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LiquidBounce Forum

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  3. Breaking down Matrix's scaffold checks.

Breaking down Matrix's scaffold checks.

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  • ? A Former User

    @aftery In this context, breaking down means explaining my dear meme person

    A Offline
    A Offline
    Aftery
    wrote on last edited by
    #6

    @mems sory i bad eng land ! no jokey alowed 😞

    1 Reply Last reply
    0
    • ? A Former User

      From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

      Some of them might be wrong.

      Type A: Pitch or Yaw
      Type B: Yaw or Pitch 
      Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
      Type D: Downward placement
      Type E: Where you look at the block 1 
      Type F: Eagle 1 
      Type G: Eagle 2 
      Type H: Placing block using illegal way (when xzRange is 0.8+)
      Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
      Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
      Type K: Instant turn 1 
      Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
      Type M: Instant turn 2 
      Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
      Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
      Type P: No check ? as of now (3/17/2021) 
      Type Q: Where you look at the block 2 
      Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
      Type S: Possible Rotation Strafe while placing blocks 
      Type T: Where you look at the block 4 (Enhanced edition) 
      Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
      

      Might be useful for some folks out there who might be trying to bypass Matrix.

      EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

      RafayR Offline
      RafayR Offline
      Rafay
      wrote on last edited by
      #7

      @mems type u,v,w,x,y,z are anti sigma checks ok?

      ? 1 Reply Last reply
      0
      • RafayR Rafay

        @mems type u,v,w,x,y,z are anti sigma checks ok?

        ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #8

        @rafay ye

        1 Reply Last reply
        0
        • ? A Former User

          From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

          Some of them might be wrong.

          Type A: Pitch or Yaw
          Type B: Yaw or Pitch 
          Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
          Type D: Downward placement
          Type E: Where you look at the block 1 
          Type F: Eagle 1 
          Type G: Eagle 2 
          Type H: Placing block using illegal way (when xzRange is 0.8+)
          Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
          Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
          Type K: Instant turn 1 
          Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
          Type M: Instant turn 2 
          Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
          Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
          Type P: No check ? as of now (3/17/2021) 
          Type Q: Where you look at the block 2 
          Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
          Type S: Possible Rotation Strafe while placing blocks 
          Type T: Where you look at the block 4 (Enhanced edition) 
          Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
          

          Might be useful for some folks out there who might be trying to bypass Matrix.

          EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

          CryptonicDevC Offline
          CryptonicDevC Offline
          CryptonicDev
          wrote on last edited by
          #9

          @mems As a happy deobfuscator of the matrix source, I can understand your observations, yet not all of these detection methods were correct. Well done though.

          1 Reply Last reply
          0
          • skiddermaster412S Offline
            skiddermaster412S Offline
            skiddermaster412
            wrote on last edited by
            #10
            This post is deleted!
            1 Reply Last reply
            1
            • ENDER1355v1E Offline
              ENDER1355v1E Offline
              ENDER1355v1
              wrote on last edited by ENDER1355v1
              #11

              @skiddermaster412 spamming is not relevant

              H 1 Reply Last reply
              0
              • ENDER1355v1E ENDER1355v1

                @skiddermaster412 spamming is not relevant

                H Offline
                H Offline
                haram.club
                wrote on last edited by
                #12

                L HACK BANIDO LIXOOOOOO

                ENDER1355v1E 3 Replies Last reply
                0
                • H haram.club

                  L HACK BANIDO LIXOOOOOO

                  ENDER1355v1E Offline
                  ENDER1355v1E Offline
                  ENDER1355v1
                  wrote on last edited by
                  #13

                  @haram-club ...

                  1 Reply Last reply
                  0
                  • H haram.club

                    L HACK BANIDO LIXOOOOOO

                    ENDER1355v1E Offline
                    ENDER1355v1E Offline
                    ENDER1355v1
                    wrote on last edited by
                    #14

                    @haram-club you are skidder right?

                    1 Reply Last reply
                    0
                    • H haram.club

                      L HACK BANIDO LIXOOOOOO

                      ENDER1355v1E Offline
                      ENDER1355v1E Offline
                      ENDER1355v1
                      wrote on last edited by
                      #15

                      @haram-club I only said spamming is not relevant, not L BANNED LIXO

                      1 Reply Last reply
                      0
                      • ? Offline
                        ? Offline
                        A Former User
                        wrote on last edited by
                        #16

                        @a-former-user Okay.

                        1 Reply Last reply
                        0
                        • ? A Former User

                          From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

                          Some of them might be wrong.

                          Type A: Pitch or Yaw
                          Type B: Yaw or Pitch 
                          Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
                          Type D: Downward placement
                          Type E: Where you look at the block 1 
                          Type F: Eagle 1 
                          Type G: Eagle 2 
                          Type H: Placing block using illegal way (when xzRange is 0.8+)
                          Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
                          Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
                          Type K: Instant turn 1 
                          Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
                          Type M: Instant turn 2 
                          Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
                          Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
                          Type P: No check ? as of now (3/17/2021) 
                          Type Q: Where you look at the block 2 
                          Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
                          Type S: Possible Rotation Strafe while placing blocks 
                          Type T: Where you look at the block 4 (Enhanced edition) 
                          Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
                          

                          Might be useful for some folks out there who might be trying to bypass Matrix.

                          EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

                          C Offline
                          C Offline
                          Co丶Dynamic
                          wrote on last edited by
                          #17

                          @mems and now it totally broke down
                          bruh

                          1 Reply Last reply
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