@skiddermaster412
that didn't change anything except the fact that I go slower than a slowness 255 effect
SomeHax
Posts
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I need help on a fly script -
I need help on a fly script@skiddermaster412
///api_version=2
(script = registerScript({
name: "VerusVanillaFly",
authors: ["SomeHax"],
version: "1.0"
})).import("Core.lib");var boostTicks = 0;
module = {
category: "Fun",
values: [
boostMode = value.createList("BoostMode", ["None", "Static", "Gradual"], "Gradual"),
boostTicksValue = value.createInteger("BoostTicks", 20, 1, 10000),
boostMotion = value.createFloat("BoostMotion", 9, 1, 9.87)
],
onEnable: function() {
boostTicks = 0;
if (boostMode.get() != "None" && mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox().offset(0, 3.0001, 0).expand(0, 0, 0)).isEmpty()) {
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 3.0001, mc.thePlayer.posZ, false));
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, true));
}
mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.42, mc.thePlayer.posZ);
},
onDisable: function() {
if (boostTicks > 0) {
mc.thePlayer.motionX = 0;
mc.thePlayer.motionY = 0;
mc.thePlayer.motionZ = 0;
}
},
onUpdate: function() {
mc.thePlayer.motionX = 0;
mc.thePlayer.motionY = 0;
mc.thePlayer.motionZ = 0;if (!boostTicks && mc.thePlayer.hurtTime > 0) { boostTicks = boostMode.get() != "None" ? boostTicksValue.get() : 0; } var motion; if (boostTicks > 0) { switch (boostMode.get()) { case "Static": motion = boostMotion.get(); break; case "Gradual": motion = boostTicks / boostTicksValue.get() * boostMotion.get(); break; } boostTicks--; } else { motion = 0.25; } MovementUtils.strafe(motion); }, onPacket: function(event) { var packet = event.getPacket(); if (packet instanceof C03PacketPlayer) { packet.onGround = true; } }, onJump: function() { mc.thePlayer.motionX = 0; mc.thePlayer.motionY = 1; mc.thePlayer.motionZ = 0; }
}
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I need help on a fly scriptHere is my script
I was aiming for a damage vanilla fly to bypass verus AC but I cant go upwards on pressing space bar[the base script is at the bottom of the page its based on core why I don't know how to remove the core restriction]///api_version=2
(script = registerScript({
name: "VerusVanillaFly",
authors: ["SomeHax"],
version: "1.0"
})).import("Core.lib");var boostTicks = 0;
module = {
category: "Fun",
values: [
boostMode = value.createList("BoostMode", ["None", "Static", "Gradual"], "Gradual"),
boostTicksValue = value.createInteger("BoostTicks", 20, 1, 10000),
boostMotion = value.createFloat("BoostMotion", 9, 1, 9.87)
],
onEnable: function() {
boostTicks = 0;
if (boostMode.get() != "None" && mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox().offset(0, 3.0001, 0).expand(0, 0, 0)).isEmpty()) {
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 3.0001, mc.thePlayer.posZ, false));
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, true));
}
mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.42, mc.thePlayer.posZ);
},
onDisable: function() {
if (boostTicks > 0) {
mc.thePlayer.motionX = 0;
mc.thePlayer.motionY = 0;
mc.thePlayer.motionZ = 0;
}
},
onUpdate: function() {
mc.thePlayer.motionX = 0;
mc.thePlayer.motionY = 0;
mc.thePlayer.motionZ = 0;if (!boostTicks && mc.thePlayer.hurtTime > 0) { boostTicks = boostMode.get() != "None" ? boostTicksValue.get() : 0; } var motion; if (boostTicks > 0) { switch (boostMode.get()) { case "Static": motion = boostMotion.get(); break; case "Gradual": motion = boostTicks / boostTicksValue.get() * boostMotion.get(); break; } boostTicks--; } else { motion = 0.25; } MovementUtils.strafe(motion); }, onPacket: function(event) { var packet = event.getPacket(); if (packet instanceof C03PacketPlayer) { packet.onGround = true; } }, onJump: function() { mc.thePlayer.motionX = 0; mc.thePlayer.motionY = 0; mc.thePlayer.motionZ = 0; }
}
BASE SCRIPT:
///api_version=2
(script = registerScript({
name: "VerusDmgFly",
authors: ["Arcane"],
version: "2.2"
})).import("Core.lib");var boostTicks = 0;
module = {
category: "Movement",
values: [
boostMode = value.createList("BoostMode", ["None", "Static", "Gradual"], "Gradual"),
boostTicksValue = value.createInteger("BoostTicks", 20, 1, 30),
boostMotion = value.createFloat("BoostMotion", 9, 1, 9.87)
],
onEnable: function() {
boostTicks = 0;
if (boostMode.get() != "None" && mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox().offset(0, 3.0001, 0).expand(0, 0, 0)).isEmpty()) {
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 3.0001, mc.thePlayer.posZ, false));
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, true));
}
mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.42, mc.thePlayer.posZ);
},
onDisable: function() {
if (boostTicks > 0) {
mc.thePlayer.motionX = 0;
mc.thePlayer.motionZ = 0;
}
},
onUpdate: function() {
mc.thePlayer.motionX = 0;
mc.thePlayer.motionY = 0;
mc.thePlayer.motionZ = 0;if (!boostTicks && mc.thePlayer.hurtTime > 0) { boostTicks = boostMode.get() != "None" ? boostTicksValue.get() : 0; } var motion; if (boostTicks > 0) { switch (boostMode.get()) { case "Static": motion = boostMotion.get(); break; case "Gradual": motion = boostTicks / boostTicksValue.get() * boostMotion.get(); break; } boostTicks--; } else { motion = 0.25; } MovementUtils.strafe(motion); }, onPacket: function(event) { var packet = event.getPacket(); if (packet instanceof C03PacketPlayer) { packet.onGround = true; } }, onJump: function(event) { event.cancelEvent(); }
}
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Is there a vanilla fly script@skiddermaster412 thank you
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Is there a vanilla fly scriptCan someone link or tell me how to get a vanilla fly script
I would like to try and make a bypass so that I can not feel disappointed in the fact that I am hacking in a block game -
how do I make my own custom liquidbounceI have downloaded the src code and the coding software(s) needed but I am having trouble following the instructions in the README.txt from the src code folder