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LiquidBounce Forum

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  3. Breaking down Matrix's scaffold checks.

Breaking down Matrix's scaffold checks.

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  • ? A Former User

    From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

    Some of them might be wrong.

    Type A: Pitch or Yaw
    Type B: Yaw or Pitch 
    Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
    Type D: Downward placement
    Type E: Where you look at the block 1 
    Type F: Eagle 1 
    Type G: Eagle 2 
    Type H: Placing block using illegal way (when xzRange is 0.8+)
    Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
    Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
    Type K: Instant turn 1 
    Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
    Type M: Instant turn 2 
    Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
    Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
    Type P: No check ? as of now (3/17/2021) 
    Type Q: Where you look at the block 2 
    Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
    Type S: Possible Rotation Strafe while placing blocks 
    Type T: Where you look at the block 4 (Enhanced edition) 
    Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
    

    Might be useful for some folks out there who might be trying to bypass Matrix.

    EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

    G Offline
    G Offline
    Gabriel
    wrote on last edited by
    #2

    @mems Also, J check is also autoblock but if you turn stayautoblock off.

    ? 1 Reply Last reply
    0
    • G Gabriel

      @mems Also, J check is also autoblock but if you turn stayautoblock off.

      ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #3

      @gabriel yeah oof ate 1 alphabet word

      1 Reply Last reply
      0
      • A Offline
        A Offline
        Aftery
        wrote on last edited by
        #4

        yo this is epic im breaking down crying rn

        ? 1 Reply Last reply
        0
        • A Aftery

          yo this is epic im breaking down crying rn

          ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #5

          @aftery In this context, breaking down means explaining my dear meme person

          A 1 Reply Last reply
          0
          • ? A Former User

            @aftery In this context, breaking down means explaining my dear meme person

            A Offline
            A Offline
            Aftery
            wrote on last edited by
            #6

            @mems sory i bad eng land ! no jokey alowed 😞

            1 Reply Last reply
            0
            • ? A Former User

              From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

              Some of them might be wrong.

              Type A: Pitch or Yaw
              Type B: Yaw or Pitch 
              Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
              Type D: Downward placement
              Type E: Where you look at the block 1 
              Type F: Eagle 1 
              Type G: Eagle 2 
              Type H: Placing block using illegal way (when xzRange is 0.8+)
              Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
              Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
              Type K: Instant turn 1 
              Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
              Type M: Instant turn 2 
              Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
              Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
              Type P: No check ? as of now (3/17/2021) 
              Type Q: Where you look at the block 2 
              Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
              Type S: Possible Rotation Strafe while placing blocks 
              Type T: Where you look at the block 4 (Enhanced edition) 
              Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
              

              Might be useful for some folks out there who might be trying to bypass Matrix.

              EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

              RafayR Offline
              RafayR Offline
              Rafay
              wrote on last edited by
              #7

              @mems type u,v,w,x,y,z are anti sigma checks ok?

              ? 1 Reply Last reply
              0
              • RafayR Rafay

                @mems type u,v,w,x,y,z are anti sigma checks ok?

                ? Offline
                ? Offline
                A Former User
                wrote on last edited by
                #8

                @rafay ye

                1 Reply Last reply
                0
                • ? A Former User

                  From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

                  Some of them might be wrong.

                  Type A: Pitch or Yaw
                  Type B: Yaw or Pitch 
                  Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
                  Type D: Downward placement
                  Type E: Where you look at the block 1 
                  Type F: Eagle 1 
                  Type G: Eagle 2 
                  Type H: Placing block using illegal way (when xzRange is 0.8+)
                  Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
                  Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
                  Type K: Instant turn 1 
                  Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
                  Type M: Instant turn 2 
                  Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
                  Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
                  Type P: No check ? as of now (3/17/2021) 
                  Type Q: Where you look at the block 2 
                  Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
                  Type S: Possible Rotation Strafe while placing blocks 
                  Type T: Where you look at the block 4 (Enhanced edition) 
                  Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
                  

                  Might be useful for some folks out there who might be trying to bypass Matrix.

                  EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

                  CryptonicDevC Offline
                  CryptonicDevC Offline
                  CryptonicDev
                  wrote on last edited by
                  #9

                  @mems As a happy deobfuscator of the matrix source, I can understand your observations, yet not all of these detection methods were correct. Well done though.

                  1 Reply Last reply
                  0
                  • skiddermaster412S Offline
                    skiddermaster412S Offline
                    skiddermaster412
                    wrote on last edited by
                    #10
                    This post is deleted!
                    1 Reply Last reply
                    1
                    • ENDER1355v1E Offline
                      ENDER1355v1E Offline
                      ENDER1355v1
                      wrote on last edited by ENDER1355v1
                      #11

                      @skiddermaster412 spamming is not relevant

                      H 1 Reply Last reply
                      0
                      • ENDER1355v1E ENDER1355v1

                        @skiddermaster412 spamming is not relevant

                        H Offline
                        H Offline
                        haram.club
                        wrote on last edited by
                        #12

                        L HACK BANIDO LIXOOOOOO

                        ENDER1355v1E 3 Replies Last reply
                        0
                        • H haram.club

                          L HACK BANIDO LIXOOOOOO

                          ENDER1355v1E Offline
                          ENDER1355v1E Offline
                          ENDER1355v1
                          wrote on last edited by
                          #13

                          @haram-club ...

                          1 Reply Last reply
                          0
                          • H haram.club

                            L HACK BANIDO LIXOOOOOO

                            ENDER1355v1E Offline
                            ENDER1355v1E Offline
                            ENDER1355v1
                            wrote on last edited by
                            #14

                            @haram-club you are skidder right?

                            1 Reply Last reply
                            0
                            • H haram.club

                              L HACK BANIDO LIXOOOOOO

                              ENDER1355v1E Offline
                              ENDER1355v1E Offline
                              ENDER1355v1
                              wrote on last edited by
                              #15

                              @haram-club I only said spamming is not relevant, not L BANNED LIXO

                              1 Reply Last reply
                              0
                              • ? Offline
                                ? Offline
                                A Former User
                                wrote on last edited by
                                #16

                                @a-former-user Okay.

                                1 Reply Last reply
                                0
                                • ? A Former User

                                  From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

                                  Some of them might be wrong.

                                  Type A: Pitch or Yaw
                                  Type B: Yaw or Pitch 
                                  Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
                                  Type D: Downward placement
                                  Type E: Where you look at the block 1 
                                  Type F: Eagle 1 
                                  Type G: Eagle 2 
                                  Type H: Placing block using illegal way (when xzRange is 0.8+)
                                  Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
                                  Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
                                  Type K: Instant turn 1 
                                  Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
                                  Type M: Instant turn 2 
                                  Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
                                  Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
                                  Type P: No check ? as of now (3/17/2021) 
                                  Type Q: Where you look at the block 2 
                                  Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
                                  Type S: Possible Rotation Strafe while placing blocks 
                                  Type T: Where you look at the block 4 (Enhanced edition) 
                                  Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
                                  

                                  Might be useful for some folks out there who might be trying to bypass Matrix.

                                  EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

                                  C Offline
                                  C Offline
                                  Co丶Dynamic
                                  wrote on last edited by
                                  #17

                                  @mems and now it totally broke down
                                  bruh

                                  1 Reply Last reply
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