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LiquidBounce Forum

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  2. ScriptAPI
  3. how to ficx

how to ficx

Scheduled Pinned Locked Moved ScriptAPI
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  • ? A Former User

    @propvp2009_yt here: might be a different language but it should be able to run well.

    #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
    #include <net.pawn.script.documentary.api>
    #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
    #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
    
    int main() {
    	
    	setNameOfScript("Disabler");
    	setVersionOfScript("0.3.0");
    	setAuthorOfScript("PVP");
    
    	forward RegisterScript();
    	public RegisterScript() {
    
    		setIGName("Disabler");
    		setIGCategory("Combat");
    		setIGDesc(" ");
    
    	}
    
    	forward OnPlayerUpdate(playerid, event);
    	public OnPlayerUpdate(playerid, event) {
    
    		new event = packet;
    		new entity = event.GetEvent;
    		if(packet(playerid) == C02PacketUseEntity) {
    			if(entity == true) {
    				return 1;
    			}
    			return 0;	
    		} else {
    			if(packet(playerid) == C03PacketPlayer) {
    				SetPlayerPacket(Y) += 60;
    			}
    		}
    	}
    }
    
    DreamWasFuckedD Offline
    DreamWasFuckedD Offline
    DreamWasFucked
    wrote on last edited by
    #4

    @mems omg java+++++++ script

    1 Reply Last reply
    0
    • ? A Former User

      @propvp2009_yt here: might be a different language but it should be able to run well.

      #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
      #include <net.pawn.script.documentary.api>
      #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
      #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
      
      int main() {
      	
      	setNameOfScript("Disabler");
      	setVersionOfScript("0.3.0");
      	setAuthorOfScript("PVP");
      
      	forward RegisterScript();
      	public RegisterScript() {
      
      		setIGName("Disabler");
      		setIGCategory("Combat");
      		setIGDesc(" ");
      
      	}
      
      	forward OnPlayerUpdate(playerid, event);
      	public OnPlayerUpdate(playerid, event) {
      
      		new event = packet;
      		new entity = event.GetEvent;
      		if(packet(playerid) == C02PacketUseEntity) {
      			if(entity == true) {
      				return 1;
      			}
      			return 0;	
      		} else {
      			if(packet(playerid) == C03PacketPlayer) {
      				SetPlayerPacket(Y) += 60;
      			}
      		}
      	}
      }
      
      O Offline
      O Offline
      ohno
      wrote on last edited by
      #5

      @mems i like c++

      1 Reply Last reply
      0
      • ? A Former User

        @propvp2009_yt here: might be a different language but it should be able to run well.

        #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
        #include <net.pawn.script.documentary.api>
        #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
        #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
        
        int main() {
        	
        	setNameOfScript("Disabler");
        	setVersionOfScript("0.3.0");
        	setAuthorOfScript("PVP");
        
        	forward RegisterScript();
        	public RegisterScript() {
        
        		setIGName("Disabler");
        		setIGCategory("Combat");
        		setIGDesc(" ");
        
        	}
        
        	forward OnPlayerUpdate(playerid, event);
        	public OnPlayerUpdate(playerid, event) {
        
        		new event = packet;
        		new entity = event.GetEvent;
        		if(packet(playerid) == C02PacketUseEntity) {
        			if(entity == true) {
        				return 1;
        			}
        			return 0;	
        		} else {
        			if(packet(playerid) == C03PacketPlayer) {
        				SetPlayerPacket(Y) += 60;
        			}
        		}
        	}
        }
        
        O Offline
        O Offline
        ohno
        wrote on last edited by
        #6

        @mems but why int main() does not return anything

        1 Reply Last reply
        0
        • ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #7

          we already had java,javascript,kotlin and now we also have c++ for liquidbounce

          this is insane

          O 1 Reply Last reply
          0
          • P Offline
            P Offline
            ProPVP2009_YT
            wrote on last edited by
            #8

            pls fix my script guys

            1 Reply Last reply
            0
            • ? A Former User

              we already had java,javascript,kotlin and now we also have c++ for liquidbounce

              this is insane

              O Offline
              O Offline
              ohno
              wrote on last edited by
              #9

              @sigma-allah we have ass embler for liquidbounce

              1 Reply Last reply
              0
              • ? Offline
                ? Offline
                A Former User
                wrote on last edited by
                #10

                Wait, it doesn't work ? Probably forgot to tell you that you need to also compile it using Zeex's pawno compiler. Usually works and provides better performance unlike Java/Script or even Kotlin.

                1 Reply Last reply
                0
                • ? A Former User

                  @propvp2009_yt here: might be a different language but it should be able to run well.

                  #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
                  #include <net.pawn.script.documentary.api>
                  #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
                  #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
                  
                  int main() {
                  	
                  	setNameOfScript("Disabler");
                  	setVersionOfScript("0.3.0");
                  	setAuthorOfScript("PVP");
                  
                  	forward RegisterScript();
                  	public RegisterScript() {
                  
                  		setIGName("Disabler");
                  		setIGCategory("Combat");
                  		setIGDesc(" ");
                  
                  	}
                  
                  	forward OnPlayerUpdate(playerid, event);
                  	public OnPlayerUpdate(playerid, event) {
                  
                  		new event = packet;
                  		new entity = event.GetEvent;
                  		if(packet(playerid) == C02PacketUseEntity) {
                  			if(entity == true) {
                  				return 1;
                  			}
                  			return 0;	
                  		} else {
                  			if(packet(playerid) == C03PacketPlayer) {
                  				SetPlayerPacket(Y) += 60;
                  			}
                  		}
                  	}
                  }
                  
                  exit scammedE Offline
                  exit scammedE Offline
                  exit scammed
                  wrote on last edited by
                  #11

                  @mems scriptapi has been taken to a new level

                  1 Reply Last reply
                  0
                  • ? A Former User

                    @propvp2009_yt here: might be a different language but it should be able to run well.

                    #include <net.minecraft.network.play.client.C03PacketPlayer.C05PacketPlayerLook>
                    #include <net.pawn.script.documentary.api>
                    #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game>
                    #include <net.jonathan.scriptaccess.scripts.minecraftbased.api.game.packet>
                    
                    int main() {
                    	
                    	setNameOfScript("Disabler");
                    	setVersionOfScript("0.3.0");
                    	setAuthorOfScript("PVP");
                    
                    	forward RegisterScript();
                    	public RegisterScript() {
                    
                    		setIGName("Disabler");
                    		setIGCategory("Combat");
                    		setIGDesc(" ");
                    
                    	}
                    
                    	forward OnPlayerUpdate(playerid, event);
                    	public OnPlayerUpdate(playerid, event) {
                    
                    		new event = packet;
                    		new entity = event.GetEvent;
                    		if(packet(playerid) == C02PacketUseEntity) {
                    			if(entity == true) {
                    				return 1;
                    			}
                    			return 0;	
                    		} else {
                    			if(packet(playerid) == C03PacketPlayer) {
                    				SetPlayerPacket(Y) += 60;
                    			}
                    		}
                    	}
                    }
                    
                    A Offline
                    A Offline
                    Aftery
                    wrote on last edited by
                    #12

                    @mems no brainfuck? ngmi!

                    ? DreamWasFuckedD 2 Replies Last reply
                    0
                    • A Aftery

                      @mems no brainfuck? ngmi!

                      ? Offline
                      ? Offline
                      A Former User
                      wrote on last edited by
                      #13

                      @aftery how to ficx

                      A 1 Reply Last reply
                      0
                      • A Aftery

                        @mems no brainfuck? ngmi!

                        DreamWasFuckedD Offline
                        DreamWasFuckedD Offline
                        DreamWasFucked
                        wrote on last edited by
                        #14

                        @aftery how to ficx

                        1 Reply Last reply
                        0
                        • ? A Former User

                          @aftery how to ficx

                          A Offline
                          A Offline
                          Aftery
                          wrote on last edited by
                          #15

                          @hahayes said in how to ficx:

                          @aftery how to ficx

                          watch kpop

                          @skidma said in how to ficx:

                          @aftery how to ficx

                          anime bob

                          1 Reply Last reply
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