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LiquidBounce Forum

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  3. Breaking down Matrix's scaffold checks.

Breaking down Matrix's scaffold checks.

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  • ? A Former User

    From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

    Some of them might be wrong.

    Type A: Pitch or Yaw
    Type B: Yaw or Pitch 
    Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
    Type D: Downward placement
    Type E: Where you look at the block 1 
    Type F: Eagle 1 
    Type G: Eagle 2 
    Type H: Placing block using illegal way (when xzRange is 0.8+)
    Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
    Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
    Type K: Instant turn 1 
    Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
    Type M: Instant turn 2 
    Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
    Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
    Type P: No check ? as of now (3/17/2021) 
    Type Q: Where you look at the block 2 
    Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
    Type S: Possible Rotation Strafe while placing blocks 
    Type T: Where you look at the block 4 (Enhanced edition) 
    Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
    

    Might be useful for some folks out there who might be trying to bypass Matrix.

    EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

    RafayR Offline
    RafayR Offline
    Rafay
    wrote on last edited by
    #7

    @mems type u,v,w,x,y,z are anti sigma checks ok?

    ? 1 Reply Last reply
    0
    • RafayR Rafay

      @mems type u,v,w,x,y,z are anti sigma checks ok?

      ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #8

      @rafay ye

      1 Reply Last reply
      0
      • ? A Former User

        From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

        Some of them might be wrong.

        Type A: Pitch or Yaw
        Type B: Yaw or Pitch 
        Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
        Type D: Downward placement
        Type E: Where you look at the block 1 
        Type F: Eagle 1 
        Type G: Eagle 2 
        Type H: Placing block using illegal way (when xzRange is 0.8+)
        Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
        Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
        Type K: Instant turn 1 
        Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
        Type M: Instant turn 2 
        Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
        Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
        Type P: No check ? as of now (3/17/2021) 
        Type Q: Where you look at the block 2 
        Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
        Type S: Possible Rotation Strafe while placing blocks 
        Type T: Where you look at the block 4 (Enhanced edition) 
        Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
        

        Might be useful for some folks out there who might be trying to bypass Matrix.

        EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

        CryptonicDevC Offline
        CryptonicDevC Offline
        CryptonicDev
        wrote on last edited by
        #9

        @mems As a happy deobfuscator of the matrix source, I can understand your observations, yet not all of these detection methods were correct. Well done though.

        1 Reply Last reply
        0
        • skiddermaster412S Offline
          skiddermaster412S Offline
          skiddermaster412
          wrote on last edited by
          #10
          This post is deleted!
          1 Reply Last reply
          1
          • ENDER1355v1E Offline
            ENDER1355v1E Offline
            ENDER1355v1
            wrote on last edited by ENDER1355v1
            #11

            @skiddermaster412 spamming is not relevant

            H 1 Reply Last reply
            0
            • ENDER1355v1E ENDER1355v1

              @skiddermaster412 spamming is not relevant

              H Offline
              H Offline
              haram.club
              wrote on last edited by
              #12

              L HACK BANIDO LIXOOOOOO

              ENDER1355v1E 3 Replies Last reply
              0
              • H haram.club

                L HACK BANIDO LIXOOOOOO

                ENDER1355v1E Offline
                ENDER1355v1E Offline
                ENDER1355v1
                wrote on last edited by
                #13

                @haram-club ...

                1 Reply Last reply
                0
                • H haram.club

                  L HACK BANIDO LIXOOOOOO

                  ENDER1355v1E Offline
                  ENDER1355v1E Offline
                  ENDER1355v1
                  wrote on last edited by
                  #14

                  @haram-club you are skidder right?

                  1 Reply Last reply
                  0
                  • H haram.club

                    L HACK BANIDO LIXOOOOOO

                    ENDER1355v1E Offline
                    ENDER1355v1E Offline
                    ENDER1355v1
                    wrote on last edited by
                    #15

                    @haram-club I only said spamming is not relevant, not L BANNED LIXO

                    1 Reply Last reply
                    0
                    • ? Offline
                      ? Offline
                      A Former User
                      wrote on last edited by
                      #16

                      @a-former-user Okay.

                      1 Reply Last reply
                      0
                      • ? A Former User

                        From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

                        Some of them might be wrong.

                        Type A: Pitch or Yaw
                        Type B: Yaw or Pitch 
                        Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
                        Type D: Downward placement
                        Type E: Where you look at the block 1 
                        Type F: Eagle 1 
                        Type G: Eagle 2 
                        Type H: Placing block using illegal way (when xzRange is 0.8+)
                        Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
                        Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
                        Type K: Instant turn 1 
                        Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
                        Type M: Instant turn 2 
                        Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
                        Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
                        Type P: No check ? as of now (3/17/2021) 
                        Type Q: Where you look at the block 2 
                        Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
                        Type S: Possible Rotation Strafe while placing blocks 
                        Type T: Where you look at the block 4 (Enhanced edition) 
                        Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
                        

                        Might be useful for some folks out there who might be trying to bypass Matrix.

                        EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

                        C Offline
                        C Offline
                        Co丶Dynamic
                        wrote on last edited by
                        #17

                        @mems and now it totally broke down
                        bruh

                        1 Reply Last reply
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