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  3. anything wrong in this skidded stupid script?

anything wrong in this skidded stupid script?

Scheduled Pinned Locked Moved ScriptAPI
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  • LolMCL Offline
    LolMCL Offline
    LolMC
    wrote on last edited by
    #4

    he tried to make a targethud
    with full body entity render

    ? 1 Reply Last reply
    0
    • LolMCL LolMC

      he tried to make a targethud
      with full body entity render

      ? Offline
      ? Offline
      A Former User
      wrote on last edited by A Former User
      #5

      @LolMC I think that there are a lot of trashes in his code... I can't tolerate them

      1 Reply Last reply
      0
      • ? A Former User

        my G0D I even can't clearly see what you writed and what you want to do...
        plz fix format
        add some documents or comments

        ChocoPie_ismeC Offline
        ChocoPie_ismeC Offline
        ChocoPie_isme
        Banned
        wrote on last edited by
        #6

        @Kasumi_Scarlet said in anything wrong in this skidded stupid script?:

        my G0D I even can't clearly see what you writed and what you want to do...
        plz fix format
        add some documents or comments

        the format in my IDE is different from here lmfao

        ? 1 Reply Last reply
        0
        • ChocoPie_ismeC ChocoPie_isme

          @Kasumi_Scarlet said in anything wrong in this skidded stupid script?:

          my G0D I even can't clearly see what you writed and what you want to do...
          plz fix format
          add some documents or comments

          the format in my IDE is different from here lmfao

          ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #7

          @ChocoPie_isme I see that because you use tab & spaces in a single file lol

          1 Reply Last reply
          0
          • CzechHekC Offline
            CzechHekC Offline
            CzechHek
            wrote on last edited by
            #8

            IMG_20200704_092905.jpg

            ChocoPie_ismeC 1 Reply Last reply
            0
            • AzureA Offline
              AzureA Offline
              Azure
              wrote on last edited by
              #9

              my ocd, pls help

              1 Reply Last reply
              0
              • CzechHekC CzechHek

                IMG_20200704_092905.jpg

                ChocoPie_ismeC Offline
                ChocoPie_ismeC Offline
                ChocoPie_isme
                Banned
                wrote on last edited by
                #10

                @CzechHek said in anything wrong in this skidded stupid script?:

                IMG_20200704_092905.jpg

                yikes wtf

                CzechHekC 1 Reply Last reply
                0
                • LitelyL Offline
                  LitelyL Offline
                  Litely
                  wrote on last edited by
                  #11

                  var line = 1 🙂

                  1 Reply Last reply
                  0
                  • ChocoPie_ismeC ChocoPie_isme

                    @CzechHek said in anything wrong in this skidded stupid script?:

                    IMG_20200704_092905.jpg

                    yikes wtf

                    CzechHekC Offline
                    CzechHekC Offline
                    CzechHek
                    wrote on last edited by
                    #12

                    @ChocoPie_isme independent animations

                    1 Reply Last reply
                    0
                    • ChocoPie_ismeC ChocoPie_isme
                      /// api_version=2
                      var script = registerScript({
                          name: "TargetHUD",
                          version: "6.9",
                          authors: ["Choco"]
                      });
                      var mobs = Java.type("net.minecraft.entity.EntityCreature");
                      var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
                      var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
                      var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
                      var Potion = Java.type("net.minecraft.potion.Potion");
                      var target
                      var e1
                      var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                      
                      
                      script.registerModule({
                          name: "TargetHUD",
                          category: "Fun", 
                          description: "idk",
                          tag: "ok em",
                          settings: {
                              scale: Setting.float({
                                  name: "Scale",
                                  min: 0,
                                  max: 10,
                                  default: 1
                              })
                              
                          }
                      }, function (TargetHUD) {
                          TargetHUD.on("enable", function() {
                              target = null
                          });
                          TargetHUD.on("render2D", function(event) {
                              var mcHeight = getScaledHeight();
                              var mcWidth = getScaledWidth();
                      		if (target != null) {
                      		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                                            independent animations
                      			var line = 1;
                      			var mcHeight = getScaledHeight();
                      			var mcWidth = getScaledWidth();
                      			var currenthealth = target.getHealth().toFixed(0);
                      			var maxhealth = target.getMaxHealth().toFixed(0);
                      			var hp = mc.thePlayer.getHealth().toFixed(0);
                      		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                                  var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                                  GL11.glPushMatrix();
                      			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
                      			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
                      			drawEntityOnScreen(405, 260, 31, 90, 90, target);
                      			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
                      			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
                      			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
                      			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
                      			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
                      			if ((hp - currenthealth) > 0  ){
                      				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
                      			}
                      			if ((hp - currenthealth) < 0  ){
                      				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
                      			}
                      			if ((hp - currenthealth) == 0  ){
                      				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
                      			}
                      			if(toPercent(currenthealth,maxhealth) >=80){
                      		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
                      			}else if(toPercent(currenthealth,maxhealth) >= 60){
                      					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
                      			}else if(toPercent(currenthealth,maxhealth) >= 40){
                      					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
                      			}else if(toPercent(currenthealth,maxhealth) >= 20){
                      					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
                      			}else if(toPercent(currenthealth,maxhealth) > 0){
                      					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
                      			}
                      			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                      				target = null;
                                  }		
                      		}
                          });
                          TargetHUD.on("attack", function(event) {
                              target = event.getTargetEntity()
                          });
                          TargetHUD.on("update", function() {
                              if(target != null) {
                      			if(target.isPotionActive(Potion.regeneration)){
                      				e1 = "Active"
                      			}
                      			else if(!target.isPotionActive(Potion.regeneration)) {
                      				e1 = "Inactive"
                      			}	
                      		}
                          })
                      });
                      
                      function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                          GlStateManager.enableColorMaterial();
                          GlStateManager.pushMatrix();
                          GlStateManager.translate(posX, posY, 50.0);
                          GlStateManager.scale((-scale), scale, scale);
                          GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                          GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                          RenderHelper.enableStandardItemLighting();
                          GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                          GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                          ent.renderYawOffset = 0
                          ent.renderPitchOffset = 0
                          ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                          ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                          ent.rotationYawHead = ent.getRotationYawHead()
                          GlStateManager.translate(0.0, 0.0, 0.0);
                          rendermanager = mc.getRenderManager();
                          rendermanager.setPlayerViewY(180.0);
                          rendermanager.setRenderShadow(false);
                          rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                          rendermanager.setRenderShadow(true);
                          GlStateManager.popMatrix();
                          RenderHelper.disableStandardItemLighting();
                          GlStateManager.disableRescaleNormal();
                          GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                          GlStateManager.disableTexture2D();
                          GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                      }
                      
                      function toPercent(num, total) { 
                          return (Math.round(num / total * 10000) / 100 );
                      }
                      
                      

                      skidded from Wu_Dian and scorpion3013 â„¢

                      ? Offline
                      ? Offline
                      A Former User
                      wrote on last edited by A Former User
                      #13

                      @ChocoPie_isme
                      lol I edited it randomly

                      // api_version=2
                      var EntityPlayer = Java.type("net.minecraft.entity.player.EntityPlayer");
                      //var EntityLivingBase = Java.type("net.minecraft.entity.EntityLivingBase");
                      var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager");
                      var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper");
                      var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper");
                      var Potion = Java.type("net.minecraft.potion.Potion");
                      var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                      
                      var ScaledResolution = Java.type("net.minecraft.client.gui.ScaledResolution");
                      var GL11 = Java.type("org.lwjgl.opengl.GL11");
                      var Gui = Java.type("net.minecraft.client.gui.Gui");
                      //plz add other necessary imports.
                      
                      var script = registerScript({
                          name: "TargetHUD",
                          version: "6.9",
                          authors: ["Choco", "Kasumi"]
                      });
                      
                      /**@type EntityPlayer? */
                      var target = null;
                      
                      script.registerModule({
                          name: "TargetHUD",
                          category: "Render",
                          description: "Show your current target."
                      }, function (TargetHUD) {
                          TargetHUD.on("disable", function () {
                              target = null;
                          });
                      
                          TargetHUD.on("render2D", function (event) {
                              if (!target.isEntityAlive() || target.getDistanceToEntity(mc.thePlayer) > 10.0) 
                                  target = null;
                      
                              if (!target) return;
                      
                              var sr = new ScaledResolution(mc);
                              
                              var y = 5;
                      
                              var pos = `Distance: ${target.getDistanceToEntity(mc.thePlayer).toFixed(1)}m | Sneaking: ${target.isSneaking()}`;
                              var health = `Health: ${target.getMaxHealth().toFixed(1)}/${target.getMaxHealth().toFixed(1)} | HurtTime: ${target.hurtTime}`;
                              var regeneration = `Regeneration: ${target.isPotionActive(Potion.regeneration) ? "Active" : "Inactive"}`
                      
                              GL11.glPushMatrix();
                              GL11.glTranslated(sr.getScaledWidth_double() * 0.5, sr.getScaledHeight_double() * 0.5, 0);
                      
                              Gui.drawRect(35, 0, 297.5, 75, 0x7F000000);
                      
                              drawEntityOnScreen(405, 260, 31, 90, 90, target);
                              Fonts.font40.drawStringWithShadow(target.getName(), 91, y, 0x00CFFF);
                              Fonts.font35.drawStringWithShadow(pos, 91, y += Fonts.font40.FONT_HEIGHT, 0xFFFFFF);
                              Fonts.font35.drawStringWithShadow(health, 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFFFF);
                              Fonts.font35.drawStringWithShadow(regeneration, 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFFFF);
                      
                              var delta = ~~mc.thePlayer.getHealth() - ~~target.getHealth();
                              if (!delta) Fonts.font40.drawStringWithShadow("You Will Draw The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFF00);
                              else if (delta > 0) Fonts.font40.drawStringWithShadow("You Will Win The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0x6CC312);
                              else Fonts.font40.drawStringWithShadow("You Will Lose The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0xFF3300);
                      
                              var proportion = (target.getHealth() + target.getAbsorptionAmount()) / (target.getMaxHealth() + target.getAbsorptionAmount());
                              Gui.drawRect(88, y + Fonts.font35.FONT_HEIGHT, proportion * 50 + 88, y + Fonts.font35.FONT_HEIGHT + 15, 0xFFFF0000);
                      
                              GL11.glPopMatrix();
                          });
                      
                          TargetHUD.on("attack", function (event) {
                              var entity = event.getTargetEntity();
                              if (entity instanceof EntityPlayer)
                                  target = entity;
                          });
                      });
                      
                      function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                          GlStateManager.enableColorMaterial();
                          GlStateManager.pushMatrix();
                          GlStateManager.translate(posX, posY, 50.0);
                          GlStateManager.scale((-scale), scale, scale);
                          GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                          GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                          RenderHelper.enableStandardItemLighting();
                          GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                          GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                          ent.renderYawOffset = 0
                          ent.renderPitchOffset = 0
                          ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                          ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                          ent.rotationYawHead = ent.getRotationYawHead()
                          GlStateManager.translate(0.0, 0.0, 0.0);
                          rendermanager = mc.getRenderManager();
                          rendermanager.setPlayerViewY(180.0);
                          rendermanager.setRenderShadow(false);
                          rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                          rendermanager.setRenderShadow(true);
                          GlStateManager.popMatrix();
                          RenderHelper.disableStandardItemLighting();
                          GlStateManager.disableRescaleNormal();
                          GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                          GlStateManager.disableTexture2D();
                          GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                      }
                      
                      1 Reply Last reply
                      0
                      • ChocoPie_ismeC ChocoPie_isme
                        /// api_version=2
                        var script = registerScript({
                            name: "TargetHUD",
                            version: "6.9",
                            authors: ["Choco"]
                        });
                        var mobs = Java.type("net.minecraft.entity.EntityCreature");
                        var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
                        var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
                        var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
                        var Potion = Java.type("net.minecraft.potion.Potion");
                        var target
                        var e1
                        var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                        
                        
                        script.registerModule({
                            name: "TargetHUD",
                            category: "Fun", 
                            description: "idk",
                            tag: "ok em",
                            settings: {
                                scale: Setting.float({
                                    name: "Scale",
                                    min: 0,
                                    max: 10,
                                    default: 1
                                })
                                
                            }
                        }, function (TargetHUD) {
                            TargetHUD.on("enable", function() {
                                target = null
                            });
                            TargetHUD.on("render2D", function(event) {
                                var mcHeight = getScaledHeight();
                                var mcWidth = getScaledWidth();
                        		if (target != null) {
                        		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                                              independent animations
                        			var line = 1;
                        			var mcHeight = getScaledHeight();
                        			var mcWidth = getScaledWidth();
                        			var currenthealth = target.getHealth().toFixed(0);
                        			var maxhealth = target.getMaxHealth().toFixed(0);
                        			var hp = mc.thePlayer.getHealth().toFixed(0);
                        		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                                    var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                                    GL11.glPushMatrix();
                        			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
                        			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
                        			drawEntityOnScreen(405, 260, 31, 90, 90, target);
                        			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
                        			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
                        			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
                        			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
                        			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
                        			if ((hp - currenthealth) > 0  ){
                        				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
                        			}
                        			if ((hp - currenthealth) < 0  ){
                        				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
                        			}
                        			if ((hp - currenthealth) == 0  ){
                        				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
                        			}
                        			if(toPercent(currenthealth,maxhealth) >=80){
                        		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
                        			}else if(toPercent(currenthealth,maxhealth) >= 60){
                        					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
                        			}else if(toPercent(currenthealth,maxhealth) >= 40){
                        					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
                        			}else if(toPercent(currenthealth,maxhealth) >= 20){
                        					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
                        			}else if(toPercent(currenthealth,maxhealth) > 0){
                        					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
                        			}
                        			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                        				target = null;
                                    }		
                        		}
                            });
                            TargetHUD.on("attack", function(event) {
                                target = event.getTargetEntity()
                            });
                            TargetHUD.on("update", function() {
                                if(target != null) {
                        			if(target.isPotionActive(Potion.regeneration)){
                        				e1 = "Active"
                        			}
                        			else if(!target.isPotionActive(Potion.regeneration)) {
                        				e1 = "Inactive"
                        			}	
                        		}
                            })
                        });
                        
                        function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                            GlStateManager.enableColorMaterial();
                            GlStateManager.pushMatrix();
                            GlStateManager.translate(posX, posY, 50.0);
                            GlStateManager.scale((-scale), scale, scale);
                            GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                            GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                            RenderHelper.enableStandardItemLighting();
                            GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                            GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                            ent.renderYawOffset = 0
                            ent.renderPitchOffset = 0
                            ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                            ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                            ent.rotationYawHead = ent.getRotationYawHead()
                            GlStateManager.translate(0.0, 0.0, 0.0);
                            rendermanager = mc.getRenderManager();
                            rendermanager.setPlayerViewY(180.0);
                            rendermanager.setRenderShadow(false);
                            rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                            rendermanager.setRenderShadow(true);
                            GlStateManager.popMatrix();
                            RenderHelper.disableStandardItemLighting();
                            GlStateManager.disableRescaleNormal();
                            GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                            GlStateManager.disableTexture2D();
                            GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                        }
                        
                        function toPercent(num, total) { 
                            return (Math.round(num / total * 10000) / 100 );
                        }
                        
                        

                        skidded from Wu_Dian and scorpion3013 â„¢

                        infAuraI Offline
                        infAuraI Offline
                        infAura
                        wrote on last edited by
                        #14

                        skidding is that hard apparently

                        1 Reply Last reply
                        0
                        • A Offline
                          A Offline
                          Aftery
                          wrote on last edited by
                          #15
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • SpoilerS Offline
                            SpoilerS Offline
                            Spoiler
                            wrote on last edited by
                            #16
                            This post is deleted!
                            1 Reply Last reply
                            0
                            • ChocoPie_ismeC Offline
                              ChocoPie_ismeC Offline
                              ChocoPie_isme
                              Banned
                              wrote on last edited by
                              #17

                              can i get a useful reply

                              CzechHekC 1 Reply Last reply
                              0
                              • ChocoPie_ismeC ChocoPie_isme

                                can i get a useful reply

                                CzechHekC Offline
                                CzechHekC Offline
                                CzechHek
                                wrote on last edited by
                                #18

                                @ChocoPie_isme

                                @CzechHek said in anything wrong in this skidded stupid script?:

                                IMG_20200704_092905.jpg

                                1 Reply Last reply
                                0
                                • ChocoPie_ismeC ChocoPie_isme
                                  /// api_version=2
                                  var script = registerScript({
                                      name: "TargetHUD",
                                      version: "6.9",
                                      authors: ["Choco"]
                                  });
                                  var mobs = Java.type("net.minecraft.entity.EntityCreature");
                                  var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
                                  var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
                                  var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
                                  var Potion = Java.type("net.minecraft.potion.Potion");
                                  var target
                                  var e1
                                  var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                                  
                                  
                                  script.registerModule({
                                      name: "TargetHUD",
                                      category: "Fun", 
                                      description: "idk",
                                      tag: "ok em",
                                      settings: {
                                          scale: Setting.float({
                                              name: "Scale",
                                              min: 0,
                                              max: 10,
                                              default: 1
                                          })
                                          
                                      }
                                  }, function (TargetHUD) {
                                      TargetHUD.on("enable", function() {
                                          target = null
                                      });
                                      TargetHUD.on("render2D", function(event) {
                                          var mcHeight = getScaledHeight();
                                          var mcWidth = getScaledWidth();
                                  		if (target != null) {
                                  		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                                                        independent animations
                                  			var line = 1;
                                  			var mcHeight = getScaledHeight();
                                  			var mcWidth = getScaledWidth();
                                  			var currenthealth = target.getHealth().toFixed(0);
                                  			var maxhealth = target.getMaxHealth().toFixed(0);
                                  			var hp = mc.thePlayer.getHealth().toFixed(0);
                                  		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                                              var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                                              GL11.glPushMatrix();
                                  			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
                                  			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
                                  			drawEntityOnScreen(405, 260, 31, 90, 90, target);
                                  			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
                                  			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
                                  			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
                                  			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
                                  			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
                                  			if ((hp - currenthealth) > 0  ){
                                  				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
                                  			}
                                  			if ((hp - currenthealth) < 0  ){
                                  				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
                                  			}
                                  			if ((hp - currenthealth) == 0  ){
                                  				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
                                  			}
                                  			if(toPercent(currenthealth,maxhealth) >=80){
                                  		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
                                  			}else if(toPercent(currenthealth,maxhealth) >= 60){
                                  					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
                                  			}else if(toPercent(currenthealth,maxhealth) >= 40){
                                  					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
                                  			}else if(toPercent(currenthealth,maxhealth) >= 20){
                                  					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
                                  			}else if(toPercent(currenthealth,maxhealth) > 0){
                                  					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
                                  			}
                                  			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                                  				target = null;
                                              }		
                                  		}
                                      });
                                      TargetHUD.on("attack", function(event) {
                                          target = event.getTargetEntity()
                                      });
                                      TargetHUD.on("update", function() {
                                          if(target != null) {
                                  			if(target.isPotionActive(Potion.regeneration)){
                                  				e1 = "Active"
                                  			}
                                  			else if(!target.isPotionActive(Potion.regeneration)) {
                                  				e1 = "Inactive"
                                  			}	
                                  		}
                                      })
                                  });
                                  
                                  function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                                      GlStateManager.enableColorMaterial();
                                      GlStateManager.pushMatrix();
                                      GlStateManager.translate(posX, posY, 50.0);
                                      GlStateManager.scale((-scale), scale, scale);
                                      GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                                      GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                                      RenderHelper.enableStandardItemLighting();
                                      GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                                      GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                                      ent.renderYawOffset = 0
                                      ent.renderPitchOffset = 0
                                      ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                                      ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                                      ent.rotationYawHead = ent.getRotationYawHead()
                                      GlStateManager.translate(0.0, 0.0, 0.0);
                                      rendermanager = mc.getRenderManager();
                                      rendermanager.setPlayerViewY(180.0);
                                      rendermanager.setRenderShadow(false);
                                      rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                                      rendermanager.setRenderShadow(true);
                                      GlStateManager.popMatrix();
                                      RenderHelper.disableStandardItemLighting();
                                      GlStateManager.disableRescaleNormal();
                                      GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                                      GlStateManager.disableTexture2D();
                                      GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                                  }
                                  
                                  function toPercent(num, total) { 
                                      return (Math.round(num / total * 10000) / 100 );
                                  }
                                  
                                  

                                  skidded from Wu_Dian and scorpion3013 â„¢

                                  ShadowOfMarshS Offline
                                  ShadowOfMarshS Offline
                                  ShadowOfMarsh
                                  wrote on last edited by
                                  #19

                                  @chocopie_isme this is the issue:
                                  if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                                  target = null;
                                  it should be undefined

                                  1 Reply Last reply
                                  0
                                  • F Offline
                                    F Offline
                                    freerobuxgen2022
                                    wrote on last edited by
                                    #20

                                    no

                                    1 Reply Last reply
                                    0
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