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Scripts

Share and discover scripts for LiquidBounce

1.0k Topics 7.8k Posts
  • This topic is deleted!

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  • [Script] NoSlowDown

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    CzechHekC

    Are you sure that it matters when you are running low-performance Nashorn?

  • my 2 useless scripts

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    ChocoPie_ismeC

    @CzechHek said in my 2 useless scripts:

    They are really useless, I agree

    timechanger is not really, but titlechanger is useless lol

  • HideGUI script (Legacy)

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    G

    Nice. (I need to use at least 8 characters.)

  • This topic is deleted!

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  • [Script] AutoLogin 1.0

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    NinjaMakiN

    CookieChinese has already made it bro, her script's name is AutoMessage

  • Radius-Antibot-Script for Jartex/Matrix/Other

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    bestnubB

    @CzechHek oh i didn't notice it. One-Line-Coding-Style is not my favorite

  • This topic is deleted!

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  • TargetInfo 2.3

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    ?

    @CzechHek Pretty good!

  • [Script]Some Script Example for scriptAPI V2 (lb b72+)

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    Senk JuS

    @CzechHek We do that in b73: https://github.com/CCBlueX/LiquidBounce/blob/master/1.8.9-Forge/src/main/java/net/ccbluex/liquidbounce/script/Script.kt#L126

  • Scaffold Speedier (Legacy)

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    ChocoPie_ismeC

    @Spoiler said in Scaffold Speedier (Legacy):

    for be cool like another forum users.

    im not cool

  • Re uploading scripts to avoid getting deleted.

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  • This topic is deleted!

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  • [Script]CloudConfig

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  • HackerSpoofer 1.3

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    M

    @CzechHek, that's great i guess, i must try it on a server called jartex network, because before that update, when i was toggling the "specificplayer" mode, the npc was the only one hitting and looking.

  • RazerKeyboard Script

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    scorpion3013S

    Demo
    Razerkeyboard script demo – 00:49
    — scorpion3013

    Added the video to the main post.

  • [De3dAnge1s]SpeedMine (New ScriptsAPI)

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    De3dAnge1sD

    @Kasumi_Scarlet idk

  • (Reupload) [Script] EffectHUD

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    ?

    I18n.format is not necessary...
    and if a variable is null, then it instanceof MyClass is always false.

    if(potioneffect.getAmplifier() == 0) s1 = s1 + " I"; else if (potioneffect.getAmplifier() == 1) s1 = s1 + " II"; else if (potioneffect.getAmplifier() == 2) s1 = s1 + " III"; else if (potioneffect.getAmplifier() == 3) s1 = s1 + " IV"; else if (potioneffect.getAmplifier() == 4) s1 = s1 + " V"; else if (potioneffect.getAmplifier() == 5) s1 = s1 + " VI"; else if (potioneffect.getAmplifier() == 6) s1 = s1 + " VII"; else if (potioneffect.getAmplifier() == 7) s1 = s1 + " VIII"; else if (potioneffect.getAmplifier() == 8) s1 = s1 + " IX"; else if (potioneffect.getAmplifier() == 9) s1 = s1 + " X"; else if (potioneffect.getAmplifier() >= 10) s1 = s1 + " X+"; else s1 = s1 + "¿";

    in this part I think it's better to use switch

  • TimeChanger re-upload

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    AzureA

    Ah, yes,
    Thanks for telling me

  • Writed casually BlockUtils.js

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    ?

    Some explanation of code

    Following code in JavaScript equals number > 0 ? Math.floor(number) : Math.ceil(number)

    number |= 0 ~~number

    But according to my test, ~~x is much faster than Math.floor(x) for random positive double value. So you can use bit operation instead of Math.floor(x) and parseInt(x)

    if (block != null) blocks.set(blockPos, block); can be simplified to if (block) blocks.set(blockPos, block); or just block && blocks.set(blockPos, block);
    Because null in JavaScript is considered as false value, and && operator will not do things after it if things before it is a false value.