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  3. Breaking down Matrix's scaffold checks.

Breaking down Matrix's scaffold checks.

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  • G Gabriel

    @mems Also, J check is also autoblock but if you turn stayautoblock off.

    ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #3

    @gabriel yeah oof ate 1 alphabet word

    1 Reply Last reply
    0
    • A Offline
      A Offline
      Aftery
      wrote on last edited by
      #4

      yo this is epic im breaking down crying rn

      ? 1 Reply Last reply
      0
      • A Aftery

        yo this is epic im breaking down crying rn

        ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #5

        @aftery In this context, breaking down means explaining my dear meme person

        A 1 Reply Last reply
        0
        • ? A Former User

          @aftery In this context, breaking down means explaining my dear meme person

          A Offline
          A Offline
          Aftery
          wrote on last edited by
          #6

          @mems sory i bad eng land ! no jokey alowed 😞

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          • ? A Former User

            From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

            Some of them might be wrong.

            Type A: Pitch or Yaw
            Type B: Yaw or Pitch 
            Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
            Type D: Downward placement
            Type E: Where you look at the block 1 
            Type F: Eagle 1 
            Type G: Eagle 2 
            Type H: Placing block using illegal way (when xzRange is 0.8+)
            Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
            Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
            Type K: Instant turn 1 
            Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
            Type M: Instant turn 2 
            Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
            Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
            Type P: No check ? as of now (3/17/2021) 
            Type Q: Where you look at the block 2 
            Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
            Type S: Possible Rotation Strafe while placing blocks 
            Type T: Where you look at the block 4 (Enhanced edition) 
            Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
            

            Might be useful for some folks out there who might be trying to bypass Matrix.

            EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

            RafayR Offline
            RafayR Offline
            Rafay
            wrote on last edited by
            #7

            @mems type u,v,w,x,y,z are anti sigma checks ok?

            ? 1 Reply Last reply
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            • RafayR Rafay

              @mems type u,v,w,x,y,z are anti sigma checks ok?

              ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #8

              @rafay ye

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              • ? A Former User

                From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

                Some of them might be wrong.

                Type A: Pitch or Yaw
                Type B: Yaw or Pitch 
                Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
                Type D: Downward placement
                Type E: Where you look at the block 1 
                Type F: Eagle 1 
                Type G: Eagle 2 
                Type H: Placing block using illegal way (when xzRange is 0.8+)
                Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
                Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
                Type K: Instant turn 1 
                Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
                Type M: Instant turn 2 
                Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
                Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
                Type P: No check ? as of now (3/17/2021) 
                Type Q: Where you look at the block 2 
                Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
                Type S: Possible Rotation Strafe while placing blocks 
                Type T: Where you look at the block 4 (Enhanced edition) 
                Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
                

                Might be useful for some folks out there who might be trying to bypass Matrix.

                EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

                CryptonicDevC Offline
                CryptonicDevC Offline
                CryptonicDev
                wrote on last edited by
                #9

                @mems As a happy deobfuscator of the matrix source, I can understand your observations, yet not all of these detection methods were correct. Well done though.

                1 Reply Last reply
                0
                • skiddermaster412S Offline
                  skiddermaster412S Offline
                  skiddermaster412
                  wrote on last edited by
                  #10
                  This post is deleted!
                  1 Reply Last reply
                  1
                  • ENDER1355v1E Offline
                    ENDER1355v1E Offline
                    ENDER1355v1
                    wrote on last edited by ENDER1355v1
                    #11

                    @skiddermaster412 spamming is not relevant

                    H 1 Reply Last reply
                    0
                    • ENDER1355v1E ENDER1355v1

                      @skiddermaster412 spamming is not relevant

                      H Offline
                      H Offline
                      haram.club
                      wrote on last edited by
                      #12

                      L HACK BANIDO LIXOOOOOO

                      ENDER1355v1E 3 Replies Last reply
                      0
                      • H haram.club

                        L HACK BANIDO LIXOOOOOO

                        ENDER1355v1E Offline
                        ENDER1355v1E Offline
                        ENDER1355v1
                        wrote on last edited by
                        #13

                        @haram-club ...

                        1 Reply Last reply
                        0
                        • H haram.club

                          L HACK BANIDO LIXOOOOOO

                          ENDER1355v1E Offline
                          ENDER1355v1E Offline
                          ENDER1355v1
                          wrote on last edited by
                          #14

                          @haram-club you are skidder right?

                          1 Reply Last reply
                          0
                          • H haram.club

                            L HACK BANIDO LIXOOOOOO

                            ENDER1355v1E Offline
                            ENDER1355v1E Offline
                            ENDER1355v1
                            wrote on last edited by
                            #15

                            @haram-club I only said spamming is not relevant, not L BANNED LIXO

                            1 Reply Last reply
                            0
                            • ? Offline
                              ? Offline
                              A Former User
                              wrote on last edited by
                              #16

                              @a-former-user Okay.

                              1 Reply Last reply
                              0
                              • ? A Former User

                                From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

                                Some of them might be wrong.

                                Type A: Pitch or Yaw
                                Type B: Yaw or Pitch 
                                Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
                                Type D: Downward placement
                                Type E: Where you look at the block 1 
                                Type F: Eagle 1 
                                Type G: Eagle 2 
                                Type H: Placing block using illegal way (when xzRange is 0.8+)
                                Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
                                Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
                                Type K: Instant turn 1 
                                Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
                                Type M: Instant turn 2 
                                Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
                                Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
                                Type P: No check ? as of now (3/17/2021) 
                                Type Q: Where you look at the block 2 
                                Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
                                Type S: Possible Rotation Strafe while placing blocks 
                                Type T: Where you look at the block 4 (Enhanced edition) 
                                Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
                                

                                Might be useful for some folks out there who might be trying to bypass Matrix.

                                EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

                                C Offline
                                C Offline
                                Co丶Dynamic
                                wrote on last edited by
                                #17

                                @mems and now it totally broke down
                                bruh

                                1 Reply Last reply
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