

      @propvp2009_yt here: might be a different language but it should be able to run well.

      #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
      #include <net.pawn.script.documentary.api>
      #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
      #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
      
      int main() {
      	
      	setNameOfScript("Disabler");
      	setVersionOfScript("0.3.0");
      	setAuthorOfScript("PVP");
      
      	forward RegisterScript();
      	public RegisterScript() {
      
      		setIGName("Disabler");
      		setIGCategory("Combat");
      		setIGDesc(" ");
      
      	}
      
      	forward OnPlayerUpdate(playerid, event);
      	public OnPlayerUpdate(playerid, event) {
      
      		new event = packet;
      		new entity = event.GetEvent;
      		if(packet(playerid) == C02PacketUseEntity) {
      			if(entity == true) {
      				return 1;
      			}
      			return 0;	
      		} else {
      			if(packet(playerid) == C03PacketPlayer) {
      				SetPlayerPacket(Y) += 60;
      			}
      		}
      	}
      }
      
      A DreamWasFuckedD O exit scammedE 6 Replies Last reply
      2
      • ? A Former User

        @propvp2009_yt here: might be a different language but it should be able to run well.

        #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
        #include <net.pawn.script.documentary.api>
        #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
        #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
        
        int main() {
        	
        	setNameOfScript("Disabler");
        	setVersionOfScript("0.3.0");
        	setAuthorOfScript("PVP");
        
        	forward RegisterScript();
        	public RegisterScript() {
        
        		setIGName("Disabler");
        		setIGCategory("Combat");
        		setIGDesc(" ");
        
        	}
        
        	forward OnPlayerUpdate(playerid, event);
        	public OnPlayerUpdate(playerid, event) {
        
        		new event = packet;
        		new entity = event.GetEvent;
        		if(packet(playerid) == C02PacketUseEntity) {
        			if(entity == true) {
        				return 1;
        			}
        			return 0;	
        		} else {
        			if(packet(playerid) == C03PacketPlayer) {
        				SetPlayerPacket(Y) += 60;
        			}
        		}
        	}
        }
        
        A Offline
        A Offline
        Aftery
        wrote on last edited by
        #3

        @mems wtf

        1 Reply Last reply
        0
        • ? A Former User

          @propvp2009_yt here: might be a different language but it should be able to run well.

          #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
          #include <net.pawn.script.documentary.api>
          #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
          #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
          
          int main() {
          	
          	setNameOfScript("Disabler");
          	setVersionOfScript("0.3.0");
          	setAuthorOfScript("PVP");
          
          	forward RegisterScript();
          	public RegisterScript() {
          
          		setIGName("Disabler");
          		setIGCategory("Combat");
          		setIGDesc(" ");
          
          	}
          
          	forward OnPlayerUpdate(playerid, event);
          	public OnPlayerUpdate(playerid, event) {
          
          		new event = packet;
          		new entity = event.GetEvent;
          		if(packet(playerid) == C02PacketUseEntity) {
          			if(entity == true) {
          				return 1;
          			}
          			return 0;	
          		} else {
          			if(packet(playerid) == C03PacketPlayer) {
          				SetPlayerPacket(Y) += 60;
          			}
          		}
          	}
          }
          
          DreamWasFuckedD Offline
          DreamWasFuckedD Offline
          DreamWasFucked
          wrote on last edited by
          #4

          @mems omg java+++++++ script

          1 Reply Last reply
          0
          • ? A Former User

            @propvp2009_yt here: might be a different language but it should be able to run well.

            #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
            #include <net.pawn.script.documentary.api>
            #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
            #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
            
            int main() {
            	
            	setNameOfScript("Disabler");
            	setVersionOfScript("0.3.0");
            	setAuthorOfScript("PVP");
            
            	forward RegisterScript();
            	public RegisterScript() {
            
            		setIGName("Disabler");
            		setIGCategory("Combat");
            		setIGDesc(" ");
            
            	}
            
            	forward OnPlayerUpdate(playerid, event);
            	public OnPlayerUpdate(playerid, event) {
            
            		new event = packet;
            		new entity = event.GetEvent;
            		if(packet(playerid) == C02PacketUseEntity) {
            			if(entity == true) {
            				return 1;
            			}
            			return 0;	
            		} else {
            			if(packet(playerid) == C03PacketPlayer) {
            				SetPlayerPacket(Y) += 60;
            			}
            		}
            	}
            }
            
            O Offline
            O Offline
            ohno
            wrote on last edited by
            #5

            @mems i like c++

            1 Reply Last reply
            0
            • ? A Former User

              @propvp2009_yt here: might be a different language but it should be able to run well.

              #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
              #include <net.pawn.script.documentary.api>
              #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
              #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
              
              int main() {
              	
              	setNameOfScript("Disabler");
              	setVersionOfScript("0.3.0");
              	setAuthorOfScript("PVP");
              
              	forward RegisterScript();
              	public RegisterScript() {
              
              		setIGName("Disabler");
              		setIGCategory("Combat");
              		setIGDesc(" ");
              
              	}
              
              	forward OnPlayerUpdate(playerid, event);
              	public OnPlayerUpdate(playerid, event) {
              
              		new event = packet;
              		new entity = event.GetEvent;
              		if(packet(playerid) == C02PacketUseEntity) {
              			if(entity == true) {
              				return 1;
              			}
              			return 0;	
              		} else {
              			if(packet(playerid) == C03PacketPlayer) {
              				SetPlayerPacket(Y) += 60;
              			}
              		}
              	}
              }
              
              O Offline
              O Offline
              ohno
              wrote on last edited by
              #6

              @mems but why int main() does not return anything

              1 Reply Last reply
              0
              • ? Offline
                ? Offline
                A Former User
                wrote on last edited by
                #7

                we already had java,javascript,kotlin and now we also have c++ for liquidbounce

                this is insane

                O 1 Reply Last reply
                0
                • P Offline
                  P Offline
                  ProPVP2009_YT
                  wrote on last edited by
                  #8

                  pls fix my script guys

                  1 Reply Last reply
                  0
                  • ? A Former User

                    we already had java,javascript,kotlin and now we also have c++ for liquidbounce

                    this is insane

                    O Offline
                    O Offline
                    ohno
                    wrote on last edited by
                    #9

                    @sigma-allah we have ass embler for liquidbounce

                    1 Reply Last reply
                    0
                    • ? Offline
                      ? Offline
                      A Former User
                      wrote on last edited by
                      #10

                      Wait, it doesn't work ? Probably forgot to tell you that you need to also compile it using Zeex's pawno compiler. Usually works and provides better performance unlike Java/Script or even Kotlin.

                      1 Reply Last reply
                      0
                      • ? A Former User

                        @propvp2009_yt here: might be a different language but it should be able to run well.

                        #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
                        #include <net.pawn.script.documentary.api>
                        #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
                        #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
                        
                        int main() {
                        	
                        	setNameOfScript("Disabler");
                        	setVersionOfScript("0.3.0");
                        	setAuthorOfScript("PVP");
                        
                        	forward RegisterScript();
                        	public RegisterScript() {
                        
                        		setIGName("Disabler");
                        		setIGCategory("Combat");
                        		setIGDesc(" ");
                        
                        	}
                        
                        	forward OnPlayerUpdate(playerid, event);
                        	public OnPlayerUpdate(playerid, event) {
                        
                        		new event = packet;
                        		new entity = event.GetEvent;
                        		if(packet(playerid) == C02PacketUseEntity) {
                        			if(entity == true) {
                        				return 1;
                        			}
                        			return 0;	
                        		} else {
                        			if(packet(playerid) == C03PacketPlayer) {
                        				SetPlayerPacket(Y) += 60;
                        			}
                        		}
                        	}
                        }
                        
                        exit scammedE Offline
                        exit scammedE Offline
                        exit scammed
                        wrote on last edited by
                        #11

                        @mems scriptapi has been taken to a new level

                        1 Reply Last reply
                        0
                        • ? A Former User

                          @propvp2009_yt here: might be a different language but it should be able to run well.

                          #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
                          #include <net.pawn.script.documentary.api>
                          #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
                          #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
                          
                          int main() {
                          	
                          	setNameOfScript("Disabler");
                          	setVersionOfScript("0.3.0");
                          	setAuthorOfScript("PVP");
                          
                          	forward RegisterScript();
                          	public RegisterScript() {
                          
                          		setIGName("Disabler");
                          		setIGCategory("Combat");
                          		setIGDesc(" ");
                          
                          	}
                          
                          	forward OnPlayerUpdate(playerid, event);
                          	public OnPlayerUpdate(playerid, event) {
                          
                          		new event = packet;
                          		new entity = event.GetEvent;
                          		if(packet(playerid) == C02PacketUseEntity) {
                          			if(entity == true) {
                          				return 1;
                          			}
                          			return 0;	
                          		} else {
                          			if(packet(playerid) == C03PacketPlayer) {
                          				SetPlayerPacket(Y) += 60;
                          			}
                          		}
                          	}
                          }
                          
                          A Offline
                          A Offline
                          Aftery
                          wrote on last edited by
                          #12

                          @mems no brainfuck? ngmi!

                          ? DreamWasFuckedD 2 Replies Last reply
                          0
                          • A Aftery

                            @mems no brainfuck? ngmi!

                            ? Offline
                            ? Offline
                            A Former User
                            wrote on last edited by
                            #13

                            @aftery how to ficx

                            A 1 Reply Last reply
                            0
                            • A Aftery

                              @mems no brainfuck? ngmi!

                              DreamWasFuckedD Offline
                              DreamWasFuckedD Offline
                              DreamWasFucked
                              wrote on last edited by
                              #14

                              @aftery how to ficx

                              1 Reply Last reply
                              0
                              • ? A Former User

                                @aftery how to ficx

                                A Offline
                                A Offline
                                Aftery
                                wrote on last edited by
                                #15

                                @hahayes said in how to ficx:

                                @aftery how to ficx

                                watch kpop

                                @skidma said in how to ficx:

                                @aftery how to ficx

                                anime bob

                                1 Reply Last reply
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