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LiquidBounce Forum

  1. Home
  2. ScriptAPI
  3. how to quene a packet when the packet quene is empty

how to quene a packet when the packet quene is empty

Scheduled Pinned Locked Moved Unsolved ScriptAPI
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  • A Offline
    A Offline
    Aftery
    wrote on last edited by
    #4

    please read my question above

    kumri owoK 1 Reply Last reply
    1
    • A Aftery

      please read my question above

      kumri owoK Offline
      kumri owoK Offline
      kumri owo
      wrote on last edited by
      #5

      @Aftery can u see then if the script is improveable

      kumri owoK 1 Reply Last reply
      0
      • kumri owoK kumri owo

        @Aftery can u see then if the script is improveable

        kumri owoK Offline
        kumri owoK Offline
        kumri owo
        wrote on last edited by
        #6

        @Systemless or can u just tell me what the code is

        kumri owoK 1 Reply Last reply
        0
        • kumri owoK kumri owo

          @Systemless or can u just tell me what the code is

          kumri owoK Offline
          kumri owoK Offline
          kumri owo
          wrote on last edited by
          #7

          @Systemless pls

          1 Reply Last reply
          0
          • A Aftery

            im sure if you have to ask then youre not improving anything but anyways are you sure you need a queue

            kumri owoK Offline
            kumri owoK Offline
            kumri owo
            wrote on last edited by
            #8

            @Aftery just look at my code

            kumri owoK 1 Reply Last reply
            0
            • kumri owoK kumri owo

              @Aftery just look at my code

              kumri owoK Offline
              kumri owoK Offline
              kumri owo
              wrote on last edited by A Former User
              #9

              @Systemless

              var script = registerScript({
                  name: "PacketFly",
                  version: "0.1",
                  authors: ["Lucky)#8356"]
              });
              var BlockPos = Java.type('net.minecraft.util.BlockPos');
              var Block = Java.type('net.minecraft.block.Block');
              var Blocks = Java.type('net.minecraft.init.Blocks');
              var C04 = Java.type("net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition");
              var blocks = [];
              var jump = 0;
              script.registerModule({
                  name: "Packetfly",
                  description: "for shit ncp",
                  category: "Movement",
                  settings: {}
              }, function(module) {
                  Math.rad = function(deg) {
                      return deg * Math.PI / 180;
                  }
                  module.on("update", function() {
                      var test = 0.2873;
                      var playerYaw = Math.rad(mc.thePlayer.rotationYaw);
                      var x = -Math.sin(playerYaw) * test;
                      var z = Math.cos(playerYaw) * test;
                      mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
                      mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY + 490, mc.thePlayer.posZ, true));
                      if (mc.theWorld.isAirBlock(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ)) || mc.thePlayer.inWater) {
                          mc.theWorld.setBlockState(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ), Blocks.barrier.getDefaultState());
                          blocks.push(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ));
                      }
                  });
                  module.on("enable", function() {});
                  module.on("disable", function() {
                      for (i = 0; i < blocks.length; i++) {
                          mc.theWorld.destroyBlock(blocks[i], false);
                      }
                  });
              });
              
              CzechHekC 1 Reply Last reply
              0
              • kumri owoK kumri owo

                @Systemless

                var script = registerScript({
                    name: "PacketFly",
                    version: "0.1",
                    authors: ["Lucky)#8356"]
                });
                var BlockPos = Java.type('net.minecraft.util.BlockPos');
                var Block = Java.type('net.minecraft.block.Block');
                var Blocks = Java.type('net.minecraft.init.Blocks');
                var C04 = Java.type("net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition");
                var blocks = [];
                var jump = 0;
                script.registerModule({
                    name: "Packetfly",
                    description: "for shit ncp",
                    category: "Movement",
                    settings: {}
                }, function(module) {
                    Math.rad = function(deg) {
                        return deg * Math.PI / 180;
                    }
                    module.on("update", function() {
                        var test = 0.2873;
                        var playerYaw = Math.rad(mc.thePlayer.rotationYaw);
                        var x = -Math.sin(playerYaw) * test;
                        var z = Math.cos(playerYaw) * test;
                        mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
                        mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY + 490, mc.thePlayer.posZ, true));
                        if (mc.theWorld.isAirBlock(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ)) || mc.thePlayer.inWater) {
                            mc.theWorld.setBlockState(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ), Blocks.barrier.getDefaultState());
                            blocks.push(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ));
                        }
                    });
                    module.on("enable", function() {});
                    module.on("disable", function() {
                        for (i = 0; i < blocks.length; i++) {
                            mc.theWorld.destroyBlock(blocks[i], false);
                        }
                    });
                });
                
                CzechHekC Offline
                CzechHekC Offline
                CzechHek
                wrote on last edited by
                #10

                @Systemless oh shit that's the block fly which doesn't use onBlockBB but ghost blocks

                kumri owoK 1 Reply Last reply
                1
                • CzechHekC CzechHek

                  @Systemless oh shit that's the block fly which doesn't use onBlockBB but ghost blocks

                  kumri owoK Offline
                  kumri owoK Offline
                  kumri owo
                  wrote on last edited by
                  #11

                  @CzechHek is there a faster one???

                  FaaatPotatoF 1 Reply Last reply
                  0
                  • kumri owoK Offline
                    kumri owoK Offline
                    kumri owo
                    wrote on last edited by
                    #12

                    @lol_-I_know_that_you_see_this i think I will be able too, if not Il just make somebody else convert it

                    FaaatPotatoF 1 Reply Last reply
                    0
                    • kumri owoK kumri owo

                      @CzechHek is there a faster one???

                      FaaatPotatoF Offline
                      FaaatPotatoF Offline
                      FaaatPotato
                      wrote on last edited by FaaatPotato
                      #13

                      @Systemless increase timer undefined

                      kumri owoK 1 Reply Last reply
                      0
                      • kumri owoK kumri owo

                        @lol_-I_know_that_you_see_this i think I will be able too, if not Il just make somebody else convert it

                        FaaatPotatoF Offline
                        FaaatPotatoF Offline
                        FaaatPotato
                        wrote on last edited by FaaatPotato
                        #14

                        @Systemless

                        Il just make somebody else convert it

                        enslavement

                        get others to help me ✔

                        1 Reply Last reply
                        1
                        • FaaatPotatoF FaaatPotato

                          @Systemless increase timer undefined

                          kumri owoK Offline
                          kumri owoK Offline
                          kumri owo
                          wrote on last edited by
                          #15

                          @FaaatPotato no ali actually suggested it to me, then I send to much packets

                          1 Reply Last reply
                          0
                          • A Offline
                            A Offline
                            Aftery
                            wrote on last edited by
                            #16

                            hey i was right you really dont know what youre doing

                            kumri owoK 1 Reply Last reply
                            1
                            • A Aftery

                              hey i was right you really dont know what youre doing

                              kumri owoK Offline
                              kumri owoK Offline
                              kumri owo
                              wrote on last edited by kumri owo
                              #17

                              @Aftery i never said i knew what I was doing, I know a bit of js, but don’t know any scripting api thingy

                              1 Reply Last reply
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