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  3. SuperKnockBack Bypasses Matrix AAC Verus and so on

SuperKnockBack Bypasses Matrix AAC Verus and so on

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  • ? Offline
    ? Offline
    A Former User
    wrote on last edited by A Former User
    #1

    Could you please add this bypass?
    Code:

    var entity = event.getTargetEntity();
    if (entity instanceof EntityLivingBase) {
        if (mc.thePlayer.isSprinting())
            mc.thePlayer.setSprinting(false);
                
        mc.getNetHandler().addToSendQueue(new C0BPacketEntityAction(mc.thePlayer, C0BPacketEntityAction.Action.START_SPRINTING));
                
        mc.thePlayer.setSprinting(true);
        mc.thePlayer.serverSprintState = true;
    }
    

    Test on
    Matrix AAC (NCP) : play.mcyc.win (被污点看到将被很快被修复?)
    Verus AAC : 172.81.248.89
    No flag

    ? CzechHekC 2 Replies Last reply
    1
    • LolMCL Offline
      LolMCL Offline
      LolMC
      wrote on last edited by
      #2

      do it in script dude
      https://github.com/TurtlCore/scripts/blob/master/SuperKnock_but_in_Core.lib.js (by turtl)

      ? 1 Reply Last reply
      0
      • LolMCL LolMC

        do it in script dude
        https://github.com/TurtlCore/scripts/blob/master/SuperKnock_but_in_Core.lib.js (by turtl)

        ? Offline
        ? Offline
        A Former User
        wrote on last edited by A Former User
        #3

        @LolMC
        Cast to Script...

        中文:
        作用:加倍你对敌人造成的击退
        使用:启用并攻击(连我的烤面包机都知道怎么使用)

        English:
        Effect: double the knockback you cause to the enemy (double fun)
        Use: enable and attack (even my toaster knows how to use it)

        BYPASSES: Matrix AAC Verus

        Legacy Support

        /// api_version=1
        var scriptName = "SuperVelocity";
        var scriptAuthor = "Anonzme";
        var scriptVersion = 1.0;
        
        var C0BPacketEntityAction = Java.type("net.minecraft.network.play.client.C0BPacketEntityAction");
        var EntityLivingBase = Java.type("net.minecraft.entity.EntityLivingBase");
        
        function SuperVelocityModule() {
            this.getName = function() {
                return "SuperVelocity";
            };
            
            this.getDescription = function() {
                return "Velocity++";
            };
            
            this.getCategory = function() {
                return "Combat";
            };
            
            this.onAttack = function(event) {
                var entity = event.getTargetEntity();
                if (entity instanceof EntityLivingBase) {
                    if (mc.thePlayer.isSprinting())
                        mc.thePlayer.setSprinting(false);
                    
                    mc.getNetHandler().addToSendQueue(new C0BPacketEntityAction(mc.thePlayer, C0BPacketEntityAction.Action.START_SPRINTING));
                    
                    mc.thePlayer.setSprinting(true);
                    mc.thePlayer.serverSprintState = true;
                }
            };
        }
        
        var superVelocityModule = new SuperVelocityModule();
        
        function onEnable() {
            moduleManager.registerModule(superVelocityModule);
        }
        
        function onDisable() {
            moduleManager.unregisterModule(superVelocityModule);
        }
        

        New Script-API Support

        /// api_version=2
        var script = registerScript({
            name: "SuperVelocity",
            version: "1.0",
            authors: ["Anonzme"]
        });
        
        var C0BPacketEntityAction = Java.type("net.minecraft.network.play.client.C0BPacketEntityAction");
        var EntityLivingBase = Java.type("net.minecraft.entity.EntityLivingBase");
        
        script.registerModule({
          name: "SuperVelocity",
          description: "Velocity++",
          category: "Combat",
        }, function(module) {
            module.on("attack", function(event) {
                var entity = event.getTargetEntity();
                if (entity instanceof EntityLivingBase) {
                    if (mc.thePlayer.isSprinting())
                        mc.thePlayer.setSprinting(false);
                            
                    mc.getNetHandler().addToSendQueue(new C0BPacketEntityAction(mc.thePlayer, C0BPacketEntityAction.Action.START_SPRINTING));
                            
                    mc.thePlayer.setSprinting(true);
                    mc.thePlayer.serverSprintState = true;
                }
            });
        });
        
        1 Reply Last reply
        0
        • VisionFXV Offline
          VisionFXV Offline
          VisionFX
          wrote on last edited by
          #4

          w-tap of course

          1 Reply Last reply
          0
          • ? A Former User

            Could you please add this bypass?
            Code:

            var entity = event.getTargetEntity();
            if (entity instanceof EntityLivingBase) {
                if (mc.thePlayer.isSprinting())
                    mc.thePlayer.setSprinting(false);
                        
                mc.getNetHandler().addToSendQueue(new C0BPacketEntityAction(mc.thePlayer, C0BPacketEntityAction.Action.START_SPRINTING));
                        
                mc.thePlayer.setSprinting(true);
                mc.thePlayer.serverSprintState = true;
            }
            

            Test on
            Matrix AAC (NCP) : play.mcyc.win (被污点看到将被很快被修复?)
            Verus AAC : 172.81.248.89
            No flag

            ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #5
            This post is deleted!
            ? 1 Reply Last reply
            0
            • ? A Former User

              This post is deleted!

              ? Offline
              ? Offline
              A Former User
              wrote on last edited by A Former User
              #6

              @Leejames2305 That isn’t my server. That server switch anti cheat usually. When I played on it, it’s aac , 40 minutes later it’s verus... So you can try the script on mc.loyisa.eu

              这不是我的服务器,这个服务器切换反作弊很快,目的是玩弄玩家,aac verus等反作弊总是频繁切换,这是个非常不正经的服务器,所以劳烦您去mc.loyisa.eu测试,记得选择matrix和aac来欣赏它们的强大

              1 Reply Last reply
              0
              • yorik100Y Offline
                yorik100Y Offline
                yorik100
                wrote on last edited by
                #7

                I doubt this really makes you deal more kb

                yorik100Y 1 Reply Last reply
                0
                • yorik100Y yorik100

                  I doubt this really makes you deal more kb

                  yorik100Y Offline
                  yorik100Y Offline
                  yorik100
                  wrote on last edited by
                  #8

                  @yorik100 said in SuperKnockBack Bypasses Matrix AAC Verus and so on:

                  I doubt this really makes you deal more kb

                  I still doubt it to these days

                  1 Reply Last reply
                  0
                  • ? A Former User

                    Could you please add this bypass?
                    Code:

                    var entity = event.getTargetEntity();
                    if (entity instanceof EntityLivingBase) {
                        if (mc.thePlayer.isSprinting())
                            mc.thePlayer.setSprinting(false);
                                
                        mc.getNetHandler().addToSendQueue(new C0BPacketEntityAction(mc.thePlayer, C0BPacketEntityAction.Action.START_SPRINTING));
                                
                        mc.thePlayer.setSprinting(true);
                        mc.thePlayer.serverSprintState = true;
                    }
                    

                    Test on
                    Matrix AAC (NCP) : play.mcyc.win (被污点看到将被很快被修复?)
                    Verus AAC : 172.81.248.89
                    No flag

                    CzechHekC Offline
                    CzechHekC Offline
                    CzechHek
                    wrote on last edited by CzechHek
                    #9

                    https://github.com/CzechHek/Core/blob/master/Scripts/SuperKnock.js

                    This bypasses actually any AC and indeed deals higher knockback.

                    1 Reply Last reply
                    0

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