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LiquidBounce Forum

S

SomeHax

@SomeHax
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  • I need help on a fly script
    S SomeHax

    @skiddermaster412
    that didn't change anything except the fact that I go slower than a slowness 255 effect

    ScriptAPI scriptapi fly vanillafly help firstscript

  • I need help on a fly script
    S SomeHax

    @skiddermaster412
    ///api_version=2
    (script = registerScript({
    name: "VerusVanillaFly",
    authors: ["SomeHax"],
    version: "1.0"
    })).import("Core.lib");

    var boostTicks = 0;

    module = {
    category: "Fun",
    values: [
    boostMode = value.createList("BoostMode", ["None", "Static", "Gradual"], "Gradual"),
    boostTicksValue = value.createInteger("BoostTicks", 20, 1, 10000),
    boostMotion = value.createFloat("BoostMotion", 9, 1, 9.87)
    ],
    onEnable: function() {
    boostTicks = 0;
    if (boostMode.get() != "None" && mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox().offset(0, 3.0001, 0).expand(0, 0, 0)).isEmpty()) {
    mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 3.0001, mc.thePlayer.posZ, false));
    mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
    mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, true));
    }
    mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.42, mc.thePlayer.posZ);
    },
    onDisable: function() {
    if (boostTicks > 0) {
    mc.thePlayer.motionX = 0;
    mc.thePlayer.motionY = 0;
    mc.thePlayer.motionZ = 0;
    }
    },
    onUpdate: function() {
    mc.thePlayer.motionX = 0;
    mc.thePlayer.motionY = 0;
    mc.thePlayer.motionZ = 0;

        if (!boostTicks && mc.thePlayer.hurtTime > 0) {
            boostTicks = boostMode.get() != "None" ? boostTicksValue.get() : 0;
        }
    
        var motion;
        if (boostTicks > 0) {
            switch (boostMode.get()) {
                case "Static":
                    motion = boostMotion.get();
                    break;
                case "Gradual":
                    motion = boostTicks / boostTicksValue.get() * boostMotion.get();
                    break;
            }
            boostTicks--;
        } else {
            motion = 0.25;
        }
    
        MovementUtils.strafe(motion);
    },
    onPacket: function(event) {
        var packet = event.getPacket();
        if (packet instanceof C03PacketPlayer) {
            packet.onGround = true;
        }
    },
    onJump: function() {
        mc.thePlayer.motionX = 0;
        mc.thePlayer.motionY = 1;
        mc.thePlayer.motionZ = 0;
    	}
    

    }

    ScriptAPI scriptapi fly vanillafly help firstscript

  • I need help on a fly script
    S SomeHax

    Here is my script
    I was aiming for a damage vanilla fly to bypass verus AC but I cant go upwards on pressing space bar[the base script is at the bottom of the page its based on core why I don't know how to remove the core restriction]

    ///api_version=2
    (script = registerScript({
    name: "VerusVanillaFly",
    authors: ["SomeHax"],
    version: "1.0"
    })).import("Core.lib");

    var boostTicks = 0;

    module = {
    category: "Fun",
    values: [
    boostMode = value.createList("BoostMode", ["None", "Static", "Gradual"], "Gradual"),
    boostTicksValue = value.createInteger("BoostTicks", 20, 1, 10000),
    boostMotion = value.createFloat("BoostMotion", 9, 1, 9.87)
    ],
    onEnable: function() {
    boostTicks = 0;
    if (boostMode.get() != "None" && mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox().offset(0, 3.0001, 0).expand(0, 0, 0)).isEmpty()) {
    mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 3.0001, mc.thePlayer.posZ, false));
    mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
    mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, true));
    }
    mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.42, mc.thePlayer.posZ);
    },
    onDisable: function() {
    if (boostTicks > 0) {
    mc.thePlayer.motionX = 0;
    mc.thePlayer.motionY = 0;
    mc.thePlayer.motionZ = 0;
    }
    },
    onUpdate: function() {
    mc.thePlayer.motionX = 0;
    mc.thePlayer.motionY = 0;
    mc.thePlayer.motionZ = 0;

        if (!boostTicks && mc.thePlayer.hurtTime > 0) {
            boostTicks = boostMode.get() != "None" ? boostTicksValue.get() : 0;
        }
    
        var motion;
        if (boostTicks > 0) {
            switch (boostMode.get()) {
                case "Static":
                    motion = boostMotion.get();
                    break;
                case "Gradual":
                    motion = boostTicks / boostTicksValue.get() * boostMotion.get();
                    break;
            }
            boostTicks--;
        } else {
            motion = 0.25;
        }
    
        MovementUtils.strafe(motion);
    },
    onPacket: function(event) {
        var packet = event.getPacket();
        if (packet instanceof C03PacketPlayer) {
            packet.onGround = true;
        }
    },
    onJump: function() {
    mc.thePlayer.motionX = 0;
        mc.thePlayer.motionY = 0;
    mc.thePlayer.motionZ = 0;
    	}
    

    }

    BASE SCRIPT:
    ///api_version=2
    (script = registerScript({
    name: "VerusDmgFly",
    authors: ["Arcane"],
    version: "2.2"
    })).import("Core.lib");

    var boostTicks = 0;

    module = {
    category: "Movement",
    values: [
    boostMode = value.createList("BoostMode", ["None", "Static", "Gradual"], "Gradual"),
    boostTicksValue = value.createInteger("BoostTicks", 20, 1, 30),
    boostMotion = value.createFloat("BoostMotion", 9, 1, 9.87)
    ],
    onEnable: function() {
    boostTicks = 0;
    if (boostMode.get() != "None" && mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox().offset(0, 3.0001, 0).expand(0, 0, 0)).isEmpty()) {
    mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 3.0001, mc.thePlayer.posZ, false));
    mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
    mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, true));
    }
    mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.42, mc.thePlayer.posZ);
    },
    onDisable: function() {
    if (boostTicks > 0) {
    mc.thePlayer.motionX = 0;
    mc.thePlayer.motionZ = 0;
    }
    },
    onUpdate: function() {
    mc.thePlayer.motionX = 0;
    mc.thePlayer.motionY = 0;
    mc.thePlayer.motionZ = 0;

        if (!boostTicks && mc.thePlayer.hurtTime > 0) {
            boostTicks = boostMode.get() != "None" ? boostTicksValue.get() : 0;
        }
    
        var motion;
        if (boostTicks > 0) {
            switch (boostMode.get()) {
                case "Static":
                    motion = boostMotion.get();
                    break;
                case "Gradual":
                    motion = boostTicks / boostTicksValue.get() * boostMotion.get();
                    break;
            }
            boostTicks--;
        } else {
            motion = 0.25;
        }
    
        MovementUtils.strafe(motion);
    },
    onPacket: function(event) {
        var packet = event.getPacket();
        if (packet instanceof C03PacketPlayer) {
            packet.onGround = true;
        }
    },
    onJump: function(event) {
        event.cancelEvent();
    }
    

    }

    ScriptAPI scriptapi fly vanillafly help firstscript

  • Is there a vanilla fly script
    S SomeHax

    @skiddermaster412 thank you

    Suggestions request fly vanillafly script

  • Is there a vanilla fly script
    S SomeHax

    Can someone link or tell me how to get a vanilla fly script
    I would like to try and make a bypass so that I can not feel disappointed in the fact that I am hacking in a block game

    Suggestions request fly vanillafly script

  • how do I make my own custom liquidbounce
    S SomeHax

    I have downloaded the src code and the coding software(s) needed but I am having trouble following the instructions in the README.txt from the src code folder

    General help sourcecode custombuild pleasehelp
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