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Ok, im stupid. Completely forgot it was there, thanks.
@CzechHek said in [FEATURE] Visual mode in criticals:
@ChocoPie_isme You didn't mention that clearly before @ChocoPie_isme said in [FEATURE] Visual mode in criticals: Add a visual mode in criticals that will spawn critical particles on hit even if it's not a critical hit. Criticals don't always critical hit but they do spawn critical particles on any attack not only critical. @ChocoPie_isme said in [FEATURE] Visual mode in criticals: i mean it will spawn critical particles even if it's not a critical hit Same as above Just explaining
@ChocoPie_isme You didn't mention that clearly before
@ChocoPie_isme said in [FEATURE] Visual mode in criticals:
Add a visual mode in criticals that will spawn critical particles on hit even if it's not a critical hit.
Criticals don't always critical hit but they do spawn critical particles on any attack not only critical.
i mean it will spawn critical particles even if it's not a critical hit
Same as above
Just explaining
now do u understand what i want now
Check out this thread: https://forums.ccbluex.net/topic/33/crossversion-support-is-coming
@bestnub Thanks a lot, this is really amazing. Stared and watching. @helloana how he did this
pls no jokes
@gabrielvicenteYT Being able to remove and add modes to custom liquidbounce modules.
Being changing names of modules.
Being able to modify Speed and Y, (alot of stuff depending on the hack) Being able to add modules. Adding back old modules