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LiquidBounce Forum

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  3. [Kotlin] New Notifications

[Kotlin] New Notifications

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  • A Offline
    A Offline
    Aftery
    wrote on last edited by
    #5

    cant code^

    1 Reply Last reply
    0
    • LitelyL Offline
      LitelyL Offline
      Litely
      wrote on last edited by
      #6

      cant code^

      worked fine with me

      ? 1 Reply Last reply
      0
      • LitelyL Litely

        cant code^

        worked fine with me

        ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #7

        @idkmyname said in [Kotlin] New Notifications:

        cant code^

        worked fine with me

        epic liquidsense paster coder

        1 Reply Last reply
        0
        • LitelyL Offline
          LitelyL Offline
          Litely
          wrote on last edited by
          #8

          im not event have liquidsense

          1 Reply Last reply
          0
          • GameBoyG GameBoy

            8f83f336-05da-4a7d-b862-5557314733cb-image.png

            B Offline
            B Offline
            Boneshadow
            wrote on last edited by
            #9

            @gameboy And how to put them I do not understand this

            Plumer ManP 1 Reply Last reply
            0
            • B Boneshadow

              @gameboy And how to put them I do not understand this

              Plumer ManP Offline
              Plumer ManP Offline
              Plumer Man
              wrote on last edited by
              #10

              @codd3r-cheat-minecraft Liquid bounce source

              1 Reply Last reply
              0
              • GameBoyG GameBoy

                8f83f336-05da-4a7d-b862-5557314733cb-image.png

                Димон 100кД Offline
                Димон 100кД Offline
                Димон 100к
                wrote on last edited by
                #11

                @gameboy best notifications But not enough time before disappearing notifications

                1 Reply Last reply
                0
                • GameBoyG GameBoy
                  package net.ccbluex.liquidbounce.ui.client.hud.element.elements
                  import net.ccbluex.liquidbounce.LiquidBounce
                  import net.ccbluex.liquidbounce.utils.timer.MSTimer
                  import net.ccbluex.liquidbounce.LiquidBounce.hud
                  import net.ccbluex.liquidbounce.ui.client.hud.designer.GuiHudDesigner
                  import net.ccbluex.liquidbounce.ui.client.hud.element.Border
                  import net.ccbluex.liquidbounce.ui.client.hud.element.Element
                  import net.ccbluex.liquidbounce.ui.client.hud.element.ElementInfo
                  import net.ccbluex.liquidbounce.ui.client.hud.element.Side
                  import net.ccbluex.liquidbounce.utils.render.AnimationUtils
                  
                  import net.minecraft.client.renderer.GlStateManager
                  
                  import net.ccbluex.liquidbounce.ui.font.Fonts
                  import net.ccbluex.liquidbounce.utils.ClientUtils
                  import net.ccbluex.liquidbounce.utils.render.RenderUtils
                  import net.minecraft.util.ResourceLocation
                  import java.awt.Color
                  @ElementInfo(name = "Notifications", single = true)
                  class Notifications(x: Double = 0.0, y: Double = 30.0, scale: Float = 1F,
                                      side: Side = Side(Side.Horizontal.RIGHT, Side.Vertical.DOWN)) : Element(x, y, scale, side) {
                  
                      /**
                       * Example notification for CustomHUD designer
                       */
                      private val exampleNotification = Notification("Example Notification", Notification.Type.INFO)
                  
                      /**
                       * Draw element
                       */
                      override fun drawElement(): Border? {
                          var animationY = 30F
                          val notifications = mutableListOf<Notification>()
                          for(i in hud.notifications)
                              notifications.add(i)
                          for(i in notifications)
                              if(mc.currentScreen !is GuiHudDesigner)
                              i.drawNotification(animationY).also { animationY += 32 }
                          else
                              exampleNotification.drawNotification(animationY)
                          if (mc.currentScreen is GuiHudDesigner) {
                              if (!hud.notifications.contains(exampleNotification))
                                  hud.addNotification(exampleNotification)
                  
                              exampleNotification.fadeState = Notification.FadeState.STAY
                              exampleNotification.x = exampleNotification.textLength + 8F
                  
                              return Border(-98F, -58F, 0F, -30F)
                          }
                  
                          return null
                      }
                  
                  }
                  class Notification(message : String,type : Type) {
                      var x = 0f
                      var textLength = 0
                      private var stay = 0f
                      private var fadeStep = 0f
                      var fadeState = FadeState.IN
                      private var stayTimer = MSTimer()
                      private var firstY = 0f
                      private var animeTime: Long = 0
                      private var message: String = ""
                      private var type: Type
                      init {
                          this.message = message
                          this.type = type
                          this.firstY = 1919F
                          this.stayTimer.reset()
                          this.textLength = Fonts.font35.getStringWidth(message)
                      }
                      enum class Type {
                          SUCCESS,
                          INFO,
                          WARNING,
                          ERROR
                      }
                  
                      enum class FadeState {
                          IN,STAY,OUT,END
                      }
                  
                      fun drawNotification(animationY: Float) {
                          val delta = RenderUtils.deltaTime
                          val width = textLength.toFloat() + 8.0f
                          var y = animationY
                          if (firstY == 1919.0F) {
                              firstY = y
                          }
                          if (firstY > y) {
                              val cacheY = firstY - (firstY - y) * ((System.currentTimeMillis() - animeTime).toFloat() / 300.0f)
                              if (cacheY <= y) {
                                  firstY = cacheY
                              }
                              y = cacheY
                          } else {
                              firstY = y
                              animeTime = System.currentTimeMillis()
                          }
                          RenderUtils.drawRect(-x + 8 + textLength, -y, -x - 5, -28F - y, Color(255,255,255).rgb)
                          RenderUtils.drawRect(-x -1, -y, -x - 5, -28F - y, when(type) {
                              Type.SUCCESS -> Color(80, 255, 80).rgb
                              Type.ERROR -> Color(255, 80, 80).rgb
                              Type.INFO -> Color(80, 80, 255).rgb
                              Type.WARNING -> Color(255, 255, 80).rgb
                          })
                          var replacedMessage = message
                          replacedMessage = replacedMessage.replace("Enabled ", "")
                          replacedMessage = replacedMessage.replace("Disabled ", "")
                          if(message.contains("Enabled", true) || message.contains("Disabled", true)) {
                              val stringBuilder = StringBuilder()
                              stringBuilder.append("$replacedMessage Module")
                              replacedMessage = stringBuilder.toString()
                          }
                          Fonts.font35.drawString(replacedMessage, -x + 2, -11F - y, Color(110, 110, 110).rgb)
                          Fonts.font40.drawString(if(message.contains("Enabled")) "Enabled" else if(message.contains("Disabled")) "Disabled" else type.toString(), -x + 2, -23F - y,
                              if(!message.contains("Enabled") && !message.contains("Disabled"))
                                  when(type) {
                                  Type.SUCCESS -> Color(80, 255, 80).rgb
                                  Type.ERROR -> Color(255, 80, 80).rgb
                                  Type.INFO -> Color(80, 80, 255).rgb
                                  Type.WARNING -> Color(255, 255, 0).rgb
                                  }
                              else
                                  if(message.contains("Enabled"))
                                      Color(80, 255, 80).rgb
                                  else
                                      Color(255, 80, 80).rgb
                          )
                          GlStateManager.resetColor()
                          when (fadeState) {
                              FadeState.IN -> {
                                  if (x < width) {
                                      x = AnimationUtils.easeOut(fadeStep, width) * width
                                      fadeStep += delta / 4F
                                  }
                                  if (x >= width) {
                                      fadeState = FadeState.STAY
                                      x = width
                                      fadeStep = width
                                  }
                  
                                  stay = 60F
                              }
                  
                              FadeState.STAY -> {
                                  if (stay > 0) {
                                      stay = 0F
                                      stayTimer.reset()
                                  }
                                  if (stayTimer.hasTimePassed(1500L))
                                      fadeState = FadeState.OUT
                              }
                  
                              FadeState.OUT -> if (x > 0) {
                                  x = AnimationUtils.easeOut(fadeStep, width) * width
                                  fadeStep -= delta / 4F
                              } else
                                  fadeState = FadeState.END
                  
                              FadeState.END -> hud.removeNotification(this)
                          }
                      }
                  }
                  
                  
                  HKTBH Offline
                  HKTBH Offline
                  HKTB
                  wrote on last edited by
                  #12

                  @gameboy how to fix?
                  d2fbd5c0-ea3b-4127-8ce6-eacd9f59dd14-image.png

                  W exit scammedE 2 Replies Last reply
                  0
                  • GkingG Offline
                    GkingG Offline
                    Gking
                    wrote on last edited by
                    #13

                    ok skidit

                    GameBoyG 1 Reply Last reply
                    1
                    • HKTBH HKTB

                      @gameboy how to fix?
                      d2fbd5c0-ea3b-4127-8ce6-eacd9f59dd14-image.png

                      W Offline
                      W Offline
                      wangtian297
                      wrote on last edited by
                      #14

                      @hktb b73复制b72码子,没谁了

                      1 Reply Last reply
                      0
                      • HKTBH HKTB

                        @gameboy how to fix?
                        d2fbd5c0-ea3b-4127-8ce6-eacd9f59dd14-image.png

                        exit scammedE Offline
                        exit scammedE Offline
                        exit scammed
                        wrote on last edited by
                        #15

                        @hktb crossversion moment

                        classProvider.isGuiHudDesigner(mc.currentScreen)
                        
                        1 Reply Last reply
                        0
                        • GkingG Gking

                          ok skidit

                          GameBoyG Offline
                          GameBoyG Offline
                          GameBoy
                          wrote on last edited by
                          #16

                          @gking oh my god

                          1 Reply Last reply
                          0
                          • Patrik StettnerP Offline
                            Patrik StettnerP Offline
                            Patrik Stettner
                            wrote on last edited by
                            #17

                            how do i use it?

                            ? 1 Reply Last reply
                            0
                            • Patrik StettnerP Patrik Stettner

                              how do i use it?

                              ? Offline
                              ? Offline
                              A Former User
                              wrote on last edited by
                              #18

                              cant code^

                              1 Reply Last reply
                              0
                              • Sigmaclient infoS Offline
                                Sigmaclient infoS Offline
                                Sigmaclient info
                                wrote on last edited by
                                #19

                                export to javaskript

                                1 Reply Last reply
                                0
                                • Enderman202020E Offline
                                  Enderman202020E Offline
                                  Enderman202020
                                  wrote on last edited by
                                  #20
                                  This post is deleted!
                                  Q Enderman202020E 2 Replies Last reply
                                  0
                                  • Enderman202020E Enderman202020

                                    This post is deleted!

                                    Q Offline
                                    Q Offline
                                    quadro
                                    wrote on last edited by
                                    #21

                                    @enderman202020 i just-
                                    wha- what
                                    i dont understand

                                    1 Reply Last reply
                                    0
                                    • Enderman202020E Enderman202020

                                      This post is deleted!

                                      Enderman202020E Offline
                                      Enderman202020E Offline
                                      Enderman202020
                                      wrote on last edited by
                                      #22
                                      This post is deleted!
                                      Q 1 Reply Last reply
                                      0
                                      • ? Offline
                                        ? Offline
                                        A Former User
                                        wrote on last edited by
                                        #23

                                        brain stopped working

                                        1 Reply Last reply
                                        0
                                        • Enderman202020E Enderman202020

                                          This post is deleted!

                                          Q Offline
                                          Q Offline
                                          quadro
                                          wrote on last edited by
                                          #24

                                          @enderman202020 either stop being arrogant or use a proper translator
                                          or try to think for yourself but ymmv

                                          Enderman202020E 1 Reply Last reply
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