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LiquidBounce Forum

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  3. Breaking down Matrix's scaffold checks.

Breaking down Matrix's scaffold checks.

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  • RafayR Rafay

    @mems type u,v,w,x,y,z are anti sigma checks ok?

    ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #8

    @rafay ye

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    • ? A Former User

      From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

      Some of them might be wrong.

      Type A: Pitch or Yaw
      Type B: Yaw or Pitch 
      Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
      Type D: Downward placement
      Type E: Where you look at the block 1 
      Type F: Eagle 1 
      Type G: Eagle 2 
      Type H: Placing block using illegal way (when xzRange is 0.8+)
      Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
      Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
      Type K: Instant turn 1 
      Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
      Type M: Instant turn 2 
      Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
      Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
      Type P: No check ? as of now (3/17/2021) 
      Type Q: Where you look at the block 2 
      Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
      Type S: Possible Rotation Strafe while placing blocks 
      Type T: Where you look at the block 4 (Enhanced edition) 
      Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
      

      Might be useful for some folks out there who might be trying to bypass Matrix.

      EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

      CryptonicDevC Offline
      CryptonicDevC Offline
      CryptonicDev
      wrote on last edited by
      #9

      @mems As a happy deobfuscator of the matrix source, I can understand your observations, yet not all of these detection methods were correct. Well done though.

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      • skiddermaster412S Offline
        skiddermaster412S Offline
        skiddermaster412
        wrote on last edited by
        #10
        This post is deleted!
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        1
        • Painis BotP Offline
          Painis BotP Offline
          Painis Bot
          wrote on last edited by Painis Bot
          #11

          @skiddermaster412 spamming is not relevant

          H 1 Reply Last reply
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          • Painis BotP Painis Bot

            @skiddermaster412 spamming is not relevant

            H Offline
            H Offline
            haram.club
            wrote on last edited by
            #12

            L HACK BANIDO LIXOOOOOO

            Painis BotP 3 Replies Last reply
            0
            • H haram.club

              L HACK BANIDO LIXOOOOOO

              Painis BotP Offline
              Painis BotP Offline
              Painis Bot
              wrote on last edited by
              #13

              @haram-club ...

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              • H haram.club

                L HACK BANIDO LIXOOOOOO

                Painis BotP Offline
                Painis BotP Offline
                Painis Bot
                wrote on last edited by
                #14

                @haram-club you are skidder right?

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                • H haram.club

                  L HACK BANIDO LIXOOOOOO

                  Painis BotP Offline
                  Painis BotP Offline
                  Painis Bot
                  wrote on last edited by
                  #15

                  @haram-club I only said spamming is not relevant, not L BANNED LIXO

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                  0
                  • ? Offline
                    ? Offline
                    A Former User
                    wrote on last edited by
                    #16

                    @a-former-user Okay.

                    1 Reply Last reply
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                    • ? A Former User

                      From my experience with matrix, I've kinda learned a lot from these checks, so let's go.

                      Some of them might be wrong.

                      Type A: Pitch or Yaw
                      Type B: Yaw or Pitch 
                      Type C: Delay 1 (Either triggered by SafeWalk/SpeedModifier or lack of extra speed (S+D or S+A) while placing blocks 
                      Type D: Downward placement
                      Type E: Where you look at the block 1 
                      Type F: Eagle 1 
                      Type G: Eagle 2 
                      Type H: Placing block using illegal way (when xzRange is 0.8+)
                      Type I: AutoBlock Spoof 1 (Can be triggered only when PacketInput is not being sended)
                      Type J: AutoBlock Spoof 2 (Can be triggered only when PacketInput is not being sended) 
                      Type K: Instant turn 1 
                      Type L: AutoBlock Spoof 3 (Fast switching slots in hotbar)
                      Type M: Instant turn 2 
                      Type N: Event state POST (Placetiming Post) (PacketPlayer is being sended AFTER block placing) 
                      Type O: Delay 2 (Either distance from player to block or player's eyes to block) 
                      Type P: No check ? as of now (3/17/2021) 
                      Type Q: Where you look at the block 2 
                      Type R: Where you look at the block 3 (yrange for LiquidBounce, Y vector value for other clients) 
                      Type S: Possible Rotation Strafe while placing blocks 
                      Type T: Where you look at the block 4 (Enhanced edition) 
                      Type U/V/W/X/Y/Z: No check ? as of now (3/17/2021)
                      

                      Might be useful for some folks out there who might be trying to bypass Matrix.

                      EDIT: Type N/J/I/L/H further explanations thanks to IdkWhoMe.

                      C Offline
                      C Offline
                      Co丶Dynamic
                      wrote on last edited by
                      #17

                      @mems and now it totally broke down
                      bruh

                      1 Reply Last reply
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