Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

LiquidBounce Forum

  1. Home
  2. Support
  3. Crash game

Crash game

Scheduled Pinned Locked Moved Support
9 Posts 5 Posters 2.4k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • N Offline
    N Offline
    Nereddloye
    wrote on last edited by
    #1

    help me! Everytime I join liquidbounce it shutdown suddenly when I joined either a singleplayer world or a multiplayer server.

    1 Reply Last reply
    0
    • LolMCL Offline
      LolMCL Offline
      LolMC
      wrote on last edited by
      #2

      give me the crash log to help you

      N 1 Reply Last reply
      0
      • N Offline
        N Offline
        Nereddloye
        wrote on last edited by
        #3

        The game crashed whilst exception in server tick loop
        Error: java.lang.NullPointerException: Exception in server tick loop

        1 Reply Last reply
        0
        • LolMCL LolMC

          give me the crash log to help you

          N Offline
          N Offline
          Nereddloye
          wrote on last edited by Temm
          #4

          @LolMC

          ---- Minecraft Crash Report ----
          
          WARNING: coremods are present:
            TransformerLoader (LiquidBounce1.8.9.jar)
          Contact their authors BEFORE contacting forge
          
          // I bet Cylons wouldn't have this problem.
          
          Time: 7/10/20 8:47 PM
          Description: Exception in server tick loop
          
          java.lang.NullPointerException: Exception in server tick loop
          	at net.minecraft.nbt.NBTTagCompound.func_152449_a(NBTTagCompound.java:414)
          	at net.minecraft.nbt.NBTTagCompound.func_152446_a(NBTTagCompound.java:47)
          	at net.minecraft.nbt.NBTTagCompound.func_152449_a(NBTTagCompound.java:414)
          	at net.minecraft.nbt.NBTTagCompound.func_152446_a(NBTTagCompound.java:47)
          	at net.minecraft.nbt.NBTTagCompound.func_152449_a(NBTTagCompound.java:414)
          	at net.minecraft.nbt.NBTTagCompound.func_152446_a(NBTTagCompound.java:47)
          	at net.minecraft.nbt.CompressedStreamTools.func_152455_a(CompressedStreamTools.java:132)
          	at net.minecraft.nbt.CompressedStreamTools.func_152456_a(CompressedStreamTools.java:87)
          	at net.minecraft.nbt.CompressedStreamTools.func_74794_a(CompressedStreamTools.java:82)
          	at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadChunk__Async(AnvilChunkLoader.java:92)
          	at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage1(ChunkIOProvider.java:20)
          	at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage1(ChunkIOProvider.java:12)
          	at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:343)
          	at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
          	at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
          	at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:109)
          	at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:84)
          	at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:307)
          	at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:212)
          	at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:235)
          	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:441)
          	at java.lang.Thread.run(Thread.java:745)
          
          
          A detailed walkthrough of the error, its code path and all known details is as follows:
          ---------------------------------------------------------------------------------------
          
          -- System Details --
          Details:
          	Minecraft Version: 1.8.9
          	Operating System: Windows 10 (amd64) version 10.0
          	Java Version: 1.8.0_51, Oracle Corporation
          	Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
          	Memory: 427431096 bytes (407 MB) / 838860800 bytes (800 MB) up to 2147483648 bytes (2048 MB)
          	JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
          	IntCache: cache: 5, tcache: 0, allocated: 12, tallocated: 94
          	FML: MCP 9.19 Powered by Forge 11.15.1.2318 Optifine OptiFine_1.8.9_HD_U_L5 3 mods loaded, 3 mods active
          	States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
          	UCHIJAA	mcp{9.19} [Minecraft Coder Pack] (minecraft.jar) 
          	UCHIJAA	FML{8.0.99.99} [Forge Mod Loader] (forge-1.8.9-11.15.1.2318-1.8.9.jar) 
          	UCHIJAA	Forge{11.15.1.2318} [Minecraft Forge] (forge-1.8.9-11.15.1.2318-1.8.9.jar) 
          	Loaded coremods (and transformers): 
          TransformerLoader (LiquidBounce1.8.9.jar)
            net.ccbluex.liquidbounce.injection.transformers.ForgeNetworkTransformer
            net.ccbluex.liquidbounce.script.remapper.injection.transformers.AbstractJavaLinkerTransformer
          	GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
          	Profiler Position: N/A (disabled)
          	Player Count: 0 / 8; []
          	Type: Integrated Server (map_client.txt)
          	Is Modded: Definitely; Client brand changed to 'fml,forge'
          	OptiFine Version: OptiFine_1.8.9_HD_U_L5
          	OptiFine Build: 20191204-143016
          	Render Distance Chunks: 8
          	Mipmaps: 4
          	Anisotropic Filtering: 1
          	Antialiasing: 0
          	Multitexture: false
          	Shaders: null
          	OpenGlVersion: 3.1.0 - Build 9.17.10.4459
          	OpenGlRenderer: Intel(R) HD Graphics 2000
          	OpenGlVendor: Intel
          	CpuCount: 4
          
          1 Reply Last reply
          0
          • LolMCL Offline
            LolMCL Offline
            LolMC
            wrote on last edited by
            #5
            This post is deleted!
            1 Reply Last reply
            0
            • Senk JuS Offline
              Senk JuS Offline
              Senk Ju
              Admin
              wrote on last edited by
              #6

              Are you using any other mods at the moment?

              N 1 Reply Last reply
              0
              • Senk JuS Senk Ju

                Are you using any other mods at the moment?

                N Offline
                N Offline
                Nereddloye
                wrote on last edited by
                #7

                @Senk-Ju No just OPTIFINe

                1 Reply Last reply
                0
                • ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by
                  #8
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • N Offline
                    N Offline
                    NaheedNenshi
                    wrote on last edited by
                    #9

                    I play WSOP. Easy to play game that gives lots of chips for bonuses. Exciting. Fun. Challenging. You can get free coins from the game reward.

                    1 Reply Last reply
                    0

                    Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                    Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                    With your input, this post could be even better 💗

                    Register Login
                    Reply
                    • Reply as topic
                    Log in to reply
                    • Oldest to Newest
                    • Newest to Oldest
                    • Most Votes


                    About
                    • Terms of Service
                    • Privacy Policy
                    • Status
                    • Contact Us
                    Downloads
                    • Releases
                    • Source code
                    • License
                    Docs
                    • Tutorials
                    • CustomHUD
                    • AutoSettings
                    • ScriptAPI
                    Community
                    • Forum
                    • Guilded
                    • YouTube
                    • Twitter
                    • D.Tube
                    • Login

                    • Login or register to search.
                    • First post
                      Last post
                    0
                    • Categories
                    • Recent
                    • Tags
                    • Popular
                    • Users
                    • Groups