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  3. COMING SOON - OP custom lb src

COMING SOON - OP custom lb src

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  • ? A Former User

    @gabriel that works on non script

    G Offline
    G Offline
    Gabriel
    wrote on last edited by
    #17

    @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

    ? O 4 Replies Last reply
    0
    • G Gabriel

      @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

      ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #18

      @gabriel maybe

      1 Reply Last reply
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      • G Gabriel

        Its gonna be op, lol

        ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #19

        pointless post

        1 Reply Last reply
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        • G Gabriel

          @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

          O Offline
          O Offline
          ohno
          wrote on last edited by
          #20

          @gabriel why did you paste this:

          "redeskyflag" -> mc.thePlayer.motionY = 0.01
                          "redeskyflag2" -> mc.thePlayer.motionY = 0.001
                          "redeskyflag3" -> mc.thePlayer.motionY = 0.0001
                          "redeskyflag4" -> mc.thePlayer.motionY = 0.00005
          

          motionY lower than 0.15 will not deal crits

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          • G Gabriel

            @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

            O Offline
            O Offline
            ohno
            wrote on last edited by
            #21

            @gabriel where will be highjump used:

                            "highjump" -> mc.thePlayer.motionY = 0.84
                            "highjump2" -> mc.thePlayer.motionY = 0.75
                            "highjump3" -> mc.thePlayer.motionY = 0.70
                            "highjump4" -> mc.thePlayer.motionY = 0.65
                            "highjump5" -> mc.thePlayer.motionY = 0.60
            
            A 1 Reply Last reply
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            • G Gabriel

              @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

              O Offline
              O Offline
              ohno
              wrote on last edited by
              #22

              @gabriel why do you need Mode2 in velocity?
              why do you need highjump in velocity?

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              • O ohno

                @gabriel why do you need Mode2 in velocity?
                why do you need highjump in velocity?

                ? Offline
                ? Offline
                A Former User
                wrote on last edited by
                #23

                better question

                why do you need these

                G 1 Reply Last reply
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                • ? A Former User

                  better question

                  why do you need these

                  G Offline
                  G Offline
                  Gabriel
                  wrote on last edited by
                  #24

                  @mems I'm still working on it. Soon a matrix velocity mode will be added.
                  I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                  I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                  O DreamWasFuckedD 2 Replies Last reply
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                  • G Gabriel

                    @mems I'm still working on it. Soon a matrix velocity mode will be added.
                    I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                    I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                    O Offline
                    O Offline
                    ohno
                    wrote on last edited by
                    #25

                    @gabriel who asked

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                    • G Gabriel

                      @mems I'm still working on it. Soon a matrix velocity mode will be added.
                      I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                      I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                      DreamWasFuckedD Offline
                      DreamWasFuckedD Offline
                      DreamWasFucked
                      wrote on last edited by
                      #26

                      @gabriel who asked

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                      • G Gabriel

                        @mems It will have like 30+ speed modes (not added, but in total it would be like 40 or something.)
                        i also added alot of folders for speed modes. it also works well.
                        the only thing is that i wont compile, and i will try to make targetstrafe (That will be hard.)
                        I also added like useless modes for criticals and velocity.
                        Want the criticals and velocity? Maybe you can improve it.

                        6Sence6 Offline
                        6Sence6 Offline
                        6Sence
                        wrote on last edited by
                        #27

                        @gabriel do the speeds work though

                        G 1 Reply Last reply
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                        • O ohno

                          @gabriel where will be highjump used:

                                          "highjump" -> mc.thePlayer.motionY = 0.84
                                          "highjump2" -> mc.thePlayer.motionY = 0.75
                                          "highjump3" -> mc.thePlayer.motionY = 0.70
                                          "highjump4" -> mc.thePlayer.motionY = 0.65
                                          "highjump5" -> mc.thePlayer.motionY = 0.60
                          
                          A Offline
                          A Offline
                          Aftery
                          wrote on last edited by
                          #28

                          @ohno said in COMING SOON - OP custom lb src:

                          @gabriel where will be highjump used:

                                          "highjump" -> mc.thePlayer.motionY = 0.84
                                          "highjump2" -> mc.thePlayer.motionY = 0.75
                                          "highjump3" -> mc.thePlayer.motionY = 0.70
                                          "highjump4" -> mc.thePlayer.motionY = 0.65
                                          "highjump5" -> mc.thePlayer.motionY = 0.60
                          

                          @ohno said in COMING SOON - OP custom lb src:

                          @gabriel why did you paste this:

                          "redeskyflag" -> mc.thePlayer.motionY = 0.01
                                          "redeskyflag2" -> mc.thePlayer.motionY = 0.001
                                          "redeskyflag3" -> mc.thePlayer.motionY = 0.0001
                                          "redeskyflag4" -> mc.thePlayer.motionY = 0.00005
                          

                          motionY lower than 0.15 will not deal crits

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                          • 6Sence6 6Sence

                            @gabriel do the speeds work though

                            G Offline
                            G Offline
                            Gabriel
                            wrote on last edited by
                            #29

                            @6sence Prob yes

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