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LiquidBounce Forum

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  2. Kotlin/Java
  3. Rise background

Rise background

Scheduled Pinned Locked Moved Kotlin/Java
19 Posts 9 Posters 5.1k Views 1 Watching
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  • ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #9

    @ender1337 said in Rise background:

    wasn't poop dealer dort's redesky name and u copied it literally

    no? are you ok bro

    1 Reply Last reply
    0
    • A Offline
      A Offline
      Aftery
      wrote on last edited by
      #10
      This post is deleted!
      1 Reply Last reply
      0
      • ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #11

        @ender1337 said in Rise background:

        @poop-dealer https://forums.ccbluex.net/user/poop_dealer

        when you cant explain this

        qsjLy4l3Tr.png

        definitely not your alt

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        • ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #12

          reddit trolls are better than you @ENDER1337

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          • ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #13

            @________ randomwords[Random.nextInt(0 ,randomwords.length)]

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            0
            • qwq LiulihaocaiQ qwq Liulihaocai

              THIS IS NOT A BACKGROUND SHADER
              code

              /**
               * @author liulihaocai
               */
              class GuiRiseBackground : GuiScreen() {
                  override fun initGui() {
                      val bufferedImage = ImageIO.read(GuiRiseBackground::class.java.classLoader.getResourceAsStream("assets/minecraft/fdpclient/misc/bg.png"))
                      mc.textureManager.loadTexture(ResourceLocation("NMSL"), DynamicTexture(bufferedImage))
                  }
              
                  override fun drawBackground(tint: Int) {
                      GL11.glDisable(GL11.GL_DEPTH_TEST)
                      GL11.glEnable(GL11.GL_BLEND)
                      GL11.glDepthMask(false)
                      OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO)
                      RenderUtils.glColor(hslRainbow(1))
                      mc.textureManager.bindTexture(ResourceLocation("NMSL"))
                      drawModalRectWithCustomSizedTexture(0, 0, 0f, 0f, width, height, width.toFloat(), height.toFloat())
                      GL11.glDepthMask(true)
                      GL11.glDisable(GL11.GL_BLEND)
                      GL11.glEnable(GL11.GL_DEPTH_TEST)
                  }
              
                  override fun drawScreen(mouseX: Int, mouseY: Int, partialTicks: Float) {
                      drawBackground(-1)
                  }
              
                  private val startTime=System.currentTimeMillis()
              
                  fun hslRainbow(index: Int,lowest: Float=0.41f,bigest: Float=0.58f,indexOffset: Int=300,timeSplit: Int=5000): Color {
                      return Color.getHSBColor((abs(((((System.currentTimeMillis()-startTime).toInt()+index*indexOffset)/timeSplit.toFloat())%2)-1) *(bigest-lowest))+lowest,0.7f,1f)
                  }
              }
              

              and dont forgot to put the image
              1.png
              idk how 2 add a blur effect, plz add blur if u can :3

              SigmemeS Offline
              SigmemeS Offline
              Sigmeme
              wrote on last edited by
              #14

              @qwq-liulihaocai can u give for java not kotlin

              Plumer ManP 1 Reply Last reply
              0
              • SigmemeS Sigmeme

                @qwq-liulihaocai can u give for java not kotlin

                Plumer ManP Offline
                Plumer ManP Offline
                Plumer Man
                wrote on last edited by
                #15

                @sigmeme Skidder.....

                SigmemeS 1 Reply Last reply
                0
                • Plumer ManP Plumer Man

                  @sigmeme Skidder.....

                  SigmemeS Offline
                  SigmemeS Offline
                  Sigmeme
                  wrote on last edited by Sigmeme
                  #16

                  @Plumer-Man The source was posted for a reason and that reason is for others to use sherlock

                  Plumer ManP 1 Reply Last reply
                  0
                  • SigmemeS Sigmeme

                    @Plumer-Man The source was posted for a reason and that reason is for others to use sherlock

                    Plumer ManP Offline
                    Plumer ManP Offline
                    Plumer Man
                    wrote on last edited by
                    #17

                    @sigmeme Why are you asking for java, not hard to just port it over from kotlin 😐

                    SigmemeS 1 Reply Last reply
                    0
                    • Plumer ManP Plumer Man

                      @sigmeme Why are you asking for java, not hard to just port it over from kotlin 😐

                      SigmemeS Offline
                      SigmemeS Offline
                      Sigmeme
                      wrote on last edited by Sigmeme
                      #18

                      @plumer-man ok I will try then,
                      but I'm not so good with Kotlin and I also ask for where should the block of code go exactly??

                      E 1 Reply Last reply
                      0
                      • SigmemeS Sigmeme

                        @plumer-man ok I will try then,
                        but I'm not so good with Kotlin and I also ask for where should the block of code go exactly??

                        E Offline
                        E Offline
                        Ender__Flash
                        wrote on last edited by
                        #19

                        @sigmeme bro just use shader. Its looks better than this.2021-11-11_21.24.18.png
                        i did it myself and its shader

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