Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

LiquidBounce Forum

  1. Home
  2. ScriptAPI
  3. [help] Error in the script

[help] Error in the script

Scheduled Pinned Locked Moved ScriptAPI
27 Posts 6 Posters 10.9k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • DreamWasFuckedD DreamWasFucked

    @its-domme b74

    Its DommeI Offline
    Its DommeI Offline
    Its Domme
    wrote on last edited by
    #21

    @skidma What? She's not there ...

    1 Reply Last reply
    1
    • I Offline
      I Offline
      idk my name
      wrote on last edited by
      #22

      @its-domme who is she

      Its DommeI 1 Reply Last reply
      1
      • I idk my name

        @its-domme who is she

        Its DommeI Offline
        Its DommeI Offline
        Its Domme
        wrote on last edited by
        #23

        @idk-my-name LiquidBounce b74

        I 1 Reply Last reply
        1
        • Its DommeI Its Domme

          @idk-my-name LiquidBounce b74

          I Offline
          I Offline
          idk my name
          wrote on last edited by
          #24

          @its-domme is liquidbounce she

          1 Reply Last reply
          1
          • Its DommeI Its Domme

            I wanted to write a timer that will turn on and off every second, but the script did not appear

            /// api_version=2
            var script = registerScript({
                name: "AacTimer",
                version: "1.0.0",
                authors: ["ItsDoome1"]
            });
            script.registerModule({
                name: "AacTimer",
                category: "Fun",
                description: "Timer For Aac"
            }, function (module) {
            });
            module.on("update", function() {
            });
            var secounds = java.("java.lang.System.currentTimeMillis");
            function timer() {
            moduleManager.getModule("Timer").getValue("Speed").set(1.5); //Делает таймер со скоростью 1.5
            };
            function timer1() {
            moduleManager.getModule("Timer").getValue("Speed").set(1.0); //Делает таймер со скоростью 1.0
            }
            if secounds = 1000 {
            	timer()
            };
            if secounds = 2000 {
            	timer1()
            };
            module.on("disable", function() {
            });
            
            ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #25

            @its-domme

            var scriptName = "DommeTimer";
            var scriptVersion = 0.1;
            var scriptAuthor = "Domme"
            
            var Title = new Title()
            var client;
            
            function Title() {
            
                this.getName = function() {
                    return "DommeTimer"
                }
            
                this.getDescription = function() {
                    return "on-off Timer thing"
                }
            
                this.getCategory = function() {
                    return "Fun"
                }
                var i = false,
                    secs = 1.0;
            
                this.onUpdate = function(event) {
            
                    if (mc.thePlayer.timerSpeed % (secs * 20) == 0) {
                        if (i) {
                            mc.timer.timerSpeed = 1.5;
                        } else {
                            mc.timer.timerSpeed = 1;
                        }
            
                        i = !i;
                    }
                }
            
                this.onDisable = function() {
                    mc.timer.timerSpeed = 1;
                }
            
            }
            
            function onEnable() {
                client = moduleManager.registerModule(Title)
            }
            
            function onDisable() {
                moduleManager.unregisterModule(client)
            }
            
            

            Let's go through the main code one by one:

            var i = false, secs = 1.0;
            This declares 2 variables, i and secs.
            secs is the amount of seconds you want it to timer for, i determines whether to make timer faster or slower.

            if(i)
            This is a shorthand for i == true.

            mc.timer.timerSpeed = 1.5;
            This sets the timer value to 1.5, making the game 50% faster.

            else
            This is like saying "if the previous statement is false, do this".

            i = !i;
            This sets i to it's inverse. In programming, ! is a way of saying "not". Not i is therefore true if i is false, and vice versa.

            Its DommeI 1 Reply Last reply
            1
            • ? A Former User

              @its-domme

              var scriptName = "DommeTimer";
              var scriptVersion = 0.1;
              var scriptAuthor = "Domme"
              
              var Title = new Title()
              var client;
              
              function Title() {
              
                  this.getName = function() {
                      return "DommeTimer"
                  }
              
                  this.getDescription = function() {
                      return "on-off Timer thing"
                  }
              
                  this.getCategory = function() {
                      return "Fun"
                  }
                  var i = false,
                      secs = 1.0;
              
                  this.onUpdate = function(event) {
              
                      if (mc.thePlayer.timerSpeed % (secs * 20) == 0) {
                          if (i) {
                              mc.timer.timerSpeed = 1.5;
                          } else {
                              mc.timer.timerSpeed = 1;
                          }
              
                          i = !i;
                      }
                  }
              
                  this.onDisable = function() {
                      mc.timer.timerSpeed = 1;
                  }
              
              }
              
              function onEnable() {
                  client = moduleManager.registerModule(Title)
              }
              
              function onDisable() {
                  moduleManager.unregisterModule(client)
              }
              
              

              Let's go through the main code one by one:

              var i = false, secs = 1.0;
              This declares 2 variables, i and secs.
              secs is the amount of seconds you want it to timer for, i determines whether to make timer faster or slower.

              if(i)
              This is a shorthand for i == true.

              mc.timer.timerSpeed = 1.5;
              This sets the timer value to 1.5, making the game 50% faster.

              else
              This is like saying "if the previous statement is false, do this".

              i = !i;
              This sets i to it's inverse. In programming, ! is a way of saying "not". Not i is therefore true if i is false, and vice versa.

              Its DommeI Offline
              Its DommeI Offline
              Its Domme
              wrote on last edited by
              #26

              @cancernameu said in [help] Error in the script:

              ! is a way of saying "not". Not i is therefore true if i is false, and vice versa.

              You are a genius, can I have children for you? xd

              1 Reply Last reply
              1
              • I idk my name

                @its-domme why are you laughing?
                also, as fact, in English countries people do not use 'haha' or 'ahah' when typing. They use 'LMAO' as far as i know

                RafayR Offline
                RafayR Offline
                Rafay
                wrote on last edited by
                #27

                @idk-my-name you are a literal savage

                1 Reply Last reply
                1

                Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                With your input, this post could be even better 💗

                Register Login
                Reply
                • Reply as topic
                Log in to reply
                • Oldest to Newest
                • Newest to Oldest
                • Most Votes


                About
                • Terms of Service
                • Privacy Policy
                • Status
                • Contact Us
                Downloads
                • Releases
                • Source code
                • License
                Docs
                • Tutorials
                • CustomHUD
                • AutoSettings
                • ScriptAPI
                Community
                • Forum
                • Guilded
                • YouTube
                • Twitter
                • D.Tube
                • Login

                • Login or register to search.
                • First post
                  Last post
                0
                • Categories
                • Recent
                • Tags
                • Popular
                • Users
                • Groups