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ScriptAPI

A place to ask for help on writing scripts

316 Topics 2.3k Posts
  • How do I play a sound from the script directory?

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    @arcane said in How do I play a sound from the script directory?: Title says it all you cant
  • How to add Tags in Script API v2

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    @neverside said in How to add Tags in Script API v2: @kawaiinekololis ADMIN WOW owner actually
  • Question about adding something to my script.

    scriptapi
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    @iulian Thanks man! You're the best
  • [REQUEST] disabler

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    FaaatPotatoF
    you can disable the matrix speed checks to a certain extent
  • How to change Liquidbounce module values using script

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    O
    @dont_doubt Learn ScriptAPI and stop asking about everything.
  • Screenshot capability?

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    exit scammedE
    @chodeman maybe the easiest way is just send keyboard event that press screenshot button
  • Does anyone know why it doesnt work?

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    DreamWasFuckedD
    @idk-my-name This doesnt work and why C0BPacketEntityAction.Action.START_SPRINTING works
  • Where can I find all of the "mc.xxxxxx" packets?

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    CzechHekC
    @dont_doubt https://scriptapi.liquidbounce.net/allclasses-noframe.html Start by finding class named "Minecraft" and browsing all of its fields and methods.
  • [HELP] ScriptManager Doesn't Work

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    @covokiesan said in [HELP] ScriptManager Doesn't Work: @sexma It doesn't help. then it is something wrong in your liquidbounce version
  • MatrixAntibot for LB b2 1.12.2

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    Дудник МаксимД
    @ohno false?
  • This topic is deleted!

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  • removing another modules?

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    dntdbtD
    @czechhek Thank you, have a nice day =p
  • Creating Inventory Tabs Script: Items not Showing up

    creative issue script
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    @somedudeyouveneverheardof No I already tried that but thanks.
  • [HELP]

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    CzechHekC
    @czechhek said in [HELP]: @abdou Which scripts, what LB version, logs + wrong category?
  • How to create a custom AntiBot

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    ForeheadchanF
    @czechhek yeah that works too, either check not instanceof or not equal to
  • This topic is deleted!

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  • [CORE] Module

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    yorik100Y
    @idk-my-name said in [CORE] Module: @gabriel Lie. Good AC devs dont look into client source codes I'd agree with that mostly but if the bypass is doing very specific stuff and that bypass is open source, it is quite east to fix (like a disabler for example)
  • [HELP] MoveSpeed

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    function getBaseMoveSpeed() { var baseSpeed = 0.2875 if (mc.thePlayer.isPotionActive(Potion.moveSpeed)) { baseSpeed *= 1.0 + 0.2 * (mc.thePlayer.getActivePotionEffect(Potion.moveSpeed).getAmplifier() + 1) } return baseSpeed }
  • [HELP] How to us Core.lib

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    CzechHekC
    @zhao-yun No, why should it give you hints? Your expectations are a bit off. Start off by looking at code of already existing Core scripts. https://github.com/CzechHek/Core/tree/master/Scripts
  • This topic is deleted!

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