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  • [FEATURE] Visual mode in criticals

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    ChocoPie_ismeC
    @CzechHek said in [FEATURE] Visual mode in criticals: @ChocoPie_isme You didn't mention that clearly before @ChocoPie_isme said in [FEATURE] Visual mode in criticals: Add a visual mode in criticals that will spawn critical particles on hit even if it's not a critical hit. Criticals don't always critical hit but they do spawn critical particles on any attack not only critical. @ChocoPie_isme said in [FEATURE] Visual mode in criticals: i mean it will spawn critical particles even if it's not a critical hit Same as above Just explaining now do u understand what i want now
  • can you please make several versions e.g. from 1.8.9 - 1.15.2, as in sigma?

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    Senk JuS
    Check out this thread: https://forums.ccbluex.net/topic/33/crossversion-support-is-coming
  • Update Minebox Config

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    No one has replied
  • LiquidBounce as a ghost client [FOUND A BUG BELOW]

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    C
    @bestnub Thanks a lot, this is really amazing. Stared and watching. @helloana how he did this
  • LiquidBounce Script Maker

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    G
    pls no jokes
  • LiquidBounce Code Editor

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    CzechHekC
    @gabrielvicenteYT Being able to remove and add modes to custom liquidbounce modules. Core base has setValues() getValues() that can easily change module values ingame Being changing names of modules. module.name = "newname" Being able to modify Speed and Y, (alot of stuff depending on the hack) Being able to add modules. Adding back old modules ScriptAPI
  • This topic is deleted!

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