Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

LiquidBounce Forum

  1. Home
  2. Off-Topic
  3. Breaking down Matrix's scaffold checks.

Breaking down Matrix's scaffold checks.

Scheduled Pinned Locked Moved Off-Topic
17 Posts 11 Posters 4.4k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ? Offline
    ? Offline
    A Former User
    wrote on last edited by A Former User
    #1

    From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

    Some of them might be wrong.

    Type A: Pitch or Yaw
    Type B: Yaw or Pitch 
    Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
    Type D: Downward placement
    Type E: Where you look at the block 1 
    Type F: Eagle 1 
    Type G: Eagle 2 
    Type H: Placing block using illegal way (when xzRange is 0.8+)
    Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
    Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
    Type K: Instant turn 1 
    Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
    Type M: Instant turn 2 
    Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
    Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
    Type P: No check ? as of now (3/17/2021) 
    Type Q: Where you look at the block 2 
    Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
    Type S: Possible Rotation Strafe while placing blocks 
    Type T: Where you look at the block 4 (Enhanced edition) 
    Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
    

    Might be useful for some folks out there who might be trying to bypass Matrix.

    EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

    G RafayR CryptonicDevC C 4 Replies Last reply
    0
    • ? A Former User

      From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

      Some of them might be wrong.

      Type A: Pitch or Yaw
      Type B: Yaw or Pitch 
      Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
      Type D: Downward placement
      Type E: Where you look at the block 1 
      Type F: Eagle 1 
      Type G: Eagle 2 
      Type H: Placing block using illegal way (when xzRange is 0.8+)
      Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
      Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
      Type K: Instant turn 1 
      Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
      Type M: Instant turn 2 
      Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
      Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
      Type P: No check ? as of now (3/17/2021) 
      Type Q: Where you look at the block 2 
      Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
      Type S: Possible Rotation Strafe while placing blocks 
      Type T: Where you look at the block 4 (Enhanced edition) 
      Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
      

      Might be useful for some folks out there who might be trying to bypass Matrix.

      EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

      G Offline
      G Offline
      Gabriel
      wrote on last edited by
      #2

      @mems Also, J check is also autoblock but if you turn stayautoblock off.

      ? 1 Reply Last reply
      0
      • G Gabriel

        @mems Also, J check is also autoblock but if you turn stayautoblock off.

        ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #3

        @gabriel yeah oof ate 1 alphabet word

        1 Reply Last reply
        0
        • A Offline
          A Offline
          Aftery
          wrote on last edited by
          #4

          yo this is epic im breaking down crying rn

          ? 1 Reply Last reply
          0
          • A Aftery

            yo this is epic im breaking down crying rn

            ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #5

            @aftery In this context, breaking down means explaining my dear meme person

            A 1 Reply Last reply
            0
            • ? A Former User

              @aftery In this context, breaking down means explaining my dear meme person

              A Offline
              A Offline
              Aftery
              wrote on last edited by
              #6

              @mems sory i bad eng land ! no jokey alowed 😞

              1 Reply Last reply
              0
              • ? A Former User

                From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

                Some of them might be wrong.

                Type A: Pitch or Yaw
                Type B: Yaw or Pitch 
                Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
                Type D: Downward placement
                Type E: Where you look at the block 1 
                Type F: Eagle 1 
                Type G: Eagle 2 
                Type H: Placing block using illegal way (when xzRange is 0.8+)
                Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
                Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
                Type K: Instant turn 1 
                Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
                Type M: Instant turn 2 
                Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
                Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
                Type P: No check ? as of now (3/17/2021) 
                Type Q: Where you look at the block 2 
                Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
                Type S: Possible Rotation Strafe while placing blocks 
                Type T: Where you look at the block 4 (Enhanced edition) 
                Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
                

                Might be useful for some folks out there who might be trying to bypass Matrix.

                EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

                RafayR Offline
                RafayR Offline
                Rafay
                wrote on last edited by
                #7

                @mems type u,v,w,x,y,z are anti sigma checks ok?

                ? 1 Reply Last reply
                0
                • RafayR Rafay

                  @mems type u,v,w,x,y,z are anti sigma checks ok?

                  ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by
                  #8

                  @rafay ye

                  1 Reply Last reply
                  0
                  • ? A Former User

                    From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

                    Some of them might be wrong.

                    Type A: Pitch or Yaw
                    Type B: Yaw or Pitch 
                    Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
                    Type D: Downward placement
                    Type E: Where you look at the block 1 
                    Type F: Eagle 1 
                    Type G: Eagle 2 
                    Type H: Placing block using illegal way (when xzRange is 0.8+)
                    Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
                    Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
                    Type K: Instant turn 1 
                    Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
                    Type M: Instant turn 2 
                    Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
                    Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
                    Type P: No check ? as of now (3/17/2021) 
                    Type Q: Where you look at the block 2 
                    Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
                    Type S: Possible Rotation Strafe while placing blocks 
                    Type T: Where you look at the block 4 (Enhanced edition) 
                    Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
                    

                    Might be useful for some folks out there who might be trying to bypass Matrix.

                    EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

                    CryptonicDevC Offline
                    CryptonicDevC Offline
                    CryptonicDev
                    wrote on last edited by
                    #9

                    @mems As a happy deobfuscator of the matrix source, I can understand your observations, yet not all of these detection methods were correct. Well done though.

                    1 Reply Last reply
                    0
                    • skiddermaster412S Offline
                      skiddermaster412S Offline
                      skiddermaster412
                      wrote on last edited by
                      #10
                      This post is deleted!
                      1 Reply Last reply
                      1
                      • ENDER1355v1E Offline
                        ENDER1355v1E Offline
                        ENDER1355v1
                        wrote on last edited by ENDER1355v1
                        #11

                        @skiddermaster412 spamming is not relevant

                        H 1 Reply Last reply
                        0
                        • ENDER1355v1E ENDER1355v1

                          @skiddermaster412 spamming is not relevant

                          H Offline
                          H Offline
                          haram.club
                          wrote on last edited by
                          #12

                          L HACK BANIDO LIXOOOOOO

                          ENDER1355v1E 3 Replies Last reply
                          0
                          • H haram.club

                            L HACK BANIDO LIXOOOOOO

                            ENDER1355v1E Offline
                            ENDER1355v1E Offline
                            ENDER1355v1
                            wrote on last edited by
                            #13

                            @haram-club ...

                            1 Reply Last reply
                            0
                            • H haram.club

                              L HACK BANIDO LIXOOOOOO

                              ENDER1355v1E Offline
                              ENDER1355v1E Offline
                              ENDER1355v1
                              wrote on last edited by
                              #14

                              @haram-club you are skidder right?

                              1 Reply Last reply
                              0
                              • H haram.club

                                L HACK BANIDO LIXOOOOOO

                                ENDER1355v1E Offline
                                ENDER1355v1E Offline
                                ENDER1355v1
                                wrote on last edited by
                                #15

                                @haram-club I only said spamming is not relevant, not L BANNED LIXO

                                1 Reply Last reply
                                0
                                • ? Offline
                                  ? Offline
                                  A Former User
                                  wrote on last edited by
                                  #16

                                  @a-former-user Okay.

                                  1 Reply Last reply
                                  0
                                  • ? A Former User

                                    From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

                                    Some of them might be wrong.

                                    Type A: Pitch or Yaw
                                    Type B: Yaw or Pitch 
                                    Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
                                    Type D: Downward placement
                                    Type E: Where you look at the block 1 
                                    Type F: Eagle 1 
                                    Type G: Eagle 2 
                                    Type H: Placing block using illegal way (when xzRange is 0.8+)
                                    Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
                                    Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
                                    Type K: Instant turn 1 
                                    Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
                                    Type M: Instant turn 2 
                                    Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
                                    Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
                                    Type P: No check ? as of now (3/17/2021) 
                                    Type Q: Where you look at the block 2 
                                    Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
                                    Type S: Possible Rotation Strafe while placing blocks 
                                    Type T: Where you look at the block 4 (Enhanced edition) 
                                    Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
                                    

                                    Might be useful for some folks out there who might be trying to bypass Matrix.

                                    EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

                                    C Offline
                                    C Offline
                                    Co丶Dynamic
                                    wrote on last edited by
                                    #17

                                    @mems and now it totally broke down
                                    bruh

                                    1 Reply Last reply
                                    0

                                    Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                    Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                    With your input, this post could be even better 💗

                                    Register Login
                                    Reply
                                    • Reply as topic
                                    Log in to reply
                                    • Oldest to Newest
                                    • Newest to Oldest
                                    • Most Votes


                                    About
                                    • Terms of Service
                                    • Privacy Policy
                                    • Status
                                    • Contact Us
                                    Downloads
                                    • Releases
                                    • Source code
                                    • License
                                    Docs
                                    • Tutorials
                                    • CustomHUD
                                    • AutoSettings
                                    • ScriptAPI
                                    Community
                                    • Forum
                                    • Guilded
                                    • YouTube
                                    • Twitter
                                    • D.Tube
                                    • Login

                                    • Login or register to search.
                                    • First post
                                      Last post
                                    0
                                    • Categories
                                    • Recent
                                    • Tags
                                    • Popular
                                    • Users
                                    • Groups