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  • teleport hit

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    6Sence6
    Why not just use tp then
  • Old AACFly

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    notautismatallN
    @FaaaatPotato AAC1.9.10????
  • TargetHUD can also be enabled when attacking manually

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    6Sence6
    @ChocoPie_isme Ahh then yeah you will have to edit the src
  • This topic is deleted!

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  • Trail behind freecam for mazes

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    T
    Ok, im stupid. Completely forgot it was there, thanks.
  • [FEATURE] Visual mode in criticals

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    ChocoPie_ismeC
    @CzechHek said in [FEATURE] Visual mode in criticals: @ChocoPie_isme You didn't mention that clearly before @ChocoPie_isme said in [FEATURE] Visual mode in criticals: Add a visual mode in criticals that will spawn critical particles on hit even if it's not a critical hit. Criticals don't always critical hit but they do spawn critical particles on any attack not only critical. @ChocoPie_isme said in [FEATURE] Visual mode in criticals: i mean it will spawn critical particles even if it's not a critical hit Same as above Just explaining now do u understand what i want now
  • can you please make several versions e.g. from 1.8.9 - 1.15.2, as in sigma?

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    Senk JuS
    Check out this thread: https://forums.ccbluex.net/topic/33/crossversion-support-is-coming
  • Update Minebox Config

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  • LiquidBounce as a ghost client [FOUND A BUG BELOW]

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    C
    @bestnub Thanks a lot, this is really amazing. Stared and watching. @helloana how he did this
  • LiquidBounce Script Maker

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    G
    pls no jokes
  • LiquidBounce Code Editor

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    CzechHekC
    @gabrielvicenteYT Being able to remove and add modes to custom liquidbounce modules. Core base has setValues() getValues() that can easily change module values ingame Being changing names of modules. module.name = "newname" Being able to modify Speed and Y, (alot of stuff depending on the hack) Being able to add modules. Adding back old modules ScriptAPI
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