@yorik100
add
entities.ticksExisted > anything higher than 6 i think
to make sure it isnt hitting fireballs you fired, ofc it wont hit fireballs fired in the range of 5.5 blocks by enemys bc they also have a lower existed tickrate but then you cant really counter fireballs anyways.
-> so: prevent changing your own fireballs direction with this, happened to me before, not a strong direction change but still one