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  3. Breaking down Matrix's scaffold checks.

Breaking down Matrix's scaffold checks.

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  • A Offline
    A Offline
    Aftery
    wrote on last edited by
    #4

    yo this is epic im breaking down crying rn

    ? 1 Reply Last reply
    0
    • A Aftery

      yo this is epic im breaking down crying rn

      ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #5

      @aftery In this context, breaking down means explaining my dear meme person

      A 1 Reply Last reply
      0
      • ? A Former User

        @aftery In this context, breaking down means explaining my dear meme person

        A Offline
        A Offline
        Aftery
        wrote on last edited by
        #6

        @mems sory i bad eng land ! no jokey alowed 😞

        1 Reply Last reply
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        • ? A Former User

          From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

          Some of them might be wrong.

          Type A: Pitch or Yaw
          Type B: Yaw or Pitch 
          Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
          Type D: Downward placement
          Type E: Where you look at the block 1 
          Type F: Eagle 1 
          Type G: Eagle 2 
          Type H: Placing block using illegal way (when xzRange is 0.8+)
          Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
          Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
          Type K: Instant turn 1 
          Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
          Type M: Instant turn 2 
          Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
          Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
          Type P: No check ? as of now (3/17/2021) 
          Type Q: Where you look at the block 2 
          Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
          Type S: Possible Rotation Strafe while placing blocks 
          Type T: Where you look at the block 4 (Enhanced edition) 
          Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
          

          Might be useful for some folks out there who might be trying to bypass Matrix.

          EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

          RafayR Offline
          RafayR Offline
          Rafay
          wrote on last edited by
          #7

          @mems type u,v,w,x,y,z are anti sigma checks ok?

          ? 1 Reply Last reply
          0
          • RafayR Rafay

            @mems type u,v,w,x,y,z are anti sigma checks ok?

            ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #8

            @rafay ye

            1 Reply Last reply
            0
            • ? A Former User

              From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

              Some of them might be wrong.

              Type A: Pitch or Yaw
              Type B: Yaw or Pitch 
              Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
              Type D: Downward placement
              Type E: Where you look at the block 1 
              Type F: Eagle 1 
              Type G: Eagle 2 
              Type H: Placing block using illegal way (when xzRange is 0.8+)
              Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
              Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
              Type K: Instant turn 1 
              Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
              Type M: Instant turn 2 
              Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
              Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
              Type P: No check ? as of now (3/17/2021) 
              Type Q: Where you look at the block 2 
              Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
              Type S: Possible Rotation Strafe while placing blocks 
              Type T: Where you look at the block 4 (Enhanced edition) 
              Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
              

              Might be useful for some folks out there who might be trying to bypass Matrix.

              EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

              CryptonicDevC Offline
              CryptonicDevC Offline
              CryptonicDev
              wrote on last edited by
              #9

              @mems As a happy deobfuscator of the matrix source, I can understand your observations, yet not all of these detection methods were correct. Well done though.

              1 Reply Last reply
              0
              • skiddermaster412S Offline
                skiddermaster412S Offline
                skiddermaster412
                wrote on last edited by
                #10
                This post is deleted!
                1 Reply Last reply
                1
                • ENDER1355v1E Offline
                  ENDER1355v1E Offline
                  ENDER1355v1
                  wrote on last edited by ENDER1355v1
                  #11

                  @skiddermaster412 spamming is not relevant

                  H 1 Reply Last reply
                  0
                  • ENDER1355v1E ENDER1355v1

                    @skiddermaster412 spamming is not relevant

                    H Offline
                    H Offline
                    haram.club
                    wrote on last edited by
                    #12

                    L HACK BANIDO LIXOOOOOO

                    ENDER1355v1E 3 Replies Last reply
                    0
                    • H haram.club

                      L HACK BANIDO LIXOOOOOO

                      ENDER1355v1E Offline
                      ENDER1355v1E Offline
                      ENDER1355v1
                      wrote on last edited by
                      #13

                      @haram-club ...

                      1 Reply Last reply
                      0
                      • H haram.club

                        L HACK BANIDO LIXOOOOOO

                        ENDER1355v1E Offline
                        ENDER1355v1E Offline
                        ENDER1355v1
                        wrote on last edited by
                        #14

                        @haram-club you are skidder right?

                        1 Reply Last reply
                        0
                        • H haram.club

                          L HACK BANIDO LIXOOOOOO

                          ENDER1355v1E Offline
                          ENDER1355v1E Offline
                          ENDER1355v1
                          wrote on last edited by
                          #15

                          @haram-club I only said spamming is not relevant, not L BANNED LIXO

                          1 Reply Last reply
                          0
                          • ? Offline
                            ? Offline
                            A Former User
                            wrote on last edited by
                            #16

                            @a-former-user Okay.

                            1 Reply Last reply
                            0
                            • ? A Former User

                              From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

                              Some of them might be wrong.

                              Type A: Pitch or Yaw
                              Type B: Yaw or Pitch 
                              Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
                              Type D: Downward placement
                              Type E: Where you look at the block 1 
                              Type F: Eagle 1 
                              Type G: Eagle 2 
                              Type H: Placing block using illegal way (when xzRange is 0.8+)
                              Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
                              Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
                              Type K: Instant turn 1 
                              Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
                              Type M: Instant turn 2 
                              Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
                              Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
                              Type P: No check ? as of now (3/17/2021) 
                              Type Q: Where you look at the block 2 
                              Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
                              Type S: Possible Rotation Strafe while placing blocks 
                              Type T: Where you look at the block 4 (Enhanced edition) 
                              Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
                              

                              Might be useful for some folks out there who might be trying to bypass Matrix.

                              EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

                              C Offline
                              C Offline
                              Co丶Dynamic
                              wrote on last edited by
                              #17

                              @mems and now it totally broke down
                              bruh

                              1 Reply Last reply
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