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  3. COMING SOON - OP custom lb src

COMING SOON - OP custom lb src

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  • ? A Former User

    @czechhek Unless someone will do it for him, which again the chances are lower than my grades.

    G Offline
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    Gabriel
    wrote on last edited by
    #6

    @mems It will have like 30+ speed modes (not added, but in total it would be like 40 or something.)
    i also added alot of folders for speed modes. it also works well.
    the only thing is that i wont compile, and i will try to make targetstrafe (That will be hard.)
    I also added like useless modes for criticals and velocity.
    Want the criticals and velocity? Maybe you can improve it.

    O 6Sence6 2 Replies Last reply
    0
    • ? A Former User

      @czechhek Unless someone will do it for him, which again the chances are lower than my grades.

      G Offline
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      Gabriel
      wrote on last edited by
      #7

      @mems Does your crossversion scaffold work on non-crossversion?

      ? 1 Reply Last reply
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      • G Gabriel

        @mems Does your crossversion scaffold work on non-crossversion?

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        A Former User
        wrote on last edited by A Former User
        #8

        @gabriel which one

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        • A Offline
          A Offline
          Aftery
          wrote on last edited by
          #9

          did you get it to compile yet asylumbro

          1 Reply Last reply
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          • ? A Former User

            @gabriel which one

            G Offline
            G Offline
            Gabriel
            wrote on last edited by
            #10

            @mems the one in latest crossversion with old switch mode, spoof, and pick

            ? 1 Reply Last reply
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            • G Gabriel

              @mems the one in latest crossversion with old switch mode, spoof, and pick

              ? Offline
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              A Former User
              wrote on last edited by
              #11

              @gabriel thats not mine

              1 Reply Last reply
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              • G Gabriel

                @mems It will have like 30+ speed modes (not added, but in total it would be like 40 or something.)
                i also added alot of folders for speed modes. it also works well.
                the only thing is that i wont compile, and i will try to make targetstrafe (That will be hard.)
                I also added like useless modes for criticals and velocity.
                Want the criticals and velocity? Maybe you can improve it.

                O Offline
                O Offline
                ohno
                wrote on last edited by
                #12

                @gabriel there is my 'target strafe' for you:

                package CloseThisJarOooOO000ooo.daun.syka.blyat.pyk.pyk.mint.o.module.modules.movement;
                
                import native0.Loader;
                import net.ccbluex.liquidbounce.event.AttackEvent;
                import net.ccbluex.liquidbounce.event.EventTarget;
                import net.ccbluex.liquidbounce.event.MoveEvent;
                import net.ccbluex.liquidbounce.event.UpdateEvent;
                import net.ccbluex.liquidbounce.features.module.Module;
                import net.ccbluex.liquidbounce.features.module.ModuleCategory;
                import net.ccbluex.liquidbounce.features.module.ModuleInfo;
                import net.ccbluex.liquidbounce.features.module.modules.combat.KillAura;
                import net.ccbluex.liquidbounce.value.BoolValue;
                import net.ccbluex.liquidbounce.value.FloatValue;
                import net.ccbluex.liquidbounce.value.IntegerValue;
                import net.ccbluex.liquidbounce.value.ListValue;
                
                @ModuleInfo(
                   name = "TargetStrafe",
                   arrayListName = "Target Strafe",
                   description = "Spins around your enemies.",
                   category = ModuleCategory.MOVEMENT
                )
                public class TargetStrafe extends Module {
                   public static final KillAura killAura;
                   public static double dir;
                   private boolean isBot;
                   public static final ListValue modeValue;
                   public static final FloatValue radiusValue;
                   public static final FloatValue customSpeedValue;
                   public static final IntegerValue boostHurtTimeValue;
                   public static final FloatValue boostSpeedValue;
                   public static final BoolValue autoJumpValue;
                   public static final BoolValue checkIsBotValue;
                   public static final BoolValue checkForWallsValue;
                   public static final BoolValue randomizeMovesValue;
                   public static final IntegerValue randomizeMovesTicksValue;
                   private static final int[] lIllIlIIIIII;
                
                   @EventTarget
                   public native void onUpdate(UpdateEvent var1);
                
                   private native void invertStrafe();
                
                   @EventTarget
                   public native void onAttack(AttackEvent var1);
                
                   @EventTarget
                   public native void onMove(MoveEvent var1);
                
                   public static native void strafe(MoveEvent var0, double var1);
                
                   public static native boolean canStrafe();
                
                   static {
                      lIIIIIIllllI();
                      Loader.registerNativesForClass(lIllIlIIIIII[0]);
                      native_special_clinit7();
                   }
                
                   private static native void native_special_clinit7();
                
                   private static void lIIIIIIllllI() {
                      lIllIlIIIIII = new int[1];
                      lIllIlIIIIII[0] = 26 ^ 29;
                   }
                }
                
                ? 1 Reply Last reply
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                • O ohno

                  @gabriel there is my 'target strafe' for you:

                  package CloseThisJarOooOO000ooo.daun.syka.blyat.pyk.pyk.mint.o.module.modules.movement;
                  
                  import native0.Loader;
                  import net.ccbluex.liquidbounce.event.AttackEvent;
                  import net.ccbluex.liquidbounce.event.EventTarget;
                  import net.ccbluex.liquidbounce.event.MoveEvent;
                  import net.ccbluex.liquidbounce.event.UpdateEvent;
                  import net.ccbluex.liquidbounce.features.module.Module;
                  import net.ccbluex.liquidbounce.features.module.ModuleCategory;
                  import net.ccbluex.liquidbounce.features.module.ModuleInfo;
                  import net.ccbluex.liquidbounce.features.module.modules.combat.KillAura;
                  import net.ccbluex.liquidbounce.value.BoolValue;
                  import net.ccbluex.liquidbounce.value.FloatValue;
                  import net.ccbluex.liquidbounce.value.IntegerValue;
                  import net.ccbluex.liquidbounce.value.ListValue;
                  
                  @ModuleInfo(
                     name = "TargetStrafe",
                     arrayListName = "Target Strafe",
                     description = "Spins around your enemies.",
                     category = ModuleCategory.MOVEMENT
                  )
                  public class TargetStrafe extends Module {
                     public static final KillAura killAura;
                     public static double dir;
                     private boolean isBot;
                     public static final ListValue modeValue;
                     public static final FloatValue radiusValue;
                     public static final FloatValue customSpeedValue;
                     public static final IntegerValue boostHurtTimeValue;
                     public static final FloatValue boostSpeedValue;
                     public static final BoolValue autoJumpValue;
                     public static final BoolValue checkIsBotValue;
                     public static final BoolValue checkForWallsValue;
                     public static final BoolValue randomizeMovesValue;
                     public static final IntegerValue randomizeMovesTicksValue;
                     private static final int[] lIllIlIIIIII;
                  
                     @EventTarget
                     public native void onUpdate(UpdateEvent var1);
                  
                     private native void invertStrafe();
                  
                     @EventTarget
                     public native void onAttack(AttackEvent var1);
                  
                     @EventTarget
                     public native void onMove(MoveEvent var1);
                  
                     public static native void strafe(MoveEvent var0, double var1);
                  
                     public static native boolean canStrafe();
                  
                     static {
                        lIIIIIIllllI();
                        Loader.registerNativesForClass(lIllIlIIIIII[0]);
                        native_special_clinit7();
                     }
                  
                     private static native void native_special_clinit7();
                  
                     private static void lIIIIIIllllI() {
                        lIllIlIIIIII = new int[1];
                        lIllIlIIIIII[0] = 26 ^ 29;
                     }
                  }
                  
                  ? Offline
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                  A Former User
                  wrote on last edited by
                  #13

                  @ohno it works really nice, however there's a bit of a small movement loss while using it. aac flagged me for it like 1 or 3 times

                  O G 2 Replies Last reply
                  1
                  • ? A Former User

                    @ohno it works really nice, however there's a bit of a small movement loss while using it. aac flagged me for it like 1 or 3 times

                    O Offline
                    O Offline
                    ohno
                    wrote on last edited by ohno
                    #14

                    @mems thank you for your reply!
                    come back once more!

                    1 Reply Last reply
                    0
                    • ? A Former User

                      @ohno it works really nice, however there's a bit of a small movement loss while using it. aac flagged me for it like 1 or 3 times

                      G Offline
                      G Offline
                      Gabriel
                      wrote on last edited by
                      #15

                      @mems It seems like it was compiled and decompiled, am i right?
                      Can i put it in my src?
                      And will it work?
                      I think it won't, but im not good at coding so...

                      ? 1 Reply Last reply
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                      • G Gabriel

                        @mems It seems like it was compiled and decompiled, am i right?
                        Can i put it in my src?
                        And will it work?
                        I think it won't, but im not good at coding so...

                        ? Offline
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                        A Former User
                        wrote on last edited by
                        #16

                        @gabriel that works on non script

                        G 1 Reply Last reply
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                        • ? A Former User

                          @gabriel that works on non script

                          G Offline
                          G Offline
                          Gabriel
                          wrote on last edited by
                          #17

                          @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                          ? O 4 Replies Last reply
                          0
                          • G Gabriel

                            @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                            ? Offline
                            ? Offline
                            A Former User
                            wrote on last edited by
                            #18

                            @gabriel maybe

                            1 Reply Last reply
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                            • G Gabriel

                              Its gonna be op, lol

                              ? Offline
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                              A Former User
                              wrote on last edited by
                              #19

                              pointless post

                              1 Reply Last reply
                              0
                              • G Gabriel

                                @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                                O Offline
                                O Offline
                                ohno
                                wrote on last edited by
                                #20

                                @gabriel why did you paste this:

                                "redeskyflag" -> mc.thePlayer.motionY = 0.01
                                                "redeskyflag2" -> mc.thePlayer.motionY = 0.001
                                                "redeskyflag3" -> mc.thePlayer.motionY = 0.0001
                                                "redeskyflag4" -> mc.thePlayer.motionY = 0.00005
                                

                                motionY lower than 0.15 will not deal crits

                                1 Reply Last reply
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                                • G Gabriel

                                  @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                                  O Offline
                                  O Offline
                                  ohno
                                  wrote on last edited by
                                  #21

                                  @gabriel where will be highjump used:

                                                  "highjump" -> mc.thePlayer.motionY = 0.84
                                                  "highjump2" -> mc.thePlayer.motionY = 0.75
                                                  "highjump3" -> mc.thePlayer.motionY = 0.70
                                                  "highjump4" -> mc.thePlayer.motionY = 0.65
                                                  "highjump5" -> mc.thePlayer.motionY = 0.60
                                  
                                  A 1 Reply Last reply
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                                  • G Gabriel

                                    @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                                    O Offline
                                    O Offline
                                    ohno
                                    wrote on last edited by
                                    #22

                                    @gabriel why do you need Mode2 in velocity?
                                    why do you need highjump in velocity?

                                    ? 1 Reply Last reply
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                                    • O ohno

                                      @gabriel why do you need Mode2 in velocity?
                                      why do you need highjump in velocity?

                                      ? Offline
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                                      A Former User
                                      wrote on last edited by
                                      #23

                                      better question

                                      why do you need these

                                      G 1 Reply Last reply
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                                      • ? A Former User

                                        better question

                                        why do you need these

                                        G Offline
                                        G Offline
                                        Gabriel
                                        wrote on last edited by
                                        #24

                                        @mems I'm still working on it. Soon a matrix velocity mode will be added.
                                        I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                                        I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                                        O DreamWasFuckedD 2 Replies Last reply
                                        0
                                        • G Gabriel

                                          @mems I'm still working on it. Soon a matrix velocity mode will be added.
                                          I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
                                          I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical.

                                          O Offline
                                          O Offline
                                          ohno
                                          wrote on last edited by
                                          #25

                                          @gabriel who asked

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