COMING SOON - OP custom lb src
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pointless post
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@gabriel why did you paste this:
"redeskyflag" -> mc.thePlayer.motionY = 0.01 "redeskyflag2" -> mc.thePlayer.motionY = 0.001 "redeskyflag3" -> mc.thePlayer.motionY = 0.0001 "redeskyflag4" -> mc.thePlayer.motionY = 0.00005
motionY lower than 0.15 will not deal crits
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@gabriel where will be highjump used:
"highjump" -> mc.thePlayer.motionY = 0.84 "highjump2" -> mc.thePlayer.motionY = 0.75 "highjump3" -> mc.thePlayer.motionY = 0.70 "highjump4" -> mc.thePlayer.motionY = 0.65 "highjump5" -> mc.thePlayer.motionY = 0.60
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@mems I'm still working on it. Soon a matrix velocity mode will be added.
I already have a bypassing matrix velocity. NO FLAGS AT ALL lfmaoo
I'l try to convert it to a velocity mode, and not normal velocity mode with 60 horizontal and 100 vertical. -
@ohno said in COMING SOON - OP custom lb src:
@gabriel where will be highjump used:
"highjump" -> mc.thePlayer.motionY = 0.84 "highjump2" -> mc.thePlayer.motionY = 0.75 "highjump3" -> mc.thePlayer.motionY = 0.70 "highjump4" -> mc.thePlayer.motionY = 0.65 "highjump5" -> mc.thePlayer.motionY = 0.60
@ohno said in COMING SOON - OP custom lb src:
@gabriel why did you paste this:
"redeskyflag" -> mc.thePlayer.motionY = 0.01 "redeskyflag2" -> mc.thePlayer.motionY = 0.001 "redeskyflag3" -> mc.thePlayer.motionY = 0.0001 "redeskyflag4" -> mc.thePlayer.motionY = 0.00005
motionY lower than 0.15 will not deal crits