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  3. COMING SOON - OP custom lb src

COMING SOON - OP custom lb src

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  • G Gabriel

    @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

    O Offline
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    ohno
    wrote on last edited by
    #21

    @gabriel where will be highjump used:

                    "highjump" -> mc.thePlayer.motionY = 0.84
                    "highjump2" -> mc.thePlayer.motionY = 0.75
                    "highjump3" -> mc.thePlayer.motionY = 0.70
                    "highjump4" -> mc.thePlayer.motionY = 0.65
                    "highjump5" -> mc.thePlayer.motionY = 0.60
    
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    • G Gabriel

      @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

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      ohno
      wrote on last edited by
      #22

      @gabriel why do you need Mode2 in velocity?
      why do you need highjump in velocity?

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      • O ohno

        @gabriel why do you need Mode2 in velocity?
        why do you need highjump in velocity?

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        A Former User
        wrote on last edited by
        #23

        better question

        why do you need these

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        • ? A Former User

          better question

          why do you need these

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          Gabriel
          wrote on last edited by
          #24

          @mems I'm still working on it. Soon a matrix velocity mode will be added.
          I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
          I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

          O DreamWasFuckedD 2 Replies Last reply
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          • G Gabriel

            @mems I'm still working on it. Soon a matrix velocity mode will be added.
            I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
            I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

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            ohno
            wrote on last edited by
            #25

            @gabriel who asked

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            • G Gabriel

              @mems I'm still working on it. Soon a matrix velocity mode will be added.
              I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
              I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

              DreamWasFuckedD Offline
              DreamWasFuckedD Offline
              DreamWasFucked
              wrote on last edited by
              #26

              @gabriel who asked

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              • G Gabriel

                @mems It will have like 30+ speed modes (not added, but in total it would be like 40 or something.)
                i also added alot of folders for speed modes. it also works well.
                the only thing is that i wont compile, and i will try to make targetstrafe (That will be hard.)
                I also added like useless modes for criticals and velocity.
                Want the criticals and velocity? Maybe you can improve it.

                6Sence6 Offline
                6Sence6 Offline
                6Sence
                wrote on last edited by
                #27

                @gabriel do the speeds work though

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                • O ohno

                  @gabriel where will be highjump used:

                                  "highjump" -> mc.thePlayer.motionY = 0.84
                                  "highjump2" -> mc.thePlayer.motionY = 0.75
                                  "highjump3" -> mc.thePlayer.motionY = 0.70
                                  "highjump4" -> mc.thePlayer.motionY = 0.65
                                  "highjump5" -> mc.thePlayer.motionY = 0.60
                  
                  A Offline
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                  Aftery
                  wrote on last edited by
                  #28

                  @ohno said in COMING SOON - OP custom lb src:

                  @gabriel where will be highjump used:

                                  "highjump" -> mc.thePlayer.motionY = 0.84
                                  "highjump2" -> mc.thePlayer.motionY = 0.75
                                  "highjump3" -> mc.thePlayer.motionY = 0.70
                                  "highjump4" -> mc.thePlayer.motionY = 0.65
                                  "highjump5" -> mc.thePlayer.motionY = 0.60
                  

                  @ohno said in COMING SOON - OP custom lb src:

                  @gabriel why did you paste this:

                  "redeskyflag" -> mc.thePlayer.motionY = 0.01
                                  "redeskyflag2" -> mc.thePlayer.motionY = 0.001
                                  "redeskyflag3" -> mc.thePlayer.motionY = 0.0001
                                  "redeskyflag4" -> mc.thePlayer.motionY = 0.00005
                  

                  motionY lower than 0.15 will not deal crits

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                  • 6Sence6 6Sence

                    @gabriel do the speeds work though

                    G Offline
                    G Offline
                    Gabriel
                    wrote on last edited by
                    #29

                    @6sence Prob yes

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