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  3. Breaking down Matrix's scaffold checks.

Breaking down Matrix's scaffold checks.

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  • A Aftery

    yo this is epic im breaking down crying rn

    ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #5

    @aftery In this context, breaking down means explaining my dear meme person

    A 1 Reply Last reply
    0
    • ? A Former User

      @aftery In this context, breaking down means explaining my dear meme person

      A Offline
      A Offline
      Aftery
      wrote on last edited by
      #6

      @mems sory i bad eng land ! no jokey alowed 😞

      1 Reply Last reply
      0
      • ? A Former User

        From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

        Some of them might be wrong.

        Type A: Pitch or Yaw
        Type B: Yaw or Pitch 
        Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
        Type D: Downward placement
        Type E: Where you look at the block 1 
        Type F: Eagle 1 
        Type G: Eagle 2 
        Type H: Placing block using illegal way (when xzRange is 0.8+)
        Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
        Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
        Type K: Instant turn 1 
        Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
        Type M: Instant turn 2 
        Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
        Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
        Type P: No check ? as of now (3/17/2021) 
        Type Q: Where you look at the block 2 
        Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
        Type S: Possible Rotation Strafe while placing blocks 
        Type T: Where you look at the block 4 (Enhanced edition) 
        Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
        

        Might be useful for some folks out there who might be trying to bypass Matrix.

        EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

        RafayR Offline
        RafayR Offline
        Rafay
        wrote on last edited by
        #7

        @mems type u,v,w,x,y,z are anti sigma checks ok?

        ? 1 Reply Last reply
        0
        • RafayR Rafay

          @mems type u,v,w,x,y,z are anti sigma checks ok?

          ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #8

          @rafay ye

          1 Reply Last reply
          0
          • ? A Former User

            From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

            Some of them might be wrong.

            Type A: Pitch or Yaw
            Type B: Yaw or Pitch 
            Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
            Type D: Downward placement
            Type E: Where you look at the block 1 
            Type F: Eagle 1 
            Type G: Eagle 2 
            Type H: Placing block using illegal way (when xzRange is 0.8+)
            Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
            Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
            Type K: Instant turn 1 
            Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
            Type M: Instant turn 2 
            Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
            Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
            Type P: No check ? as of now (3/17/2021) 
            Type Q: Where you look at the block 2 
            Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
            Type S: Possible Rotation Strafe while placing blocks 
            Type T: Where you look at the block 4 (Enhanced edition) 
            Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
            

            Might be useful for some folks out there who might be trying to bypass Matrix.

            EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

            CryptonicDevC Offline
            CryptonicDevC Offline
            CryptonicDev
            wrote on last edited by
            #9

            @mems As a happy deobfuscator of the matrix source, I can understand your observations, yet not all of these detection methods were correct. Well done though.

            1 Reply Last reply
            0
            • skiddermaster412S Offline
              skiddermaster412S Offline
              skiddermaster412
              wrote on last edited by
              #10
              This post is deleted!
              1 Reply Last reply
              1
              • ENDER1355v1E Offline
                ENDER1355v1E Offline
                ENDER1355v1
                wrote on last edited by ENDER1355v1
                #11

                @skiddermaster412 spamming is not relevant

                H 1 Reply Last reply
                0
                • ENDER1355v1E ENDER1355v1

                  @skiddermaster412 spamming is not relevant

                  H Offline
                  H Offline
                  haram.club
                  wrote on last edited by
                  #12

                  L HACK BANIDO LIXOOOOOO

                  ENDER1355v1E 3 Replies Last reply
                  0
                  • H haram.club

                    L HACK BANIDO LIXOOOOOO

                    ENDER1355v1E Offline
                    ENDER1355v1E Offline
                    ENDER1355v1
                    wrote on last edited by
                    #13

                    @haram-club ...

                    1 Reply Last reply
                    0
                    • H haram.club

                      L HACK BANIDO LIXOOOOOO

                      ENDER1355v1E Offline
                      ENDER1355v1E Offline
                      ENDER1355v1
                      wrote on last edited by
                      #14

                      @haram-club you are skidder right?

                      1 Reply Last reply
                      0
                      • H haram.club

                        L HACK BANIDO LIXOOOOOO

                        ENDER1355v1E Offline
                        ENDER1355v1E Offline
                        ENDER1355v1
                        wrote on last edited by
                        #15

                        @haram-club I only said spamming is not relevant, not L BANNED LIXO

                        1 Reply Last reply
                        0
                        • ? Offline
                          ? Offline
                          A Former User
                          wrote on last edited by
                          #16

                          @a-former-user Okay.

                          1 Reply Last reply
                          0
                          • ? A Former User

                            From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

                            Some of them might be wrong.

                            Type A: Pitch or Yaw
                            Type B: Yaw or Pitch 
                            Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
                            Type D: Downward placement
                            Type E: Where you look at the block 1 
                            Type F: Eagle 1 
                            Type G: Eagle 2 
                            Type H: Placing block using illegal way (when xzRange is 0.8+)
                            Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
                            Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
                            Type K: Instant turn 1 
                            Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
                            Type M: Instant turn 2 
                            Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
                            Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
                            Type P: No check ? as of now (3/17/2021) 
                            Type Q: Where you look at the block 2 
                            Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
                            Type S: Possible Rotation Strafe while placing blocks 
                            Type T: Where you look at the block 4 (Enhanced edition) 
                            Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
                            

                            Might be useful for some folks out there who might be trying to bypass Matrix.

                            EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

                            C Offline
                            C Offline
                            Co丶Dynamic
                            wrote on last edited by
                            #17

                            @mems and now it totally broke down
                            bruh

                            1 Reply Last reply
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