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LiquidBounce Forum

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  3. anything wrong in this skidded stupid script?

anything wrong in this skidded stupid script?

Scheduled Pinned Locked Moved ScriptAPI
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  • CzechHekC Offline
    CzechHekC Offline
    CzechHek
    wrote on last edited by
    #8

    IMG_20200704_092905.jpg

    ChocoPie_ismeC 1 Reply Last reply
    0
    • AzureA Offline
      AzureA Offline
      Azure
      wrote on last edited by
      #9

      my ocd, pls help

      1 Reply Last reply
      0
      • CzechHekC CzechHek

        IMG_20200704_092905.jpg

        ChocoPie_ismeC Offline
        ChocoPie_ismeC Offline
        ChocoPie_isme
        Banned
        wrote on last edited by
        #10

        @CzechHek said in anything wrong in this skidded stupid script?:

        IMG_20200704_092905.jpg

        yikes wtf

        CzechHekC 1 Reply Last reply
        0
        • LitelyL Offline
          LitelyL Offline
          Litely
          wrote on last edited by
          #11

          var line = 1 🙂

          1 Reply Last reply
          0
          • ChocoPie_ismeC ChocoPie_isme

            @CzechHek said in anything wrong in this skidded stupid script?:

            IMG_20200704_092905.jpg

            yikes wtf

            CzechHekC Offline
            CzechHekC Offline
            CzechHek
            wrote on last edited by
            #12

            @ChocoPie_isme independent animations

            1 Reply Last reply
            0
            • ChocoPie_ismeC ChocoPie_isme
              /// api_version=2
              var script = registerScript({
                  name: "TargetHUD",
                  version: "6.9",
                  authors: ["Choco"]
              });
              var mobs = Java.type("net.minecraft.entity.EntityCreature");
              var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
              var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
              var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
              var Potion = Java.type("net.minecraft.potion.Potion");
              var target
              var e1
              var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
              
              
              script.registerModule({
                  name: "TargetHUD",
                  category: "Fun", 
                  description: "idk",
                  tag: "ok em",
                  settings: {
                      scale: Setting.float({
                          name: "Scale",
                          min: 0,
                          max: 10,
                          default: 1
                      })
                      
                  }
              }, function (TargetHUD) {
                  TargetHUD.on("enable", function() {
                      target = null
                  });
                  TargetHUD.on("render2D", function(event) {
                      var mcHeight = getScaledHeight();
                      var mcWidth = getScaledWidth();
              		if (target != null) {
              		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                                    independent animations
              			var line = 1;
              			var mcHeight = getScaledHeight();
              			var mcWidth = getScaledWidth();
              			var currenthealth = target.getHealth().toFixed(0);
              			var maxhealth = target.getMaxHealth().toFixed(0);
              			var hp = mc.thePlayer.getHealth().toFixed(0);
              		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                          var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                          GL11.glPushMatrix();
              			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
              			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
              			drawEntityOnScreen(405, 260, 31, 90, 90, target);
              			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
              			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
              			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
              			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
              			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
              			if ((hp - currenthealth) > 0  ){
              				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
              			}
              			if ((hp - currenthealth) < 0  ){
              				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
              			}
              			if ((hp - currenthealth) == 0  ){
              				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
              			}
              			if(toPercent(currenthealth,maxhealth) >=80){
              		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
              			}else if(toPercent(currenthealth,maxhealth) >= 60){
              					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
              			}else if(toPercent(currenthealth,maxhealth) >= 40){
              					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
              			}else if(toPercent(currenthealth,maxhealth) >= 20){
              					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
              			}else if(toPercent(currenthealth,maxhealth) > 0){
              					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
              			}
              			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
              				target = null;
                          }		
              		}
                  });
                  TargetHUD.on("attack", function(event) {
                      target = event.getTargetEntity()
                  });
                  TargetHUD.on("update", function() {
                      if(target != null) {
              			if(target.isPotionActive(Potion.regeneration)){
              				e1 = "Active"
              			}
              			else if(!target.isPotionActive(Potion.regeneration)) {
              				e1 = "Inactive"
              			}	
              		}
                  })
              });
              
              function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                  GlStateManager.enableColorMaterial();
                  GlStateManager.pushMatrix();
                  GlStateManager.translate(posX, posY, 50.0);
                  GlStateManager.scale((-scale), scale, scale);
                  GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                  GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                  RenderHelper.enableStandardItemLighting();
                  GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                  GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                  ent.renderYawOffset = 0
                  ent.renderPitchOffset = 0
                  ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                  ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                  ent.rotationYawHead = ent.getRotationYawHead()
                  GlStateManager.translate(0.0, 0.0, 0.0);
                  rendermanager = mc.getRenderManager();
                  rendermanager.setPlayerViewY(180.0);
                  rendermanager.setRenderShadow(false);
                  rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                  rendermanager.setRenderShadow(true);
                  GlStateManager.popMatrix();
                  RenderHelper.disableStandardItemLighting();
                  GlStateManager.disableRescaleNormal();
                  GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                  GlStateManager.disableTexture2D();
                  GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
              }
              
              function toPercent(num, total) { 
                  return (Math.round(num / total * 10000) / 100 );
              }
              
              

              skidded from Wu_Dian and scorpion3013 â„¢

              ? Offline
              ? Offline
              A Former User
              wrote on last edited by A Former User
              #13

              @ChocoPie_isme
              lol I edited it randomly

              // api_version=2
              var EntityPlayer = Java.type("net.minecraft.entity.player.EntityPlayer");
              //var EntityLivingBase = Java.type("net.minecraft.entity.EntityLivingBase");
              var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager");
              var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper");
              var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper");
              var Potion = Java.type("net.minecraft.potion.Potion");
              var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
              
              var ScaledResolution = Java.type("net.minecraft.client.gui.ScaledResolution");
              var GL11 = Java.type("org.lwjgl.opengl.GL11");
              var Gui = Java.type("net.minecraft.client.gui.Gui");
              //plz add other necessary imports.
              
              var script = registerScript({
                  name: "TargetHUD",
                  version: "6.9",
                  authors: ["Choco", "Kasumi"]
              });
              
              /**@type EntityPlayer? */
              var target = null;
              
              script.registerModule({
                  name: "TargetHUD",
                  category: "Render",
                  description: "Show your current target."
              }, function (TargetHUD) {
                  TargetHUD.on("disable", function () {
                      target = null;
                  });
              
                  TargetHUD.on("render2D", function (event) {
                      if (!target.isEntityAlive() || target.getDistanceToEntity(mc.thePlayer) > 10.0) 
                          target = null;
              
                      if (!target) return;
              
                      var sr = new ScaledResolution(mc);
                      
                      var y = 5;
              
                      var pos = `Distance: ${target.getDistanceToEntity(mc.thePlayer).toFixed(1)}m | Sneaking: ${target.isSneaking()}`;
                      var health = `Health: ${target.getMaxHealth().toFixed(1)}/${target.getMaxHealth().toFixed(1)} | HurtTime: ${target.hurtTime}`;
                      var regeneration = `Regeneration: ${target.isPotionActive(Potion.regeneration) ? "Active" : "Inactive"}`
              
                      GL11.glPushMatrix();
                      GL11.glTranslated(sr.getScaledWidth_double() * 0.5, sr.getScaledHeight_double() * 0.5, 0);
              
                      Gui.drawRect(35, 0, 297.5, 75, 0x7F000000);
              
                      drawEntityOnScreen(405, 260, 31, 90, 90, target);
                      Fonts.font40.drawStringWithShadow(target.getName(), 91, y, 0x00CFFF);
                      Fonts.font35.drawStringWithShadow(pos, 91, y += Fonts.font40.FONT_HEIGHT, 0xFFFFFF);
                      Fonts.font35.drawStringWithShadow(health, 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFFFF);
                      Fonts.font35.drawStringWithShadow(regeneration, 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFFFF);
              
                      var delta = ~~mc.thePlayer.getHealth() - ~~target.getHealth();
                      if (!delta) Fonts.font40.drawStringWithShadow("You Will Draw The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0xFFFF00);
                      else if (delta > 0) Fonts.font40.drawStringWithShadow("You Will Win The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0x6CC312);
                      else Fonts.font40.drawStringWithShadow("You Will Lose The Duel! ", 91, y += Fonts.font35.FONT_HEIGHT, 0xFF3300);
              
                      var proportion = (target.getHealth() + target.getAbsorptionAmount()) / (target.getMaxHealth() + target.getAbsorptionAmount());
                      Gui.drawRect(88, y + Fonts.font35.FONT_HEIGHT, proportion * 50 + 88, y + Fonts.font35.FONT_HEIGHT + 15, 0xFFFF0000);
              
                      GL11.glPopMatrix();
                  });
              
                  TargetHUD.on("attack", function (event) {
                      var entity = event.getTargetEntity();
                      if (entity instanceof EntityPlayer)
                          target = entity;
                  });
              });
              
              function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                  GlStateManager.enableColorMaterial();
                  GlStateManager.pushMatrix();
                  GlStateManager.translate(posX, posY, 50.0);
                  GlStateManager.scale((-scale), scale, scale);
                  GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                  GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                  RenderHelper.enableStandardItemLighting();
                  GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                  GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                  ent.renderYawOffset = 0
                  ent.renderPitchOffset = 0
                  ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                  ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                  ent.rotationYawHead = ent.getRotationYawHead()
                  GlStateManager.translate(0.0, 0.0, 0.0);
                  rendermanager = mc.getRenderManager();
                  rendermanager.setPlayerViewY(180.0);
                  rendermanager.setRenderShadow(false);
                  rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                  rendermanager.setRenderShadow(true);
                  GlStateManager.popMatrix();
                  RenderHelper.disableStandardItemLighting();
                  GlStateManager.disableRescaleNormal();
                  GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                  GlStateManager.disableTexture2D();
                  GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
              }
              
              1 Reply Last reply
              0
              • ChocoPie_ismeC ChocoPie_isme
                /// api_version=2
                var script = registerScript({
                    name: "TargetHUD",
                    version: "6.9",
                    authors: ["Choco"]
                });
                var mobs = Java.type("net.minecraft.entity.EntityCreature");
                var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
                var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
                var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
                var Potion = Java.type("net.minecraft.potion.Potion");
                var target
                var e1
                var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                
                
                script.registerModule({
                    name: "TargetHUD",
                    category: "Fun", 
                    description: "idk",
                    tag: "ok em",
                    settings: {
                        scale: Setting.float({
                            name: "Scale",
                            min: 0,
                            max: 10,
                            default: 1
                        })
                        
                    }
                }, function (TargetHUD) {
                    TargetHUD.on("enable", function() {
                        target = null
                    });
                    TargetHUD.on("render2D", function(event) {
                        var mcHeight = getScaledHeight();
                        var mcWidth = getScaledWidth();
                		if (target != null) {
                		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                                      independent animations
                			var line = 1;
                			var mcHeight = getScaledHeight();
                			var mcWidth = getScaledWidth();
                			var currenthealth = target.getHealth().toFixed(0);
                			var maxhealth = target.getMaxHealth().toFixed(0);
                			var hp = mc.thePlayer.getHealth().toFixed(0);
                		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                            var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                            GL11.glPushMatrix();
                			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
                			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
                			drawEntityOnScreen(405, 260, 31, 90, 90, target);
                			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
                			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
                			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
                			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
                			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
                			if ((hp - currenthealth) > 0  ){
                				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
                			}
                			if ((hp - currenthealth) < 0  ){
                				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
                			}
                			if ((hp - currenthealth) == 0  ){
                				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
                			}
                			if(toPercent(currenthealth,maxhealth) >=80){
                		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
                			}else if(toPercent(currenthealth,maxhealth) >= 60){
                					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
                			}else if(toPercent(currenthealth,maxhealth) >= 40){
                					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
                			}else if(toPercent(currenthealth,maxhealth) >= 20){
                					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
                			}else if(toPercent(currenthealth,maxhealth) > 0){
                					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
                			}
                			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                				target = null;
                            }		
                		}
                    });
                    TargetHUD.on("attack", function(event) {
                        target = event.getTargetEntity()
                    });
                    TargetHUD.on("update", function() {
                        if(target != null) {
                			if(target.isPotionActive(Potion.regeneration)){
                				e1 = "Active"
                			}
                			else if(!target.isPotionActive(Potion.regeneration)) {
                				e1 = "Inactive"
                			}	
                		}
                    })
                });
                
                function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                    GlStateManager.enableColorMaterial();
                    GlStateManager.pushMatrix();
                    GlStateManager.translate(posX, posY, 50.0);
                    GlStateManager.scale((-scale), scale, scale);
                    GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                    GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                    RenderHelper.enableStandardItemLighting();
                    GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                    GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                    ent.renderYawOffset = 0
                    ent.renderPitchOffset = 0
                    ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                    ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                    ent.rotationYawHead = ent.getRotationYawHead()
                    GlStateManager.translate(0.0, 0.0, 0.0);
                    rendermanager = mc.getRenderManager();
                    rendermanager.setPlayerViewY(180.0);
                    rendermanager.setRenderShadow(false);
                    rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                    rendermanager.setRenderShadow(true);
                    GlStateManager.popMatrix();
                    RenderHelper.disableStandardItemLighting();
                    GlStateManager.disableRescaleNormal();
                    GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                    GlStateManager.disableTexture2D();
                    GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                }
                
                function toPercent(num, total) { 
                    return (Math.round(num / total * 10000) / 100 );
                }
                
                

                skidded from Wu_Dian and scorpion3013 â„¢

                infAuraI Offline
                infAuraI Offline
                infAura
                wrote on last edited by
                #14

                skidding is that hard apparently

                1 Reply Last reply
                0
                • A Offline
                  A Offline
                  Aftery
                  wrote on last edited by
                  #15
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • SpoilerS Offline
                    SpoilerS Offline
                    Spoiler
                    wrote on last edited by
                    #16
                    This post is deleted!
                    1 Reply Last reply
                    0
                    • ChocoPie_ismeC Offline
                      ChocoPie_ismeC Offline
                      ChocoPie_isme
                      Banned
                      wrote on last edited by
                      #17

                      can i get a useful reply

                      CzechHekC 1 Reply Last reply
                      0
                      • ChocoPie_ismeC ChocoPie_isme

                        can i get a useful reply

                        CzechHekC Offline
                        CzechHekC Offline
                        CzechHek
                        wrote on last edited by
                        #18

                        @ChocoPie_isme

                        @CzechHek said in anything wrong in this skidded stupid script?:

                        IMG_20200704_092905.jpg

                        1 Reply Last reply
                        0
                        • ChocoPie_ismeC ChocoPie_isme
                          /// api_version=2
                          var script = registerScript({
                              name: "TargetHUD",
                              version: "6.9",
                              authors: ["Choco"]
                          });
                          var mobs = Java.type("net.minecraft.entity.EntityCreature");
                          var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
                          var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
                          var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
                          var Potion = Java.type("net.minecraft.potion.Potion");
                          var target
                          var e1
                          var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                          
                          
                          script.registerModule({
                              name: "TargetHUD",
                              category: "Fun", 
                              description: "idk",
                              tag: "ok em",
                              settings: {
                                  scale: Setting.float({
                                      name: "Scale",
                                      min: 0,
                                      max: 10,
                                      default: 1
                                  })
                                  
                              }
                          }, function (TargetHUD) {
                              TargetHUD.on("enable", function() {
                                  target = null
                              });
                              TargetHUD.on("render2D", function(event) {
                                  var mcHeight = getScaledHeight();
                                  var mcWidth = getScaledWidth();
                          		if (target != null) {
                          		    var partialTicks = event.getPartialTicks(); // Used to render FPS 
                                                independent animations
                          			var line = 1;
                          			var mcHeight = getScaledHeight();
                          			var mcWidth = getScaledWidth();
                          			var currenthealth = target.getHealth().toFixed(0);
                          			var maxhealth = target.getMaxHealth().toFixed(0);
                          			var hp = mc.thePlayer.getHealth().toFixed(0);
                          		    var playerInfo = mc.getNetHandler().getPlayerInfo(target.getUniqueID());
                                      var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                                      GL11.glPushMatrix();
                          			GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
                          			drawRect(mcWidth/2+35, mcHeight/2, mcWidth/2+297.5 - line, mcHeight/2+75, 0xCF000000);//BackGround
                          			drawEntityOnScreen(405, 260, 31, 90, 90, target);
                          			Fonts.font40.drawStringWithShadow(target.getName() ,  mcWidth/2+97, mcHeight/2+7, 0x00CFFF);
                          			Fonts.font35.drawStringWithShadow(ping ,  mcWidth/2+253, mcHeight/2+7, 0xFFFFFF);
                          			Fonts.font35.drawStringWithShadow('  Distance: ' +target.getDistanceToEntity(mc.thePlayer).toFixed(2)+' | Sneaking: ' + target.isSneaking() ,  mcWidth/2+91, mcHeight/2+19, 0xFFFFFF);
                          			Fonts.font35.drawStringWithShadow('  Health: ' +currenthealth+'/'+maxhealth+ ' | Hurt Time: '+target.hurtTime, mcWidth/2+91, mcHeight/2+32, 0xFFFFFF);
                          			Fonts.font35.drawStringWithShadow('Regeneration: '+ e1, mcWidth/2+97, mcHeight/2+44, 0xFFFFFF);
                          			if ((hp - currenthealth) > 0  ){
                          				Fonts.font40.drawStringWithShadow('  You Will Win The duel! ', mcWidth/2+91, mcHeight/2+57, 0x6CC312);
                          			}
                          			if ((hp - currenthealth) < 0  ){
                          				Fonts.font40.drawStringWithShadow('  You Will Lose The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFF3300);
                          			}
                          			if ((hp - currenthealth) == 0  ){
                          				Fonts.font40.drawStringWithShadow('  You Will Draw The Duel! ', mcWidth/2+91, mcHeight/2+57, 0xFFFF00);
                          			}
                          			if(toPercent(currenthealth,maxhealth) >=80){
                          		     		drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x8800FF00); 
                          			}else if(toPercent(currenthealth,maxhealth) >= 60){
                          					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88CCFF66); 
                          			}else if(toPercent(currenthealth,maxhealth) >= 40){
                          					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FFFF00); 
                          			}else if(toPercent(currenthealth,maxhealth) >= 20){
                          					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF5500); 
                          			}else if(toPercent(currenthealth,maxhealth) > 0){
                          					drawRect(mcWidth/2+88.4, mcHeight/2+69, mcWidth/2+(toPercent(currenthealth,maxhealth)*2)+96, mcHeight/2+75.3, 0x88FF0000); 
                          			}
                          			if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                          				target = null;
                                      }		
                          		}
                              });
                              TargetHUD.on("attack", function(event) {
                                  target = event.getTargetEntity()
                              });
                              TargetHUD.on("update", function() {
                                  if(target != null) {
                          			if(target.isPotionActive(Potion.regeneration)){
                          				e1 = "Active"
                          			}
                          			else if(!target.isPotionActive(Potion.regeneration)) {
                          				e1 = "Inactive"
                          			}	
                          		}
                              })
                          });
                          
                          function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent) {
                              GlStateManager.enableColorMaterial();
                              GlStateManager.pushMatrix();
                              GlStateManager.translate(posX, posY, 50.0);
                              GlStateManager.scale((-scale), scale, scale);
                              GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                              GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                              RenderHelper.enableStandardItemLighting();
                              GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                              GlStateManager.rotate(-(Math.atan((mouseY / 40.0))) * 20.0, 1.0, 0.0, 0.0);
                              ent.renderYawOffset = 0
                              ent.renderPitchOffset = 0
                              ent.rotationYaw = Math.atan((mouseX / 40.0)) * 40.0;
                              ent.rotationPitch = -(Math.atan((mouseY / 40.0))) * 20.0;
                              ent.rotationYawHead = ent.getRotationYawHead()
                              GlStateManager.translate(0.0, 0.0, 0.0);
                              rendermanager = mc.getRenderManager();
                              rendermanager.setPlayerViewY(180.0);
                              rendermanager.setRenderShadow(false);
                              rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                              rendermanager.setRenderShadow(true);
                              GlStateManager.popMatrix();
                              RenderHelper.disableStandardItemLighting();
                              GlStateManager.disableRescaleNormal();
                              GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                              GlStateManager.disableTexture2D();
                              GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                          }
                          
                          function toPercent(num, total) { 
                              return (Math.round(num / total * 10000) / 100 );
                          }
                          
                          

                          skidded from Wu_Dian and scorpion3013 â„¢

                          ShadowOfMarshS Offline
                          ShadowOfMarshS Offline
                          ShadowOfMarsh
                          wrote on last edited by
                          #19

                          @chocopie_isme this is the issue:
                          if (target.isDead || target.getDistanceToEntity(mc.thePlayer)> 15.0) {
                          target = null;
                          it should be undefined

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                          • F Offline
                            F Offline
                            freerobuxgen2022
                            wrote on last edited by
                            #20

                            no

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