hi, remember me?
kumri owo
Posts
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Hi, -
[Script] mumyHackAura 0.5 (KillAura & TPAura)@CzechHek lol
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AI Miku(AYAYA <3)(Updated Today)@CookieChinese nice I want the prompt now
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[CORE]AutoInsultReloaded@FaaatPotato random ones that dont use the same like char like: ๐ฑ and d
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[CORE]AutoInsultReloaded@FaaatPotato Can you add a feature to randomize the string into random characters like: "dont even try next time" -> "๐ฑo๐ปt e๐en t๐ฟy ne๐ ๐ ๐im๐ฒ" to bypass more advanced filters?
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Hypixel Config@Among-Us-0 it wont XD
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how to quene a packet when the packet quene is empty@Aftery i never said i knew what I was doing, I know a bit of js, but donโt know any scripting api thingy
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A long shape of the template TargetHUD@Larissa thatโs nice can i have the skin file lol?
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Liquidbounce girl2.0(NovelAI drawn)(By Cookie)@CookieChinese what is the prompt?
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how to quene a packet when the packet quene is empty@FaaatPotato no ali actually suggested it to me, then I send to much packets
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how to quene a packet when the packet quene is empty@lol_-I_know_that_you_see_this i think I will be able too, if not Il just make somebody else convert it
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how to quene a packet when the packet quene is empty@CzechHek is there a faster one???
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how to quene a packet when the packet quene is empty@Systemless
var script = registerScript({ name: "PacketFly", version: "0.1", authors: ["Lucky)#8356"] }); var BlockPos = Java.type('net.minecraft.util.BlockPos'); var Block = Java.type('net.minecraft.block.Block'); var Blocks = Java.type('net.minecraft.init.Blocks'); var C04 = Java.type("net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition"); var blocks = []; var jump = 0; script.registerModule({ name: "Packetfly", description: "for shit ncp", category: "Movement", settings: {} }, function(module) { Math.rad = function(deg) { return deg * Math.PI / 180; } module.on("update", function() { var test = 0.2873; var playerYaw = Math.rad(mc.thePlayer.rotationYaw); var x = -Math.sin(playerYaw) * test; var z = Math.cos(playerYaw) * test; mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false)); mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY + 490, mc.thePlayer.posZ, true)); if (mc.theWorld.isAirBlock(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ)) || mc.thePlayer.inWater) { mc.theWorld.setBlockState(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ), Blocks.barrier.getDefaultState()); blocks.push(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ)); } }); module.on("enable", function() {}); module.on("disable", function() { for (i = 0; i < blocks.length; i++) { mc.theWorld.destroyBlock(blocks[i], false); } }); });
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how to quene a packet when the packet quene is empty@Aftery just look at my code
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how to quene a packet when the packet quene is empty@Systemless pls
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how to quene a packet when the packet quene is empty@Systemless or can u just tell me what the code is
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how to quene a packet when the packet quene is empty@Aftery can u see then if the script is improveable
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how to quene a packet when the packet quene is empty@Aftery I want to know when the quene is empty, so I can send another packet, (its a packet fly)