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  • is it possible to keep the hud while deactivating the home screen

    Unsolved General
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    1
    1 Votes
    1 Posts
    122 Views
    No one has replied
  • Freeze

    Bug Reports
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    0 Votes
    1 Posts
    226 Views
    No one has replied
  • mineplex online config

    Suggestions
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    0 Votes
    2 Posts
    505 Views
    P
    Mineplex is not that hard to bypass so I want to make one and publish as well
  • [Script] PerfectTime

    Scripts
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    0 Votes
    1 Posts
    289 Views
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  • [Script] AutoDuel for reallyworld

    Scripts
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    0 Votes
    1 Posts
    209 Views
    No one has replied
  • Killaura Settings

    General Discussion
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    0 Votes
    1 Posts
    446 Views
    No one has replied
  • how to use custom fonts in lb nextgen

    General Discussion
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    0 Votes
    3 Posts
    1k Views
    R
    Seems much more complex than I thought. But anyway thanks for the providing the code.
  • [Script] MatrixNew LongJump (ScriptAPI Port)

    Scripts
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    1 Posts
    568 Views
    No one has replied
  • [Script] AutoJoin for SpookyTime

    Scripts
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    1 Votes
    1 Posts
    225 Views
    No one has replied
  • Item cooldown

    Bug Reports
    3
    0 Votes
    3 Posts
    673 Views
    rus109R
    @kawaiinekololis Yes, according to Minecraft mechanics, a critical hit is already possible on the 11th tick, which is around 0.92 cooldown. However, regardless of what value is set in Item Cooldown, the attack still happens only on the 12th tick (around 1.00 cooldown). This happens not only in Always Criticals, but also in Smart Criticals. In both cases the module waits for almost a full cooldown, even though a critical hit is already possible earlier. So as I mentioned before, a critical hit is already possible on the 11th tick, but the system still attacks only on the 12th tick, which wastes a small amount of time. I also attached a video on GitHub showing this behavior in case the message is unclear. Regarding Always Criticals Mode — as I mentioned above, this issue also affects Smart Criticals. In both cases, critical attacks happen only on the 12th tick. And yes, to some extent I agree that Smart mode is better, because the game is not always perfectly smooth. For example, even a simple knockback can interfere with performing a critical hit, which sometimes causes Always mode to lose DPS compared to Smart. However, as can be seen from the issue description and the examples shown on GitHub, Smart mode also does not work perfectly and sometimes misses critical hits.
  • Sprint Reset for critical hit

    Scripts
    3
    1 Votes
    3 Posts
    644 Views
    rus109R
    Second version: SprintResetV2.js It's essentially no different from the first, but the code is less "hacky" and smarter.
  • Script not loading!!!!!!!!!!!!!!!!!

    Unsolved ScriptAPI
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    0 Votes
    3 Posts
    510 Views
    rus109R
    Something like this: "const script = registerScript({ name: "example", version: "1.0.0", authors: ["author"] })" Or "script.registerModule({ name: "example", category: "Combat", description: "Empty" }" I'm not sure exactly what's missing, but I suspect the former.
  • Add a config for Mace PvP

    Configs
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    1 Posts
    1k Views
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  • Server List Explorer Installer

    Scripts sle installer download gui serverlist
    16
    0 Votes
    16 Posts
    5k Views
    SpoilerS
    this is a bump message
  • how to make a script that presses movement keys on nextgen

    Unsolved ScriptAPI
    2
    0 Votes
    2 Posts
    508 Views
    K
    I think this is what you need: KeepDistance.zip - download src.js
  • ai rotational killaura how can i fix this???? pils help

    Unsolved General
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    0 Votes
    2 Posts
    453 Views
    kawaiinekololisK
    You can't.
  • WIP Windows10 Fluent Design Theme

    Themes
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    1 Votes
    9 Posts
    3k Views
    C
    [image: 1771682042746-c6bfa131-28c5-47c1-9deb-2e7d3f8c5e29-image.png] feat: Int/Float(Range) slider, and color. But this theme lags as hell on potatoes
  • Bad Piggies Theme with Notebot

    Off-Topic
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    1 Posts
    554 Views
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  • servers not working

    Unsolved General
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    0 Votes
    3 Posts
    870 Views
    TheHackerT
    i tried with port 25565 and it worked. change it if you still have the problem, or get the right port from the server's website or forum if have any.
  • A "Play anyways" option to notebot

    General Discussion
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    331 Views
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