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  3. BlockAnimation(also can make sword float)

BlockAnimation(also can make sword float)

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  • qwq LiulihaocaiQ Offline
    qwq LiulihaocaiQ Offline
    qwq Liulihaocai
    wrote on last edited by qwq Liulihaocai
    #1

    You can use freely in your custom lb xd
    by Liulihaocai (Method17)
    skid some animations from Animation-No-Cross(a custom LB)
    Code
    module

    package net.ccbluex.liquidbounce.features.module.modules.render
    
    import net.ccbluex.liquidbounce.features.module.Module
    import net.ccbluex.liquidbounce.features.module.ModuleCategory
    import net.ccbluex.liquidbounce.features.module.ModuleInfo
    import net.ccbluex.liquidbounce.value.FloatValue
    import net.ccbluex.liquidbounce.value.ListValue
    
    @ModuleInfo(name = "Animations", description = "Render sword while blocking", category = ModuleCategory.RENDER)
    class Animations : Module() {
        val presetValue = ListValue(
            "Preset", arrayOf(
                "Akrien", "Avatar", "ETB", "Exhibition", "Push", "Reverse",
                "Shield", "SigmaNew", "SigmaOld", "Slide", "SlideDown", "Swong", "VisionFX"
            ),
            "SlideDown"
        )
    
        var translateX = FloatValue("TranslateX", 0.0f, 0.0f, 1.5f)
        var translateY = FloatValue("TranslateY", 0.0f, 0.0f, 0.5f)
        var translateZ = FloatValue("TranslateZ", 0.0f, 0.0f, -2.0f)
        val itemPosX = FloatValue("ItemPosX", 0.56F, -1.0F, 1.0F)
        val itemPosY = FloatValue("ItemPosY", -0.52F, -1.0F, 1.0F)
        val itemPosZ = FloatValue("ItemPosZ", -0.71999997F, -1.0F, 1.0F)
        var itemScale = FloatValue("ItemScale", 0.4f, 0.0f, 2.0f)
    
        override val tag: String
            get() = presetValue.get()
    }
    

    mixin(MixinItemRenderer)

    
        private Animations animations;
    
        @Overwrite
        private void transformFirstPersonItem(float equipProgress, float swingProgress) {
            doItemRenderGLTranslate();
            GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
            GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
            float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
            float f1 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
            GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
            GlStateManager.rotate(f1 * -20.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(f1 * -80.0F, 1.0F, 0.0F, 0.0F);
            doItemRenderGLScale();
        }
    
        @Overwrite
        public void renderItemInFirstPerson(float partialTicks) {
            if(animations==null){
                animations = (Animations) LiquidBounce.moduleManager.getModule(Animations.class);
            }
    
            float f = 1.0F - (this.prevEquippedProgress + (this.equippedProgress - this.prevEquippedProgress) * partialTicks);
            AbstractClientPlayer abstractclientplayer = this.mc.thePlayer;
            float f1 = abstractclientplayer.getSwingProgress(partialTicks);
            float f2 = abstractclientplayer.prevRotationPitch + (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks;
            float f3 = abstractclientplayer.prevRotationYaw + (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks;
            this.rotateArroundXAndY(f2, f3);
            this.setLightMapFromPlayer(abstractclientplayer);
            this.rotateWithPlayerRotations((EntityPlayerSP) abstractclientplayer, partialTicks);
            GlStateManager.enableRescaleNormal();
            GlStateManager.pushMatrix();
    
            if(this.itemToRender != null) {
                final KillAura killAura = (KillAura) LiquidBounce.moduleManager.getModule(KillAura.class);
    
                if(this.itemToRender.getItem() instanceof net.minecraft.item.ItemMap) {
                    this.renderItemMap(abstractclientplayer, f2, f, f1);
                } else if (abstractclientplayer.getItemInUseCount() > 0 || (itemToRender.getItem() instanceof ItemSword && killAura.getBlockingStatus())) {
                    EnumAction enumaction = killAura.getBlockingStatus() ? EnumAction.BLOCK : this.itemToRender.getItemUseAction();
                    switch(enumaction) {
                        case NONE:
                            this.transformFirstPersonItem(f, 0.0F);
                            break;
                        case EAT:
                        case DRINK:
                            this.performDrinking(abstractclientplayer, partialTicks);
                            this.transformFirstPersonItem(f, f1);
                            break;
                        case BLOCK:
                            if(animations.getState()){
                                GL11.glTranslated(animations.getTranslateX().get(), animations.getTranslateY().get(), animations.getTranslateZ().get());
                                switch (animations.getPresetValue().get()) {
                                    case "Akrien": {
                                        transformFirstPersonItem(f1, 0.0F);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "Avatar": {
                                        avatar(f1);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "ETB": {
                                        etb(f, f1);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "Exhibition": {
                                        transformFirstPersonItem(f, 0.83F);
                                        float f4 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.83F);
                                        GlStateManager.translate(-0.5F, 0.2F, 0.2F);
                                        GlStateManager.rotate(-f4 * 0.0F, 0.0F, 0.0F, 0.0F);
                                        GlStateManager.rotate(-f4 * 43.0F, 58.0F, 23.0F, 45.0F);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "Push": {
                                        push(f1);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "Reverse": {
                                        transformFirstPersonItem(f1, f1);
                                        doBlockTransformations();
                                        GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
                                        break;
                                    }
                                    case "Shield": {
                                        jello(f1);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "SigmaNew": {
                                        sigmaNew(0.2F, f1);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "SigmaOld": {
                                        sigmaOld(f);
                                        float var15 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.1415927F);
                                        GlStateManager.rotate(-var15 * 55.0F / 2.0F, -8.0F, -0.0F, 9.0F);
                                        GlStateManager.rotate(-var15 * 45.0F, 1.0F, var15 / 2.0F, -0.0F);
                                        doBlockTransformations();
                                        GL11.glTranslated(1.2D, 0.3D, 0.5D);
                                        GL11.glTranslatef(-1.0F, mc.thePlayer.isSneaking() ? -0.1F : -0.2F, 0.2F);
                                        GlStateManager.scale(1.2F, 1.2F, 1.2F);
                                        break;
                                    }
                                    case "Slide": {
                                        slide(f1);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "SlideDown": {
                                        transformFirstPersonItem(0.2F, f1);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "Swong": {
                                        transformFirstPersonItem(f / 2.0F, 0.0F);
                                        GlStateManager.rotate(-MathHelper.sin(MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 3.1415927F) * 40.0F / 2.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F, 9.0F);
                                        GlStateManager.rotate(-MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 30.0F, 1.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F);
                                        doBlockTransformations();
                                        break;
                                    }
                                    case "VisionFX": {
                                        continuity(f1);
                                        doBlockTransformations();
                                        break;
                                    }
                                }
                            }else{
                                this.transformFirstPersonItem(f + 0.1F, f1);
                                this.doBlockTransformations();
                                GlStateManager.translate(-0.5F, 0.2F, 0.0F);
                            }
                            break;
                        case BOW:
                            this.transformFirstPersonItem(f, f1);
                            this.doBowTransformations(partialTicks, abstractclientplayer);
                    }
                }else{
                    if (!LiquidBounce.moduleManager.getModule(SwingAnimation.class).getState())
                        this.doItemUsedTransformations(f1);
                    this.transformFirstPersonItem(f, f1);
                }
                this.renderItem(abstractclientplayer, this.itemToRender, ItemCameraTransforms.TransformType.FIRST_PERSON);
            }else if(!abstractclientplayer.isInvisible()) {
                this.renderPlayerArm(abstractclientplayer, f, f1);
            }
    
            GlStateManager.popMatrix();
            GlStateManager.disableRescaleNormal();
            RenderHelper.disableStandardItemLighting();
        }
    
        private void doItemRenderGLTranslate(){
            if(animations.getState()) {
                GlStateManager.translate(animations.getItemPosX().get(), animations.getItemPosY().get(), animations.getItemPosZ().get());
            }else{
                GlStateManager.translate(0.56F, -0.52F, -0.71999997F);
            }
        }
    
        private void doItemRenderGLScale(){
            if(animations.getState()) {
                GlStateManager.scale(animations.getItemScale().get(), animations.getItemScale().get(), animations.getItemScale().get());
            }else{
                GlStateManager.scale(0.4F, 0.4F, 0.4F);
            }
        }
    
        private void sigmaOld(float f) {
            doItemRenderGLTranslate();
            GlStateManager.translate(0.0F, f * -0.6F, 0.0F);
            GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
            GlStateManager.rotate(0F, 0.0F, 1.0F, 0.2F);
            GlStateManager.rotate(0F, 0.2F, 0.1F, 1.0F);
            GlStateManager.rotate(0F, 1.3F, 0.1F, 0.2F);
            doItemRenderGLScale();
        }
    
        //methods in LiquidBounce b73 Animation-No-Cross
        private void avatar(float swingProgress) {
            doItemRenderGLTranslate();
            GlStateManager.translate(0.0F, 0.0F, 0.0F);
            GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
            float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
            float f2 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
            GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
            GlStateManager.rotate(f2 * -20.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(f2 * -40.0F, 1.0F, 0.0F, 0.0F);
            doItemRenderGLScale();
        }
    
        private void slide(float var9) {
            doItemRenderGLTranslate();
            GlStateManager.translate(0.0F, 0.0F, 0.0F);
            GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
            float var11 = MathHelper.sin(var9 * var9 * 3.1415927F);
            float var12 = MathHelper.sin(MathHelper.sqrt_float(var9) * 3.1415927F);
            GlStateManager.rotate(var11 * 0.0F, 0.0F, 1.0F, 0.0F);
            GlStateManager.rotate(var12 * 0.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(var12 * -40.0F, 1.0F, 0.0F, 0.0F);
            doItemRenderGLScale();
        }
    
        private void jello(float var12) {
            doItemRenderGLTranslate();
            GlStateManager.rotate(48.57F, 0.0F, 0.24F, 0.14F);
            float var13 = MathHelper.sin(var12 * var12 * 3.1415927F);
            float var14 = MathHelper.sin(MathHelper.sqrt_float(var12) * 3.1415927F);
            GlStateManager.rotate(var13 * -35.0F, 0.0F, 0.0F, 0.0F);
            GlStateManager.rotate(var14 * 0.0F, 0.0F, 0.0F, 0.0F);
            GlStateManager.rotate(var14 * 20.0F, 1.0F, 1.0F, 1.0F);
            doItemRenderGLScale();
        }
    
        private void continuity(float var10) {
            doItemRenderGLTranslate();
            GlStateManager.translate(0.0F, 0.0F, 0.0F);
            GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
            float var12 = -MathHelper.sin(var10 * var10 * 3.1415927F);
            float var13 = MathHelper.cos(MathHelper.sqrt_float(var10) * 3.1415927F);
            float var14 = MathHelper.abs(MathHelper.sqrt_float((float) 0.1) * 3.1415927F);
            GlStateManager.rotate(var12 * var14 * 30.0F, 0.0F, 1.0F, 0.0F);
            GlStateManager.rotate(var13 * 0.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(var13 * 20.0F, 1.0F, 0.0F, 0.0F);
            doItemRenderGLScale();
        }
    
        public void sigmaNew(float var22, float var23) {
            doItemRenderGLTranslate();
            GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
            float var24 = MathHelper.sin(var23 * MathHelper.sqrt_float(var22) * 3.1415927F);
            float var25 = MathHelper.abs(MathHelper.sqrt_double(var22) * 3.1415927F);
            GlStateManager.rotate(var24 * 20.0F * var25, 0.0F, 1.0F, 1.0F);
            doItemRenderGLScale();
        }
    
        private void etb(float equipProgress, float swingProgress) {
            doItemRenderGLTranslate();
            GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
            GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
            float var3 = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
            float var4 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
            GlStateManager.rotate(var3 * -34.0F, 0.0F, 1.0F, 0.2F);
            GlStateManager.rotate(var4 * -20.7F, 0.2F, 0.1F, 1.0F);
            GlStateManager.rotate(var4 * -68.6F, 1.3F, 0.1F, 0.2F);
            doItemRenderGLScale();
        }
    
        private void push(float idc) {
            doItemRenderGLTranslate();
            GlStateManager.translate(0.0F, (float) 0.1 * -0.6F, 0.0F);
            GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
            float var3 = MathHelper.sin(idc * idc * 3.1415927F);
            float var4 = MathHelper.sin(MathHelper.sqrt_float(idc) * 3.1415927F);
            GlStateManager.rotate(var3 * -10.0F, 1.0F, 1.0F, 1.0F);
            GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
            GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
            doItemRenderGLScale();
        }
    
    B E RafayR W WaterFlexW 5 Replies Last reply
    0
    • qwq LiulihaocaiQ qwq Liulihaocai

      You can use freely in your custom lb xd
      by Liulihaocai (Method17)
      skid some animations from Animation-No-Cross(a custom LB)
      Code
      module

      package net.ccbluex.liquidbounce.features.module.modules.render
      
      import net.ccbluex.liquidbounce.features.module.Module
      import net.ccbluex.liquidbounce.features.module.ModuleCategory
      import net.ccbluex.liquidbounce.features.module.ModuleInfo
      import net.ccbluex.liquidbounce.value.FloatValue
      import net.ccbluex.liquidbounce.value.ListValue
      
      @ModuleInfo(name = "Animations", description = "Render sword while blocking", category = ModuleCategory.RENDER)
      class Animations : Module() {
          val presetValue = ListValue(
              "Preset", arrayOf(
                  "Akrien", "Avatar", "ETB", "Exhibition", "Push", "Reverse",
                  "Shield", "SigmaNew", "SigmaOld", "Slide", "SlideDown", "Swong", "VisionFX"
              ),
              "SlideDown"
          )
      
          var translateX = FloatValue("TranslateX", 0.0f, 0.0f, 1.5f)
          var translateY = FloatValue("TranslateY", 0.0f, 0.0f, 0.5f)
          var translateZ = FloatValue("TranslateZ", 0.0f, 0.0f, -2.0f)
          val itemPosX = FloatValue("ItemPosX", 0.56F, -1.0F, 1.0F)
          val itemPosY = FloatValue("ItemPosY", -0.52F, -1.0F, 1.0F)
          val itemPosZ = FloatValue("ItemPosZ", -0.71999997F, -1.0F, 1.0F)
          var itemScale = FloatValue("ItemScale", 0.4f, 0.0f, 2.0f)
      
          override val tag: String
              get() = presetValue.get()
      }
      

      mixin(MixinItemRenderer)

      
          private Animations animations;
      
          @Overwrite
          private void transformFirstPersonItem(float equipProgress, float swingProgress) {
              doItemRenderGLTranslate();
              GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
              GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
              float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
              float f1 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
              GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
              GlStateManager.rotate(f1 * -20.0F, 0.0F, 0.0F, 1.0F);
              GlStateManager.rotate(f1 * -80.0F, 1.0F, 0.0F, 0.0F);
              doItemRenderGLScale();
          }
      
          @Overwrite
          public void renderItemInFirstPerson(float partialTicks) {
              if(animations==null){
                  animations = (Animations) LiquidBounce.moduleManager.getModule(Animations.class);
              }
      
              float f = 1.0F - (this.prevEquippedProgress + (this.equippedProgress - this.prevEquippedProgress) * partialTicks);
              AbstractClientPlayer abstractclientplayer = this.mc.thePlayer;
              float f1 = abstractclientplayer.getSwingProgress(partialTicks);
              float f2 = abstractclientplayer.prevRotationPitch + (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks;
              float f3 = abstractclientplayer.prevRotationYaw + (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks;
              this.rotateArroundXAndY(f2, f3);
              this.setLightMapFromPlayer(abstractclientplayer);
              this.rotateWithPlayerRotations((EntityPlayerSP) abstractclientplayer, partialTicks);
              GlStateManager.enableRescaleNormal();
              GlStateManager.pushMatrix();
      
              if(this.itemToRender != null) {
                  final KillAura killAura = (KillAura) LiquidBounce.moduleManager.getModule(KillAura.class);
      
                  if(this.itemToRender.getItem() instanceof net.minecraft.item.ItemMap) {
                      this.renderItemMap(abstractclientplayer, f2, f, f1);
                  } else if (abstractclientplayer.getItemInUseCount() > 0 || (itemToRender.getItem() instanceof ItemSword && killAura.getBlockingStatus())) {
                      EnumAction enumaction = killAura.getBlockingStatus() ? EnumAction.BLOCK : this.itemToRender.getItemUseAction();
                      switch(enumaction) {
                          case NONE:
                              this.transformFirstPersonItem(f, 0.0F);
                              break;
                          case EAT:
                          case DRINK:
                              this.performDrinking(abstractclientplayer, partialTicks);
                              this.transformFirstPersonItem(f, f1);
                              break;
                          case BLOCK:
                              if(animations.getState()){
                                  GL11.glTranslated(animations.getTranslateX().get(), animations.getTranslateY().get(), animations.getTranslateZ().get());
                                  switch (animations.getPresetValue().get()) {
                                      case "Akrien": {
                                          transformFirstPersonItem(f1, 0.0F);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "Avatar": {
                                          avatar(f1);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "ETB": {
                                          etb(f, f1);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "Exhibition": {
                                          transformFirstPersonItem(f, 0.83F);
                                          float f4 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.83F);
                                          GlStateManager.translate(-0.5F, 0.2F, 0.2F);
                                          GlStateManager.rotate(-f4 * 0.0F, 0.0F, 0.0F, 0.0F);
                                          GlStateManager.rotate(-f4 * 43.0F, 58.0F, 23.0F, 45.0F);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "Push": {
                                          push(f1);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "Reverse": {
                                          transformFirstPersonItem(f1, f1);
                                          doBlockTransformations();
                                          GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
                                          break;
                                      }
                                      case "Shield": {
                                          jello(f1);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "SigmaNew": {
                                          sigmaNew(0.2F, f1);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "SigmaOld": {
                                          sigmaOld(f);
                                          float var15 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.1415927F);
                                          GlStateManager.rotate(-var15 * 55.0F / 2.0F, -8.0F, -0.0F, 9.0F);
                                          GlStateManager.rotate(-var15 * 45.0F, 1.0F, var15 / 2.0F, -0.0F);
                                          doBlockTransformations();
                                          GL11.glTranslated(1.2D, 0.3D, 0.5D);
                                          GL11.glTranslatef(-1.0F, mc.thePlayer.isSneaking() ? -0.1F : -0.2F, 0.2F);
                                          GlStateManager.scale(1.2F, 1.2F, 1.2F);
                                          break;
                                      }
                                      case "Slide": {
                                          slide(f1);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "SlideDown": {
                                          transformFirstPersonItem(0.2F, f1);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "Swong": {
                                          transformFirstPersonItem(f / 2.0F, 0.0F);
                                          GlStateManager.rotate(-MathHelper.sin(MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 3.1415927F) * 40.0F / 2.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F, 9.0F);
                                          GlStateManager.rotate(-MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 30.0F, 1.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F);
                                          doBlockTransformations();
                                          break;
                                      }
                                      case "VisionFX": {
                                          continuity(f1);
                                          doBlockTransformations();
                                          break;
                                      }
                                  }
                              }else{
                                  this.transformFirstPersonItem(f + 0.1F, f1);
                                  this.doBlockTransformations();
                                  GlStateManager.translate(-0.5F, 0.2F, 0.0F);
                              }
                              break;
                          case BOW:
                              this.transformFirstPersonItem(f, f1);
                              this.doBowTransformations(partialTicks, abstractclientplayer);
                      }
                  }else{
                      if (!LiquidBounce.moduleManager.getModule(SwingAnimation.class).getState())
                          this.doItemUsedTransformations(f1);
                      this.transformFirstPersonItem(f, f1);
                  }
                  this.renderItem(abstractclientplayer, this.itemToRender, ItemCameraTransforms.TransformType.FIRST_PERSON);
              }else if(!abstractclientplayer.isInvisible()) {
                  this.renderPlayerArm(abstractclientplayer, f, f1);
              }
      
              GlStateManager.popMatrix();
              GlStateManager.disableRescaleNormal();
              RenderHelper.disableStandardItemLighting();
          }
      
          private void doItemRenderGLTranslate(){
              if(animations.getState()) {
                  GlStateManager.translate(animations.getItemPosX().get(), animations.getItemPosY().get(), animations.getItemPosZ().get());
              }else{
                  GlStateManager.translate(0.56F, -0.52F, -0.71999997F);
              }
          }
      
          private void doItemRenderGLScale(){
              if(animations.getState()) {
                  GlStateManager.scale(animations.getItemScale().get(), animations.getItemScale().get(), animations.getItemScale().get());
              }else{
                  GlStateManager.scale(0.4F, 0.4F, 0.4F);
              }
          }
      
          private void sigmaOld(float f) {
              doItemRenderGLTranslate();
              GlStateManager.translate(0.0F, f * -0.6F, 0.0F);
              GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
              GlStateManager.rotate(0F, 0.0F, 1.0F, 0.2F);
              GlStateManager.rotate(0F, 0.2F, 0.1F, 1.0F);
              GlStateManager.rotate(0F, 1.3F, 0.1F, 0.2F);
              doItemRenderGLScale();
          }
      
          //methods in LiquidBounce b73 Animation-No-Cross
          private void avatar(float swingProgress) {
              doItemRenderGLTranslate();
              GlStateManager.translate(0.0F, 0.0F, 0.0F);
              GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
              float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
              float f2 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
              GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
              GlStateManager.rotate(f2 * -20.0F, 0.0F, 0.0F, 1.0F);
              GlStateManager.rotate(f2 * -40.0F, 1.0F, 0.0F, 0.0F);
              doItemRenderGLScale();
          }
      
          private void slide(float var9) {
              doItemRenderGLTranslate();
              GlStateManager.translate(0.0F, 0.0F, 0.0F);
              GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
              float var11 = MathHelper.sin(var9 * var9 * 3.1415927F);
              float var12 = MathHelper.sin(MathHelper.sqrt_float(var9) * 3.1415927F);
              GlStateManager.rotate(var11 * 0.0F, 0.0F, 1.0F, 0.0F);
              GlStateManager.rotate(var12 * 0.0F, 0.0F, 0.0F, 1.0F);
              GlStateManager.rotate(var12 * -40.0F, 1.0F, 0.0F, 0.0F);
              doItemRenderGLScale();
          }
      
          private void jello(float var12) {
              doItemRenderGLTranslate();
              GlStateManager.rotate(48.57F, 0.0F, 0.24F, 0.14F);
              float var13 = MathHelper.sin(var12 * var12 * 3.1415927F);
              float var14 = MathHelper.sin(MathHelper.sqrt_float(var12) * 3.1415927F);
              GlStateManager.rotate(var13 * -35.0F, 0.0F, 0.0F, 0.0F);
              GlStateManager.rotate(var14 * 0.0F, 0.0F, 0.0F, 0.0F);
              GlStateManager.rotate(var14 * 20.0F, 1.0F, 1.0F, 1.0F);
              doItemRenderGLScale();
          }
      
          private void continuity(float var10) {
              doItemRenderGLTranslate();
              GlStateManager.translate(0.0F, 0.0F, 0.0F);
              GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
              float var12 = -MathHelper.sin(var10 * var10 * 3.1415927F);
              float var13 = MathHelper.cos(MathHelper.sqrt_float(var10) * 3.1415927F);
              float var14 = MathHelper.abs(MathHelper.sqrt_float((float) 0.1) * 3.1415927F);
              GlStateManager.rotate(var12 * var14 * 30.0F, 0.0F, 1.0F, 0.0F);
              GlStateManager.rotate(var13 * 0.0F, 0.0F, 0.0F, 1.0F);
              GlStateManager.rotate(var13 * 20.0F, 1.0F, 0.0F, 0.0F);
              doItemRenderGLScale();
          }
      
          public void sigmaNew(float var22, float var23) {
              doItemRenderGLTranslate();
              GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
              float var24 = MathHelper.sin(var23 * MathHelper.sqrt_float(var22) * 3.1415927F);
              float var25 = MathHelper.abs(MathHelper.sqrt_double(var22) * 3.1415927F);
              GlStateManager.rotate(var24 * 20.0F * var25, 0.0F, 1.0F, 1.0F);
              doItemRenderGLScale();
          }
      
          private void etb(float equipProgress, float swingProgress) {
              doItemRenderGLTranslate();
              GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
              GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
              float var3 = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
              float var4 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
              GlStateManager.rotate(var3 * -34.0F, 0.0F, 1.0F, 0.2F);
              GlStateManager.rotate(var4 * -20.7F, 0.2F, 0.1F, 1.0F);
              GlStateManager.rotate(var4 * -68.6F, 1.3F, 0.1F, 0.2F);
              doItemRenderGLScale();
          }
      
          private void push(float idc) {
              doItemRenderGLTranslate();
              GlStateManager.translate(0.0F, (float) 0.1 * -0.6F, 0.0F);
              GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
              float var3 = MathHelper.sin(idc * idc * 3.1415927F);
              float var4 = MathHelper.sin(MathHelper.sqrt_float(idc) * 3.1415927F);
              GlStateManager.rotate(var3 * -10.0F, 1.0F, 1.0F, 1.0F);
              GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
              GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
              doItemRenderGLScale();
          }
      
      B Offline
      B Offline
      BestNickName
      wrote on last edited by
      #2

      @qwq-liulihaocai how ?

      1 Reply Last reply
      0
      • qwq LiulihaocaiQ qwq Liulihaocai

        You can use freely in your custom lb xd
        by Liulihaocai (Method17)
        skid some animations from Animation-No-Cross(a custom LB)
        Code
        module

        package net.ccbluex.liquidbounce.features.module.modules.render
        
        import net.ccbluex.liquidbounce.features.module.Module
        import net.ccbluex.liquidbounce.features.module.ModuleCategory
        import net.ccbluex.liquidbounce.features.module.ModuleInfo
        import net.ccbluex.liquidbounce.value.FloatValue
        import net.ccbluex.liquidbounce.value.ListValue
        
        @ModuleInfo(name = "Animations", description = "Render sword while blocking", category = ModuleCategory.RENDER)
        class Animations : Module() {
            val presetValue = ListValue(
                "Preset", arrayOf(
                    "Akrien", "Avatar", "ETB", "Exhibition", "Push", "Reverse",
                    "Shield", "SigmaNew", "SigmaOld", "Slide", "SlideDown", "Swong", "VisionFX"
                ),
                "SlideDown"
            )
        
            var translateX = FloatValue("TranslateX", 0.0f, 0.0f, 1.5f)
            var translateY = FloatValue("TranslateY", 0.0f, 0.0f, 0.5f)
            var translateZ = FloatValue("TranslateZ", 0.0f, 0.0f, -2.0f)
            val itemPosX = FloatValue("ItemPosX", 0.56F, -1.0F, 1.0F)
            val itemPosY = FloatValue("ItemPosY", -0.52F, -1.0F, 1.0F)
            val itemPosZ = FloatValue("ItemPosZ", -0.71999997F, -1.0F, 1.0F)
            var itemScale = FloatValue("ItemScale", 0.4f, 0.0f, 2.0f)
        
            override val tag: String
                get() = presetValue.get()
        }
        

        mixin(MixinItemRenderer)

        
            private Animations animations;
        
            @Overwrite
            private void transformFirstPersonItem(float equipProgress, float swingProgress) {
                doItemRenderGLTranslate();
                GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
                GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                float f1 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
                GlStateManager.rotate(f1 * -20.0F, 0.0F, 0.0F, 1.0F);
                GlStateManager.rotate(f1 * -80.0F, 1.0F, 0.0F, 0.0F);
                doItemRenderGLScale();
            }
        
            @Overwrite
            public void renderItemInFirstPerson(float partialTicks) {
                if(animations==null){
                    animations = (Animations) LiquidBounce.moduleManager.getModule(Animations.class);
                }
        
                float f = 1.0F - (this.prevEquippedProgress + (this.equippedProgress - this.prevEquippedProgress) * partialTicks);
                AbstractClientPlayer abstractclientplayer = this.mc.thePlayer;
                float f1 = abstractclientplayer.getSwingProgress(partialTicks);
                float f2 = abstractclientplayer.prevRotationPitch + (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks;
                float f3 = abstractclientplayer.prevRotationYaw + (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks;
                this.rotateArroundXAndY(f2, f3);
                this.setLightMapFromPlayer(abstractclientplayer);
                this.rotateWithPlayerRotations((EntityPlayerSP) abstractclientplayer, partialTicks);
                GlStateManager.enableRescaleNormal();
                GlStateManager.pushMatrix();
        
                if(this.itemToRender != null) {
                    final KillAura killAura = (KillAura) LiquidBounce.moduleManager.getModule(KillAura.class);
        
                    if(this.itemToRender.getItem() instanceof net.minecraft.item.ItemMap) {
                        this.renderItemMap(abstractclientplayer, f2, f, f1);
                    } else if (abstractclientplayer.getItemInUseCount() > 0 || (itemToRender.getItem() instanceof ItemSword && killAura.getBlockingStatus())) {
                        EnumAction enumaction = killAura.getBlockingStatus() ? EnumAction.BLOCK : this.itemToRender.getItemUseAction();
                        switch(enumaction) {
                            case NONE:
                                this.transformFirstPersonItem(f, 0.0F);
                                break;
                            case EAT:
                            case DRINK:
                                this.performDrinking(abstractclientplayer, partialTicks);
                                this.transformFirstPersonItem(f, f1);
                                break;
                            case BLOCK:
                                if(animations.getState()){
                                    GL11.glTranslated(animations.getTranslateX().get(), animations.getTranslateY().get(), animations.getTranslateZ().get());
                                    switch (animations.getPresetValue().get()) {
                                        case "Akrien": {
                                            transformFirstPersonItem(f1, 0.0F);
                                            doBlockTransformations();
                                            break;
                                        }
                                        case "Avatar": {
                                            avatar(f1);
                                            doBlockTransformations();
                                            break;
                                        }
                                        case "ETB": {
                                            etb(f, f1);
                                            doBlockTransformations();
                                            break;
                                        }
                                        case "Exhibition": {
                                            transformFirstPersonItem(f, 0.83F);
                                            float f4 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.83F);
                                            GlStateManager.translate(-0.5F, 0.2F, 0.2F);
                                            GlStateManager.rotate(-f4 * 0.0F, 0.0F, 0.0F, 0.0F);
                                            GlStateManager.rotate(-f4 * 43.0F, 58.0F, 23.0F, 45.0F);
                                            doBlockTransformations();
                                            break;
                                        }
                                        case "Push": {
                                            push(f1);
                                            doBlockTransformations();
                                            break;
                                        }
                                        case "Reverse": {
                                            transformFirstPersonItem(f1, f1);
                                            doBlockTransformations();
                                            GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
                                            break;
                                        }
                                        case "Shield": {
                                            jello(f1);
                                            doBlockTransformations();
                                            break;
                                        }
                                        case "SigmaNew": {
                                            sigmaNew(0.2F, f1);
                                            doBlockTransformations();
                                            break;
                                        }
                                        case "SigmaOld": {
                                            sigmaOld(f);
                                            float var15 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.1415927F);
                                            GlStateManager.rotate(-var15 * 55.0F / 2.0F, -8.0F, -0.0F, 9.0F);
                                            GlStateManager.rotate(-var15 * 45.0F, 1.0F, var15 / 2.0F, -0.0F);
                                            doBlockTransformations();
                                            GL11.glTranslated(1.2D, 0.3D, 0.5D);
                                            GL11.glTranslatef(-1.0F, mc.thePlayer.isSneaking() ? -0.1F : -0.2F, 0.2F);
                                            GlStateManager.scale(1.2F, 1.2F, 1.2F);
                                            break;
                                        }
                                        case "Slide": {
                                            slide(f1);
                                            doBlockTransformations();
                                            break;
                                        }
                                        case "SlideDown": {
                                            transformFirstPersonItem(0.2F, f1);
                                            doBlockTransformations();
                                            break;
                                        }
                                        case "Swong": {
                                            transformFirstPersonItem(f / 2.0F, 0.0F);
                                            GlStateManager.rotate(-MathHelper.sin(MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 3.1415927F) * 40.0F / 2.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F, 9.0F);
                                            GlStateManager.rotate(-MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 30.0F, 1.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F);
                                            doBlockTransformations();
                                            break;
                                        }
                                        case "VisionFX": {
                                            continuity(f1);
                                            doBlockTransformations();
                                            break;
                                        }
                                    }
                                }else{
                                    this.transformFirstPersonItem(f + 0.1F, f1);
                                    this.doBlockTransformations();
                                    GlStateManager.translate(-0.5F, 0.2F, 0.0F);
                                }
                                break;
                            case BOW:
                                this.transformFirstPersonItem(f, f1);
                                this.doBowTransformations(partialTicks, abstractclientplayer);
                        }
                    }else{
                        if (!LiquidBounce.moduleManager.getModule(SwingAnimation.class).getState())
                            this.doItemUsedTransformations(f1);
                        this.transformFirstPersonItem(f, f1);
                    }
                    this.renderItem(abstractclientplayer, this.itemToRender, ItemCameraTransforms.TransformType.FIRST_PERSON);
                }else if(!abstractclientplayer.isInvisible()) {
                    this.renderPlayerArm(abstractclientplayer, f, f1);
                }
        
                GlStateManager.popMatrix();
                GlStateManager.disableRescaleNormal();
                RenderHelper.disableStandardItemLighting();
            }
        
            private void doItemRenderGLTranslate(){
                if(animations.getState()) {
                    GlStateManager.translate(animations.getItemPosX().get(), animations.getItemPosY().get(), animations.getItemPosZ().get());
                }else{
                    GlStateManager.translate(0.56F, -0.52F, -0.71999997F);
                }
            }
        
            private void doItemRenderGLScale(){
                if(animations.getState()) {
                    GlStateManager.scale(animations.getItemScale().get(), animations.getItemScale().get(), animations.getItemScale().get());
                }else{
                    GlStateManager.scale(0.4F, 0.4F, 0.4F);
                }
            }
        
            private void sigmaOld(float f) {
                doItemRenderGLTranslate();
                GlStateManager.translate(0.0F, f * -0.6F, 0.0F);
                GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                GlStateManager.rotate(0F, 0.0F, 1.0F, 0.2F);
                GlStateManager.rotate(0F, 0.2F, 0.1F, 1.0F);
                GlStateManager.rotate(0F, 1.3F, 0.1F, 0.2F);
                doItemRenderGLScale();
            }
        
            //methods in LiquidBounce b73 Animation-No-Cross
            private void avatar(float swingProgress) {
                doItemRenderGLTranslate();
                GlStateManager.translate(0.0F, 0.0F, 0.0F);
                GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                float f2 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
                GlStateManager.rotate(f2 * -20.0F, 0.0F, 0.0F, 1.0F);
                GlStateManager.rotate(f2 * -40.0F, 1.0F, 0.0F, 0.0F);
                doItemRenderGLScale();
            }
        
            private void slide(float var9) {
                doItemRenderGLTranslate();
                GlStateManager.translate(0.0F, 0.0F, 0.0F);
                GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                float var11 = MathHelper.sin(var9 * var9 * 3.1415927F);
                float var12 = MathHelper.sin(MathHelper.sqrt_float(var9) * 3.1415927F);
                GlStateManager.rotate(var11 * 0.0F, 0.0F, 1.0F, 0.0F);
                GlStateManager.rotate(var12 * 0.0F, 0.0F, 0.0F, 1.0F);
                GlStateManager.rotate(var12 * -40.0F, 1.0F, 0.0F, 0.0F);
                doItemRenderGLScale();
            }
        
            private void jello(float var12) {
                doItemRenderGLTranslate();
                GlStateManager.rotate(48.57F, 0.0F, 0.24F, 0.14F);
                float var13 = MathHelper.sin(var12 * var12 * 3.1415927F);
                float var14 = MathHelper.sin(MathHelper.sqrt_float(var12) * 3.1415927F);
                GlStateManager.rotate(var13 * -35.0F, 0.0F, 0.0F, 0.0F);
                GlStateManager.rotate(var14 * 0.0F, 0.0F, 0.0F, 0.0F);
                GlStateManager.rotate(var14 * 20.0F, 1.0F, 1.0F, 1.0F);
                doItemRenderGLScale();
            }
        
            private void continuity(float var10) {
                doItemRenderGLTranslate();
                GlStateManager.translate(0.0F, 0.0F, 0.0F);
                GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                float var12 = -MathHelper.sin(var10 * var10 * 3.1415927F);
                float var13 = MathHelper.cos(MathHelper.sqrt_float(var10) * 3.1415927F);
                float var14 = MathHelper.abs(MathHelper.sqrt_float((float) 0.1) * 3.1415927F);
                GlStateManager.rotate(var12 * var14 * 30.0F, 0.0F, 1.0F, 0.0F);
                GlStateManager.rotate(var13 * 0.0F, 0.0F, 0.0F, 1.0F);
                GlStateManager.rotate(var13 * 20.0F, 1.0F, 0.0F, 0.0F);
                doItemRenderGLScale();
            }
        
            public void sigmaNew(float var22, float var23) {
                doItemRenderGLTranslate();
                GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                float var24 = MathHelper.sin(var23 * MathHelper.sqrt_float(var22) * 3.1415927F);
                float var25 = MathHelper.abs(MathHelper.sqrt_double(var22) * 3.1415927F);
                GlStateManager.rotate(var24 * 20.0F * var25, 0.0F, 1.0F, 1.0F);
                doItemRenderGLScale();
            }
        
            private void etb(float equipProgress, float swingProgress) {
                doItemRenderGLTranslate();
                GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
                GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                float var3 = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                float var4 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                GlStateManager.rotate(var3 * -34.0F, 0.0F, 1.0F, 0.2F);
                GlStateManager.rotate(var4 * -20.7F, 0.2F, 0.1F, 1.0F);
                GlStateManager.rotate(var4 * -68.6F, 1.3F, 0.1F, 0.2F);
                doItemRenderGLScale();
            }
        
            private void push(float idc) {
                doItemRenderGLTranslate();
                GlStateManager.translate(0.0F, (float) 0.1 * -0.6F, 0.0F);
                GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                float var3 = MathHelper.sin(idc * idc * 3.1415927F);
                float var4 = MathHelper.sin(MathHelper.sqrt_float(idc) * 3.1415927F);
                GlStateManager.rotate(var3 * -10.0F, 1.0F, 1.0F, 1.0F);
                GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
                GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
                doItemRenderGLScale();
            }
        
        E Offline
        E Offline
        Ender__Flash
        wrote on last edited by
        #3

        @qwq-liulihaocai You are best bro!

        1 Reply Last reply
        0
        • ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #4

          yes yes thanks for animations codes

          1 Reply Last reply
          0
          • qwq LiulihaocaiQ qwq Liulihaocai

            You can use freely in your custom lb xd
            by Liulihaocai (Method17)
            skid some animations from Animation-No-Cross(a custom LB)
            Code
            module

            package net.ccbluex.liquidbounce.features.module.modules.render
            
            import net.ccbluex.liquidbounce.features.module.Module
            import net.ccbluex.liquidbounce.features.module.ModuleCategory
            import net.ccbluex.liquidbounce.features.module.ModuleInfo
            import net.ccbluex.liquidbounce.value.FloatValue
            import net.ccbluex.liquidbounce.value.ListValue
            
            @ModuleInfo(name = "Animations", description = "Render sword while blocking", category = ModuleCategory.RENDER)
            class Animations : Module() {
                val presetValue = ListValue(
                    "Preset", arrayOf(
                        "Akrien", "Avatar", "ETB", "Exhibition", "Push", "Reverse",
                        "Shield", "SigmaNew", "SigmaOld", "Slide", "SlideDown", "Swong", "VisionFX"
                    ),
                    "SlideDown"
                )
            
                var translateX = FloatValue("TranslateX", 0.0f, 0.0f, 1.5f)
                var translateY = FloatValue("TranslateY", 0.0f, 0.0f, 0.5f)
                var translateZ = FloatValue("TranslateZ", 0.0f, 0.0f, -2.0f)
                val itemPosX = FloatValue("ItemPosX", 0.56F, -1.0F, 1.0F)
                val itemPosY = FloatValue("ItemPosY", -0.52F, -1.0F, 1.0F)
                val itemPosZ = FloatValue("ItemPosZ", -0.71999997F, -1.0F, 1.0F)
                var itemScale = FloatValue("ItemScale", 0.4f, 0.0f, 2.0f)
            
                override val tag: String
                    get() = presetValue.get()
            }
            

            mixin(MixinItemRenderer)

            
                private Animations animations;
            
                @Overwrite
                private void transformFirstPersonItem(float equipProgress, float swingProgress) {
                    doItemRenderGLTranslate();
                    GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
                    GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                    float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                    float f1 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                    GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
                    GlStateManager.rotate(f1 * -20.0F, 0.0F, 0.0F, 1.0F);
                    GlStateManager.rotate(f1 * -80.0F, 1.0F, 0.0F, 0.0F);
                    doItemRenderGLScale();
                }
            
                @Overwrite
                public void renderItemInFirstPerson(float partialTicks) {
                    if(animations==null){
                        animations = (Animations) LiquidBounce.moduleManager.getModule(Animations.class);
                    }
            
                    float f = 1.0F - (this.prevEquippedProgress + (this.equippedProgress - this.prevEquippedProgress) * partialTicks);
                    AbstractClientPlayer abstractclientplayer = this.mc.thePlayer;
                    float f1 = abstractclientplayer.getSwingProgress(partialTicks);
                    float f2 = abstractclientplayer.prevRotationPitch + (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks;
                    float f3 = abstractclientplayer.prevRotationYaw + (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks;
                    this.rotateArroundXAndY(f2, f3);
                    this.setLightMapFromPlayer(abstractclientplayer);
                    this.rotateWithPlayerRotations((EntityPlayerSP) abstractclientplayer, partialTicks);
                    GlStateManager.enableRescaleNormal();
                    GlStateManager.pushMatrix();
            
                    if(this.itemToRender != null) {
                        final KillAura killAura = (KillAura) LiquidBounce.moduleManager.getModule(KillAura.class);
            
                        if(this.itemToRender.getItem() instanceof net.minecraft.item.ItemMap) {
                            this.renderItemMap(abstractclientplayer, f2, f, f1);
                        } else if (abstractclientplayer.getItemInUseCount() > 0 || (itemToRender.getItem() instanceof ItemSword && killAura.getBlockingStatus())) {
                            EnumAction enumaction = killAura.getBlockingStatus() ? EnumAction.BLOCK : this.itemToRender.getItemUseAction();
                            switch(enumaction) {
                                case NONE:
                                    this.transformFirstPersonItem(f, 0.0F);
                                    break;
                                case EAT:
                                case DRINK:
                                    this.performDrinking(abstractclientplayer, partialTicks);
                                    this.transformFirstPersonItem(f, f1);
                                    break;
                                case BLOCK:
                                    if(animations.getState()){
                                        GL11.glTranslated(animations.getTranslateX().get(), animations.getTranslateY().get(), animations.getTranslateZ().get());
                                        switch (animations.getPresetValue().get()) {
                                            case "Akrien": {
                                                transformFirstPersonItem(f1, 0.0F);
                                                doBlockTransformations();
                                                break;
                                            }
                                            case "Avatar": {
                                                avatar(f1);
                                                doBlockTransformations();
                                                break;
                                            }
                                            case "ETB": {
                                                etb(f, f1);
                                                doBlockTransformations();
                                                break;
                                            }
                                            case "Exhibition": {
                                                transformFirstPersonItem(f, 0.83F);
                                                float f4 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.83F);
                                                GlStateManager.translate(-0.5F, 0.2F, 0.2F);
                                                GlStateManager.rotate(-f4 * 0.0F, 0.0F, 0.0F, 0.0F);
                                                GlStateManager.rotate(-f4 * 43.0F, 58.0F, 23.0F, 45.0F);
                                                doBlockTransformations();
                                                break;
                                            }
                                            case "Push": {
                                                push(f1);
                                                doBlockTransformations();
                                                break;
                                            }
                                            case "Reverse": {
                                                transformFirstPersonItem(f1, f1);
                                                doBlockTransformations();
                                                GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
                                                break;
                                            }
                                            case "Shield": {
                                                jello(f1);
                                                doBlockTransformations();
                                                break;
                                            }
                                            case "SigmaNew": {
                                                sigmaNew(0.2F, f1);
                                                doBlockTransformations();
                                                break;
                                            }
                                            case "SigmaOld": {
                                                sigmaOld(f);
                                                float var15 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.1415927F);
                                                GlStateManager.rotate(-var15 * 55.0F / 2.0F, -8.0F, -0.0F, 9.0F);
                                                GlStateManager.rotate(-var15 * 45.0F, 1.0F, var15 / 2.0F, -0.0F);
                                                doBlockTransformations();
                                                GL11.glTranslated(1.2D, 0.3D, 0.5D);
                                                GL11.glTranslatef(-1.0F, mc.thePlayer.isSneaking() ? -0.1F : -0.2F, 0.2F);
                                                GlStateManager.scale(1.2F, 1.2F, 1.2F);
                                                break;
                                            }
                                            case "Slide": {
                                                slide(f1);
                                                doBlockTransformations();
                                                break;
                                            }
                                            case "SlideDown": {
                                                transformFirstPersonItem(0.2F, f1);
                                                doBlockTransformations();
                                                break;
                                            }
                                            case "Swong": {
                                                transformFirstPersonItem(f / 2.0F, 0.0F);
                                                GlStateManager.rotate(-MathHelper.sin(MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 3.1415927F) * 40.0F / 2.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F, 9.0F);
                                                GlStateManager.rotate(-MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 30.0F, 1.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F);
                                                doBlockTransformations();
                                                break;
                                            }
                                            case "VisionFX": {
                                                continuity(f1);
                                                doBlockTransformations();
                                                break;
                                            }
                                        }
                                    }else{
                                        this.transformFirstPersonItem(f + 0.1F, f1);
                                        this.doBlockTransformations();
                                        GlStateManager.translate(-0.5F, 0.2F, 0.0F);
                                    }
                                    break;
                                case BOW:
                                    this.transformFirstPersonItem(f, f1);
                                    this.doBowTransformations(partialTicks, abstractclientplayer);
                            }
                        }else{
                            if (!LiquidBounce.moduleManager.getModule(SwingAnimation.class).getState())
                                this.doItemUsedTransformations(f1);
                            this.transformFirstPersonItem(f, f1);
                        }
                        this.renderItem(abstractclientplayer, this.itemToRender, ItemCameraTransforms.TransformType.FIRST_PERSON);
                    }else if(!abstractclientplayer.isInvisible()) {
                        this.renderPlayerArm(abstractclientplayer, f, f1);
                    }
            
                    GlStateManager.popMatrix();
                    GlStateManager.disableRescaleNormal();
                    RenderHelper.disableStandardItemLighting();
                }
            
                private void doItemRenderGLTranslate(){
                    if(animations.getState()) {
                        GlStateManager.translate(animations.getItemPosX().get(), animations.getItemPosY().get(), animations.getItemPosZ().get());
                    }else{
                        GlStateManager.translate(0.56F, -0.52F, -0.71999997F);
                    }
                }
            
                private void doItemRenderGLScale(){
                    if(animations.getState()) {
                        GlStateManager.scale(animations.getItemScale().get(), animations.getItemScale().get(), animations.getItemScale().get());
                    }else{
                        GlStateManager.scale(0.4F, 0.4F, 0.4F);
                    }
                }
            
                private void sigmaOld(float f) {
                    doItemRenderGLTranslate();
                    GlStateManager.translate(0.0F, f * -0.6F, 0.0F);
                    GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                    GlStateManager.rotate(0F, 0.0F, 1.0F, 0.2F);
                    GlStateManager.rotate(0F, 0.2F, 0.1F, 1.0F);
                    GlStateManager.rotate(0F, 1.3F, 0.1F, 0.2F);
                    doItemRenderGLScale();
                }
            
                //methods in LiquidBounce b73 Animation-No-Cross
                private void avatar(float swingProgress) {
                    doItemRenderGLTranslate();
                    GlStateManager.translate(0.0F, 0.0F, 0.0F);
                    GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                    float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                    float f2 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                    GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
                    GlStateManager.rotate(f2 * -20.0F, 0.0F, 0.0F, 1.0F);
                    GlStateManager.rotate(f2 * -40.0F, 1.0F, 0.0F, 0.0F);
                    doItemRenderGLScale();
                }
            
                private void slide(float var9) {
                    doItemRenderGLTranslate();
                    GlStateManager.translate(0.0F, 0.0F, 0.0F);
                    GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                    float var11 = MathHelper.sin(var9 * var9 * 3.1415927F);
                    float var12 = MathHelper.sin(MathHelper.sqrt_float(var9) * 3.1415927F);
                    GlStateManager.rotate(var11 * 0.0F, 0.0F, 1.0F, 0.0F);
                    GlStateManager.rotate(var12 * 0.0F, 0.0F, 0.0F, 1.0F);
                    GlStateManager.rotate(var12 * -40.0F, 1.0F, 0.0F, 0.0F);
                    doItemRenderGLScale();
                }
            
                private void jello(float var12) {
                    doItemRenderGLTranslate();
                    GlStateManager.rotate(48.57F, 0.0F, 0.24F, 0.14F);
                    float var13 = MathHelper.sin(var12 * var12 * 3.1415927F);
                    float var14 = MathHelper.sin(MathHelper.sqrt_float(var12) * 3.1415927F);
                    GlStateManager.rotate(var13 * -35.0F, 0.0F, 0.0F, 0.0F);
                    GlStateManager.rotate(var14 * 0.0F, 0.0F, 0.0F, 0.0F);
                    GlStateManager.rotate(var14 * 20.0F, 1.0F, 1.0F, 1.0F);
                    doItemRenderGLScale();
                }
            
                private void continuity(float var10) {
                    doItemRenderGLTranslate();
                    GlStateManager.translate(0.0F, 0.0F, 0.0F);
                    GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                    float var12 = -MathHelper.sin(var10 * var10 * 3.1415927F);
                    float var13 = MathHelper.cos(MathHelper.sqrt_float(var10) * 3.1415927F);
                    float var14 = MathHelper.abs(MathHelper.sqrt_float((float) 0.1) * 3.1415927F);
                    GlStateManager.rotate(var12 * var14 * 30.0F, 0.0F, 1.0F, 0.0F);
                    GlStateManager.rotate(var13 * 0.0F, 0.0F, 0.0F, 1.0F);
                    GlStateManager.rotate(var13 * 20.0F, 1.0F, 0.0F, 0.0F);
                    doItemRenderGLScale();
                }
            
                public void sigmaNew(float var22, float var23) {
                    doItemRenderGLTranslate();
                    GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                    float var24 = MathHelper.sin(var23 * MathHelper.sqrt_float(var22) * 3.1415927F);
                    float var25 = MathHelper.abs(MathHelper.sqrt_double(var22) * 3.1415927F);
                    GlStateManager.rotate(var24 * 20.0F * var25, 0.0F, 1.0F, 1.0F);
                    doItemRenderGLScale();
                }
            
                private void etb(float equipProgress, float swingProgress) {
                    doItemRenderGLTranslate();
                    GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
                    GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                    float var3 = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                    float var4 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                    GlStateManager.rotate(var3 * -34.0F, 0.0F, 1.0F, 0.2F);
                    GlStateManager.rotate(var4 * -20.7F, 0.2F, 0.1F, 1.0F);
                    GlStateManager.rotate(var4 * -68.6F, 1.3F, 0.1F, 0.2F);
                    doItemRenderGLScale();
                }
            
                private void push(float idc) {
                    doItemRenderGLTranslate();
                    GlStateManager.translate(0.0F, (float) 0.1 * -0.6F, 0.0F);
                    GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                    float var3 = MathHelper.sin(idc * idc * 3.1415927F);
                    float var4 = MathHelper.sin(MathHelper.sqrt_float(idc) * 3.1415927F);
                    GlStateManager.rotate(var3 * -10.0F, 1.0F, 1.0F, 1.0F);
                    GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
                    GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
                    doItemRenderGLScale();
                }
            
            RafayR Offline
            RafayR Offline
            Rafay
            wrote on last edited by
            #5

            @qwq-liulihaocai and how the hell am i suppose to use this as it doesnt come in lb

            exit scammedE qwq LiulihaocaiQ 2 Replies Last reply
            0
            • RafayR Rafay

              @qwq-liulihaocai and how the hell am i suppose to use this as it doesnt come in lb

              exit scammedE Offline
              exit scammedE Offline
              exit scammed
              wrote on last edited by
              #6

              @rafay i can literally do this with just notepad and command prompt

              ? 1 Reply Last reply
              0
              • qwq LiulihaocaiQ qwq Liulihaocai

                You can use freely in your custom lb xd
                by Liulihaocai (Method17)
                skid some animations from Animation-No-Cross(a custom LB)
                Code
                module

                package net.ccbluex.liquidbounce.features.module.modules.render
                
                import net.ccbluex.liquidbounce.features.module.Module
                import net.ccbluex.liquidbounce.features.module.ModuleCategory
                import net.ccbluex.liquidbounce.features.module.ModuleInfo
                import net.ccbluex.liquidbounce.value.FloatValue
                import net.ccbluex.liquidbounce.value.ListValue
                
                @ModuleInfo(name = "Animations", description = "Render sword while blocking", category = ModuleCategory.RENDER)
                class Animations : Module() {
                    val presetValue = ListValue(
                        "Preset", arrayOf(
                            "Akrien", "Avatar", "ETB", "Exhibition", "Push", "Reverse",
                            "Shield", "SigmaNew", "SigmaOld", "Slide", "SlideDown", "Swong", "VisionFX"
                        ),
                        "SlideDown"
                    )
                
                    var translateX = FloatValue("TranslateX", 0.0f, 0.0f, 1.5f)
                    var translateY = FloatValue("TranslateY", 0.0f, 0.0f, 0.5f)
                    var translateZ = FloatValue("TranslateZ", 0.0f, 0.0f, -2.0f)
                    val itemPosX = FloatValue("ItemPosX", 0.56F, -1.0F, 1.0F)
                    val itemPosY = FloatValue("ItemPosY", -0.52F, -1.0F, 1.0F)
                    val itemPosZ = FloatValue("ItemPosZ", -0.71999997F, -1.0F, 1.0F)
                    var itemScale = FloatValue("ItemScale", 0.4f, 0.0f, 2.0f)
                
                    override val tag: String
                        get() = presetValue.get()
                }
                

                mixin(MixinItemRenderer)

                
                    private Animations animations;
                
                    @Overwrite
                    private void transformFirstPersonItem(float equipProgress, float swingProgress) {
                        doItemRenderGLTranslate();
                        GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
                        GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                        float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                        float f1 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                        GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
                        GlStateManager.rotate(f1 * -20.0F, 0.0F, 0.0F, 1.0F);
                        GlStateManager.rotate(f1 * -80.0F, 1.0F, 0.0F, 0.0F);
                        doItemRenderGLScale();
                    }
                
                    @Overwrite
                    public void renderItemInFirstPerson(float partialTicks) {
                        if(animations==null){
                            animations = (Animations) LiquidBounce.moduleManager.getModule(Animations.class);
                        }
                
                        float f = 1.0F - (this.prevEquippedProgress + (this.equippedProgress - this.prevEquippedProgress) * partialTicks);
                        AbstractClientPlayer abstractclientplayer = this.mc.thePlayer;
                        float f1 = abstractclientplayer.getSwingProgress(partialTicks);
                        float f2 = abstractclientplayer.prevRotationPitch + (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks;
                        float f3 = abstractclientplayer.prevRotationYaw + (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks;
                        this.rotateArroundXAndY(f2, f3);
                        this.setLightMapFromPlayer(abstractclientplayer);
                        this.rotateWithPlayerRotations((EntityPlayerSP) abstractclientplayer, partialTicks);
                        GlStateManager.enableRescaleNormal();
                        GlStateManager.pushMatrix();
                
                        if(this.itemToRender != null) {
                            final KillAura killAura = (KillAura) LiquidBounce.moduleManager.getModule(KillAura.class);
                
                            if(this.itemToRender.getItem() instanceof net.minecraft.item.ItemMap) {
                                this.renderItemMap(abstractclientplayer, f2, f, f1);
                            } else if (abstractclientplayer.getItemInUseCount() > 0 || (itemToRender.getItem() instanceof ItemSword && killAura.getBlockingStatus())) {
                                EnumAction enumaction = killAura.getBlockingStatus() ? EnumAction.BLOCK : this.itemToRender.getItemUseAction();
                                switch(enumaction) {
                                    case NONE:
                                        this.transformFirstPersonItem(f, 0.0F);
                                        break;
                                    case EAT:
                                    case DRINK:
                                        this.performDrinking(abstractclientplayer, partialTicks);
                                        this.transformFirstPersonItem(f, f1);
                                        break;
                                    case BLOCK:
                                        if(animations.getState()){
                                            GL11.glTranslated(animations.getTranslateX().get(), animations.getTranslateY().get(), animations.getTranslateZ().get());
                                            switch (animations.getPresetValue().get()) {
                                                case "Akrien": {
                                                    transformFirstPersonItem(f1, 0.0F);
                                                    doBlockTransformations();
                                                    break;
                                                }
                                                case "Avatar": {
                                                    avatar(f1);
                                                    doBlockTransformations();
                                                    break;
                                                }
                                                case "ETB": {
                                                    etb(f, f1);
                                                    doBlockTransformations();
                                                    break;
                                                }
                                                case "Exhibition": {
                                                    transformFirstPersonItem(f, 0.83F);
                                                    float f4 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.83F);
                                                    GlStateManager.translate(-0.5F, 0.2F, 0.2F);
                                                    GlStateManager.rotate(-f4 * 0.0F, 0.0F, 0.0F, 0.0F);
                                                    GlStateManager.rotate(-f4 * 43.0F, 58.0F, 23.0F, 45.0F);
                                                    doBlockTransformations();
                                                    break;
                                                }
                                                case "Push": {
                                                    push(f1);
                                                    doBlockTransformations();
                                                    break;
                                                }
                                                case "Reverse": {
                                                    transformFirstPersonItem(f1, f1);
                                                    doBlockTransformations();
                                                    GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
                                                    break;
                                                }
                                                case "Shield": {
                                                    jello(f1);
                                                    doBlockTransformations();
                                                    break;
                                                }
                                                case "SigmaNew": {
                                                    sigmaNew(0.2F, f1);
                                                    doBlockTransformations();
                                                    break;
                                                }
                                                case "SigmaOld": {
                                                    sigmaOld(f);
                                                    float var15 = MathHelper.sin(MathHelper.sqrt_float(f1) * 3.1415927F);
                                                    GlStateManager.rotate(-var15 * 55.0F / 2.0F, -8.0F, -0.0F, 9.0F);
                                                    GlStateManager.rotate(-var15 * 45.0F, 1.0F, var15 / 2.0F, -0.0F);
                                                    doBlockTransformations();
                                                    GL11.glTranslated(1.2D, 0.3D, 0.5D);
                                                    GL11.glTranslatef(-1.0F, mc.thePlayer.isSneaking() ? -0.1F : -0.2F, 0.2F);
                                                    GlStateManager.scale(1.2F, 1.2F, 1.2F);
                                                    break;
                                                }
                                                case "Slide": {
                                                    slide(f1);
                                                    doBlockTransformations();
                                                    break;
                                                }
                                                case "SlideDown": {
                                                    transformFirstPersonItem(0.2F, f1);
                                                    doBlockTransformations();
                                                    break;
                                                }
                                                case "Swong": {
                                                    transformFirstPersonItem(f / 2.0F, 0.0F);
                                                    GlStateManager.rotate(-MathHelper.sin(MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 3.1415927F) * 40.0F / 2.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F, 9.0F);
                                                    GlStateManager.rotate(-MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) * 30.0F, 1.0F, MathHelper.sqrt_float(mc.thePlayer.getSwingProgress(partialTicks)) / 2.0F, -0.0F);
                                                    doBlockTransformations();
                                                    break;
                                                }
                                                case "VisionFX": {
                                                    continuity(f1);
                                                    doBlockTransformations();
                                                    break;
                                                }
                                            }
                                        }else{
                                            this.transformFirstPersonItem(f + 0.1F, f1);
                                            this.doBlockTransformations();
                                            GlStateManager.translate(-0.5F, 0.2F, 0.0F);
                                        }
                                        break;
                                    case BOW:
                                        this.transformFirstPersonItem(f, f1);
                                        this.doBowTransformations(partialTicks, abstractclientplayer);
                                }
                            }else{
                                if (!LiquidBounce.moduleManager.getModule(SwingAnimation.class).getState())
                                    this.doItemUsedTransformations(f1);
                                this.transformFirstPersonItem(f, f1);
                            }
                            this.renderItem(abstractclientplayer, this.itemToRender, ItemCameraTransforms.TransformType.FIRST_PERSON);
                        }else if(!abstractclientplayer.isInvisible()) {
                            this.renderPlayerArm(abstractclientplayer, f, f1);
                        }
                
                        GlStateManager.popMatrix();
                        GlStateManager.disableRescaleNormal();
                        RenderHelper.disableStandardItemLighting();
                    }
                
                    private void doItemRenderGLTranslate(){
                        if(animations.getState()) {
                            GlStateManager.translate(animations.getItemPosX().get(), animations.getItemPosY().get(), animations.getItemPosZ().get());
                        }else{
                            GlStateManager.translate(0.56F, -0.52F, -0.71999997F);
                        }
                    }
                
                    private void doItemRenderGLScale(){
                        if(animations.getState()) {
                            GlStateManager.scale(animations.getItemScale().get(), animations.getItemScale().get(), animations.getItemScale().get());
                        }else{
                            GlStateManager.scale(0.4F, 0.4F, 0.4F);
                        }
                    }
                
                    private void sigmaOld(float f) {
                        doItemRenderGLTranslate();
                        GlStateManager.translate(0.0F, f * -0.6F, 0.0F);
                        GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                        GlStateManager.rotate(0F, 0.0F, 1.0F, 0.2F);
                        GlStateManager.rotate(0F, 0.2F, 0.1F, 1.0F);
                        GlStateManager.rotate(0F, 1.3F, 0.1F, 0.2F);
                        doItemRenderGLScale();
                    }
                
                    //methods in LiquidBounce b73 Animation-No-Cross
                    private void avatar(float swingProgress) {
                        doItemRenderGLTranslate();
                        GlStateManager.translate(0.0F, 0.0F, 0.0F);
                        GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                        float f = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                        float f2 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                        GlStateManager.rotate(f * -20.0F, 0.0F, 1.0F, 0.0F);
                        GlStateManager.rotate(f2 * -20.0F, 0.0F, 0.0F, 1.0F);
                        GlStateManager.rotate(f2 * -40.0F, 1.0F, 0.0F, 0.0F);
                        doItemRenderGLScale();
                    }
                
                    private void slide(float var9) {
                        doItemRenderGLTranslate();
                        GlStateManager.translate(0.0F, 0.0F, 0.0F);
                        GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                        float var11 = MathHelper.sin(var9 * var9 * 3.1415927F);
                        float var12 = MathHelper.sin(MathHelper.sqrt_float(var9) * 3.1415927F);
                        GlStateManager.rotate(var11 * 0.0F, 0.0F, 1.0F, 0.0F);
                        GlStateManager.rotate(var12 * 0.0F, 0.0F, 0.0F, 1.0F);
                        GlStateManager.rotate(var12 * -40.0F, 1.0F, 0.0F, 0.0F);
                        doItemRenderGLScale();
                    }
                
                    private void jello(float var12) {
                        doItemRenderGLTranslate();
                        GlStateManager.rotate(48.57F, 0.0F, 0.24F, 0.14F);
                        float var13 = MathHelper.sin(var12 * var12 * 3.1415927F);
                        float var14 = MathHelper.sin(MathHelper.sqrt_float(var12) * 3.1415927F);
                        GlStateManager.rotate(var13 * -35.0F, 0.0F, 0.0F, 0.0F);
                        GlStateManager.rotate(var14 * 0.0F, 0.0F, 0.0F, 0.0F);
                        GlStateManager.rotate(var14 * 20.0F, 1.0F, 1.0F, 1.0F);
                        doItemRenderGLScale();
                    }
                
                    private void continuity(float var10) {
                        doItemRenderGLTranslate();
                        GlStateManager.translate(0.0F, 0.0F, 0.0F);
                        GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                        float var12 = -MathHelper.sin(var10 * var10 * 3.1415927F);
                        float var13 = MathHelper.cos(MathHelper.sqrt_float(var10) * 3.1415927F);
                        float var14 = MathHelper.abs(MathHelper.sqrt_float((float) 0.1) * 3.1415927F);
                        GlStateManager.rotate(var12 * var14 * 30.0F, 0.0F, 1.0F, 0.0F);
                        GlStateManager.rotate(var13 * 0.0F, 0.0F, 0.0F, 1.0F);
                        GlStateManager.rotate(var13 * 20.0F, 1.0F, 0.0F, 0.0F);
                        doItemRenderGLScale();
                    }
                
                    public void sigmaNew(float var22, float var23) {
                        doItemRenderGLTranslate();
                        GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                        float var24 = MathHelper.sin(var23 * MathHelper.sqrt_float(var22) * 3.1415927F);
                        float var25 = MathHelper.abs(MathHelper.sqrt_double(var22) * 3.1415927F);
                        GlStateManager.rotate(var24 * 20.0F * var25, 0.0F, 1.0F, 1.0F);
                        doItemRenderGLScale();
                    }
                
                    private void etb(float equipProgress, float swingProgress) {
                        doItemRenderGLTranslate();
                        GlStateManager.translate(0.0F, equipProgress * -0.6F, 0.0F);
                        GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                        float var3 = MathHelper.sin(swingProgress * swingProgress * 3.1415927F);
                        float var4 = MathHelper.sin(MathHelper.sqrt_float(swingProgress) * 3.1415927F);
                        GlStateManager.rotate(var3 * -34.0F, 0.0F, 1.0F, 0.2F);
                        GlStateManager.rotate(var4 * -20.7F, 0.2F, 0.1F, 1.0F);
                        GlStateManager.rotate(var4 * -68.6F, 1.3F, 0.1F, 0.2F);
                        doItemRenderGLScale();
                    }
                
                    private void push(float idc) {
                        doItemRenderGLTranslate();
                        GlStateManager.translate(0.0F, (float) 0.1 * -0.6F, 0.0F);
                        GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
                        float var3 = MathHelper.sin(idc * idc * 3.1415927F);
                        float var4 = MathHelper.sin(MathHelper.sqrt_float(idc) * 3.1415927F);
                        GlStateManager.rotate(var3 * -10.0F, 1.0F, 1.0F, 1.0F);
                        GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
                        GlStateManager.rotate(var4 * -10.0F, 1.0F, 1.0F, 1.0F);
                        doItemRenderGLScale();
                    }
                
                W Offline
                W Offline
                wangtian297
                wrote on last edited by
                #7

                @qwq-liulihaocai This code doesn't seem to show that the object in hand is in the air

                qwq LiulihaocaiQ 1 Reply Last reply
                0
                • O Offline
                  O Offline
                  ohno
                  wrote on last edited by
                  #8

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                  DreamWasFuckedD 1 Reply Last reply
                  0
                  • O ohno

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                    DreamWasFuckedD Offline
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                    DreamWasFucked
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                    #9

                    @ohno 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                    • DreamWasFuckedD DreamWasFucked

                      @ohno 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                      exit scammedE Offline
                      exit scammedE Offline
                      exit scammed
                      wrote on last edited by
                      #10

                      @skidma ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀air⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

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                      0
                      • exit scammedE exit scammed

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                        ohno
                        wrote on last edited by
                        #11

                        @asutoboki said in BlockAnimation(also can make sword float):

                        ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

                        dirt

                        DreamWasFuckedD exit scammedE 2 Replies Last reply
                        0
                        • O ohno

                          @asutoboki said in BlockAnimation(also can make sword float):

                          ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

                          dirt

                          DreamWasFuckedD Offline
                          DreamWasFuckedD Offline
                          DreamWasFucked
                          wrote on last edited by
                          #12

                          @ohno said in BlockAnimation(also can make sword float):

                          dirt

                          ok

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                          0
                          • O ohno

                            @asutoboki said in BlockAnimation(also can make sword float):

                            ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

                            dirt

                            exit scammedE Offline
                            exit scammedE Offline
                            exit scammed
                            wrote on last edited by
                            #13

                            @ohno ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀air⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀dirt⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀stone

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                            • exit scammedE exit scammed

                              @rafay i can literally do this with just notepad and command prompt

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                              ? Offline
                              A Former User
                              wrote on last edited by
                              #14

                              @asutoboki said in BlockAnimation(also can make sword float):

                              @rafay i can literally do this with just notepad and command prompt

                              notepad best IDE
                              notepad > IJ, Eclipse

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                              • ? A Former User

                                @asutoboki said in BlockAnimation(also can make sword float):

                                @rafay i can literally do this with just notepad and command prompt

                                notepad best IDE
                                notepad > IJ, Eclipse

                                exit scammedE Offline
                                exit scammedE Offline
                                exit scammed
                                wrote on last edited by
                                #15

                                @sigma-allah yes but what about command prompt

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                                  W Offline
                                  wangtian297
                                  wrote on last edited by
                                  #16

                                  @asutoboki said in BlockAnimation(also can make sword float):

                                  yes but what about command prompt

                                  Ask, is there any size of this webpage that you can keep your items in the air without blocking

                                  qwq LiulihaocaiQ 1 Reply Last reply
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                                  • W wangtian297

                                    @qwq-liulihaocai This code doesn't seem to show that the object in hand is in the air

                                    qwq LiulihaocaiQ Offline
                                    qwq LiulihaocaiQ Offline
                                    qwq Liulihaocai
                                    wrote on last edited by
                                    #17

                                    @wangtian297 move the sword render pos

                                    GlStateManager.translate(animations.getItemPosX().get(), animations.getItemPosY().get(), animations.getItemPosZ().get());
                                    
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                                    • W wangtian297

                                      @asutoboki said in BlockAnimation(also can make sword float):

                                      yes but what about command prompt

                                      Ask, is there any size of this webpage that you can keep your items in the air without blocking

                                      qwq LiulihaocaiQ Offline
                                      qwq LiulihaocaiQ Offline
                                      qwq Liulihaocai
                                      wrote on last edited by
                                      #18

                                      @wangtian297 如果你是国人就说中文awa
                                      i cant understand your english 😞

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                                      • RafayR Rafay

                                        @qwq-liulihaocai and how the hell am i suppose to use this as it doesnt come in lb

                                        qwq LiulihaocaiQ Offline
                                        qwq LiulihaocaiQ Offline
                                        qwq Liulihaocai
                                        wrote on last edited by
                                        #19

                                        @rafay just make a custom lb

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                                        • qwq LiulihaocaiQ qwq Liulihaocai

                                          @wangtian297 如果你是国人就说中文awa
                                          i cant understand your english 😞

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                                          wangtian297
                                          wrote on last edited by
                                          #20

                                          @qwq-liulihaocai said in BlockAnimation(also can make sword float):

                                          i cant understand your english 😞

                                          额,我是国人,不过你确定你给的码子是可以让拿在手中的物品浮在空中的?

                                          qwq LiulihaocaiQ 1 Reply Last reply
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