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  3. COMING SOON - OP custom lb src

COMING SOON - OP custom lb src

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  • G Gabriel

    @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

    O Offline
    O Offline
    ohno
    wrote on last edited by
    #20

    @gabriel why did you paste this:

    "redeskyflag" -> mc.thePlayer.motionY = 0.01
                    "redeskyflag2" -> mc.thePlayer.motionY = 0.001
                    "redeskyflag3" -> mc.thePlayer.motionY = 0.0001
                    "redeskyflag4" -> mc.thePlayer.motionY = 0.00005
    

    motionY lower than 0.15 will not deal crits

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    • G Gabriel

      @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

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      ohno
      wrote on last edited by
      #21

      @gabriel where will be highjump used:

                      "highjump" -> mc.thePlayer.motionY = 0.84
                      "highjump2" -> mc.thePlayer.motionY = 0.75
                      "highjump3" -> mc.thePlayer.motionY = 0.70
                      "highjump4" -> mc.thePlayer.motionY = 0.65
                      "highjump5" -> mc.thePlayer.motionY = 0.60
      
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      • G Gabriel

        @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

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        ohno
        wrote on last edited by
        #22

        @gabriel why do you need Mode2 in velocity?
        why do you need highjump in velocity?

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        • O ohno

          @gabriel why do you need Mode2 in velocity?
          why do you need highjump in velocity?

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          A Former User
          wrote on last edited by
          #23

          better question

          why do you need these

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          • ? A Former User

            better question

            why do you need these

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            Gabriel
            wrote on last edited by
            #24

            @mems I'm still working on it. Soon a matrix velocity mode will be added.
            I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
            I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

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            • G Gabriel

              @mems I'm still working on it. Soon a matrix velocity mode will be added.
              I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
              I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

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              ohno
              wrote on last edited by
              #25

              @gabriel who asked

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              • G Gabriel

                @mems I'm still working on it. Soon a matrix velocity mode will be added.
                I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                DreamWasFuckedD Offline
                DreamWasFuckedD Offline
                DreamWasFucked
                wrote on last edited by
                #26

                @gabriel who asked

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                • G Gabriel

                  @mems It will have like 30+ speed modes (not added, but in total it would be like 40 or something.)
                  i also added alot of folders for speed modes. it also works well.
                  the only thing is that i wont compile, and i will try to make targetstrafe (That will be hard.)
                  I also added like useless modes for criticals and velocity.
                  Want the criticals and velocity? Maybe you can improve it.

                  6Sence6 Offline
                  6Sence6 Offline
                  6Sence
                  wrote on last edited by
                  #27

                  @gabriel do the speeds work though

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                  • O ohno

                    @gabriel where will be highjump used:

                                    "highjump" -> mc.thePlayer.motionY = 0.84
                                    "highjump2" -> mc.thePlayer.motionY = 0.75
                                    "highjump3" -> mc.thePlayer.motionY = 0.70
                                    "highjump4" -> mc.thePlayer.motionY = 0.65
                                    "highjump5" -> mc.thePlayer.motionY = 0.60
                    
                    A Offline
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                    Aftery
                    wrote on last edited by
                    #28

                    @ohno said in COMING SOON - OP custom lb src:

                    @gabriel where will be highjump used:

                                    "highjump" -> mc.thePlayer.motionY = 0.84
                                    "highjump2" -> mc.thePlayer.motionY = 0.75
                                    "highjump3" -> mc.thePlayer.motionY = 0.70
                                    "highjump4" -> mc.thePlayer.motionY = 0.65
                                    "highjump5" -> mc.thePlayer.motionY = 0.60
                    

                    @ohno said in COMING SOON - OP custom lb src:

                    @gabriel why did you paste this:

                    "redeskyflag" -> mc.thePlayer.motionY = 0.01
                                    "redeskyflag2" -> mc.thePlayer.motionY = 0.001
                                    "redeskyflag3" -> mc.thePlayer.motionY = 0.0001
                                    "redeskyflag4" -> mc.thePlayer.motionY = 0.00005
                    

                    motionY lower than 0.15 will not deal crits

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                    • 6Sence6 6Sence

                      @gabriel do the speeds work though

                      G Offline
                      G Offline
                      Gabriel
                      wrote on last edited by
                      #29

                      @6sence Prob yes

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